Air Buster
Air Buster is the boss of Reactor 5.
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | 1200 | 0 | 24 | 12 | 80 | 320 | 75 | 3 | 2 | 180 | 16 | 150 |
Weaknesses
Lightning (2X)
Back attack (5X)
Resistances
Fire (1/2)
Drops
Titan Bangle
Strategies[edit | edit source]
The strategy to quickly defeat Air Buster is to abuse its high back-attack damage and the fact that this fight is a side attack formation to juggle the boss's facing direction and deal massive damage quickly. This is done by using two limit breaks on Barret and Cloud, so the strategy to kill Guard Scorpion that ends with limit breaks on both Barret and Cloud should be used in routes that defeat Air Buster.
It is best to equip Barret with the Assault Gun and to remove Cloud's Ice materia in the train while waiting for the countdown in the second train car to deal enough damage to kill Air Buster in three attacks.
Hold Circle[edit | edit source]
The default turn order goes Barret, Cloud, Tifa, and Air Buster starts facing Cloud by default. The fight can be won by holding circle to cue Barret's Big Shot, then Cloud's Braver, then a regular attack with Tifa. Air Buster takes back-attack damage from Big Shot, turns around to face Barret and counterattacks, then takes back-attack damage from Cloud, turns towards him and counterattacks, then takes back-attack damage from Tifa's attack and dies.
Tifa Cloud Barret[edit | edit source]
A fast strategy for Aps requires Tifa to fill her Limit Gauge in the middle of that fight. At this point in the run, she has next-to-no limit gauge, and it would be beneficial for her to go into that fight with some limit. To get some of her limit bar before that fight, you can instead make Air Buster counterattack Tifa instead of Barret by attacking in the order Tifa, then Cloud, then Barret.
75% Barret Limit Meter[edit | edit source]
You can kill Air Buster quickly with Barret starting the fight having only about 75% of his limit meter by using a counterattack on Barret to fill the rest of his limit. To do this, attack with Barret, then limit with Cloud, then limit with Barret.
AI Script[edit | edit source]
Start of battle[edit | edit source]
Declare BackToTarget Declare Ammo = 4 Declare Program = 0 Declare SelectedTarget Declare TurnBroken = 0 Declare Counter = 0 Declare FacingTarget = 0
Turn[edit | edit source]
BackToTarget = 0 If (Ammo > 0) Then: If (Program == 0) Then: Display Message "Program 1 Operation" Program = 1 SelectedTarget = random opponent If (Self is not facing SelectedTarget) Then: If (TurnBroken == 0) Then: If (Self is facing Cloud) Then: Use Turn to face Barret & Tifa Else: Use Turn to face Cloud Else: BackToTarget = 1 If (Self is facing Cloud AND Cloud is defeated OR Self is facing Barret and Tifa AND Barret is defeated AND Tifa is defeated) Then: Ammo = 0 If (BackToTarget == 0) Then: Use Big Bomber on SelectedTarget Ammo = Ammo - 1 If (Ammo == 0) Then: Display Message "Big Bomber's out of ammo." Else: If (Program == 1) Then: Display Message "Program 2 Operation" Program = 2 SelectedTarget = random opponent If (SelectedTarget == Barret OR SelectedTarget == Tifa) Then: If (Self is facing Cloud) Then: Use Rear Gun on SelectedTarget Else: Use Energy Ball on SelectedTarget Else: If (Self is facing Cloud) Then: Use Energy Ball on SelectedTarget Else: Use Rear Gun on Selected Target
Counter (Attacked)[edit | edit source]
If (Self HP < 1/5 * Self Max HP) Then: If (TurnBroken == 0) Then: Display Message "Turn Function non-operational" TurnBroken = 1 SelectedTarget = last attacker If (Self is facing Barret and Tifa AND SelectedTarget == Cloud OR Self is facing Cloud AND (SelectedTarget == Barret OR SelectedTarget == Tifa)) Then: Counter = 1 If (Counter == 1) Then: FacingTarget = 0 Counter = 0 Display Message "Counter Attack" If (TurnBroken == 0 AND 2/3 Chance) Then: If (Self is facing Cloud) Then: Use Turn to face Barret & Tifa Use Bodyblow* on SelectedTarget Else: Use Turn to face Cloud Use Bodyblow* on SelectedTarget FacingTarget = 1 If (FacingTarget == 0) Then: Use Rear Gun on SelectedTarget
Counter (Death)[edit | edit source]
Turn off Death Handling for Self Use Destroyed