World Map Manipulation Directory
The following is a directory of resources used for various World Map Manipulation setups used in speedruns.
The first segment of this page links to all manipulations that can be used by each category of speedrun. The remaining segments detail all known manipulations.
Manipulations by Category
Any% (Slots)
- Midgar to Chocobo Ranch
- Chocobo Encounter
- Costa del Sol to Mt. Corel
- Corel Desert Harpy / Flapbeats Encounter
- Mt. Nibel to Rocket Town
- Palmer to North Corel
- North Corel to Tiny Bronco
- Corel Valley Cave to Icicle Inn
No Slots
- Midgar to Chocobo Ranch
- Chocobo Encounter
- Costa del Sol to Mt. Corel
- Corel Desert Beachplugs Encounter
- Mt. Nibel to Rocket Town
- Palmer to North Corel
- North Corel to Tiny Bronco
- Corel Valley Cave to Icicle Inn
No Major Skips
- Midgar to Kalm
- Kalm to Mythril Mines
- Mythril Mines to Junon
- Costa del Sol to Mt. Corel
- Corel Desert Beachplugs Encounter
- Mt. Nibel to Rocket Town
- Palmer to North Corel
- North Corel to Tiny Bronco
- Corel Valley Cave to Icicle Inn
All Bosses
- Midgar to Chocobo Ranch
- Chocobo Encounter
- Costa del Sol to Mt. Corel
- Corel Desert Beachplugs Encounter
- Mt. Nibel to Rocket Town
- Palmer to North Corel
- North Corel to Tiny Bronco
- Corel Valley Cave to Icicle Inn
- Emerald Weapon Spawn Location
100%
- Midgar to Chocobo Ranch
- Chocobo Encounter
- Costa del Sol to Mt. Corel
- Corel Desert Harpy Encounter
- Corel Desert Beachplugs Encounter
- Nibelheim Valron Encounter
- Mt. Nibel Valron Encounter
- Mt. Nibel to Rocket Town
- Palmer to North Corel
- North Corel to Tiny Bronco
- Corel Valley Cave to Icicle Inn
- Chocobo Sage Vlakorados / Trickplay
- Mideel Great Chocobo
- Icicle Inn Wonderful Chocobo
- Junon Zemzellet
- Wutai Razor Weed
- Wutai Thunderbird
- Emerald Weapon Spawn Location
- Grand Horn
Any% (Warps)
All Bosses (Warps)
Midgar
Manipulations from Midgar to the Chocobo Ranch or to Kalm will have to contend with entering the Zolom Box partway through he traversal.
to Chocobo Ranch
Unfortunately, due to the Zolom Box, it is not feasible to manipulate a 0-encounter traversal from Midgar all the way to the Chocobo Ranch. It is feasible to manipulate a long traversal without an encounter, as well to predict what encounter formation it will be so, most of the time, a traversal can be completed in 1 encounter.
Slots / No Slots
High-level runs on PlayStation in categories that do not perform Guard Skip will typically reach this point with an IGT between around 1:29 to 1:35.
All Bosses / 100%
to Kalm
A 0-encounter traversal manipulation to Kalm can be performed by moving right from Midgar and up-right to Kalm.
The difficulty with this manipulation is that exactly when switching from right to up-right can affect how many frames it takes to reach the western edge of the Zolom box, meaning RNG could progress differently afterwards. It isn't difficult to find solutions that work for many different positions, but a smaller set of positions for this allows for more IGTs that work. More IGTs can be generated by allowing menu buffers towards the beginning of the traversal.
No Major Skips
Kalm
The spawn location when exiting Kalm is just above but not quite within the Zolom Box. Moving down slightly will enter the box, however.
to Mythril Mines
Runs that visit Kalm but do not visit the Chocobo Ranch next go to the Mythril Mines and therefore do Zolom Skip in order to pass through the marsh. The traversal to the swamp can be manipulated to have no encounters and to have the Zolom in a favorable location for a faster or safer Zolom Skip.
No Major Skips
Chocobo Ranch
The spawning location from exiting the Chocobo Ranch is within the Zolom Box.
to Mythril Mines
Runs that collect Chocobo Lure or otherwise visit the ranch but do not perform Kalm Skip would often perform a manipulation to get past the Zolom and go to Mythril Mines. This is no longer useful in any main-category runs, but it was used in runs that performed the original method of Cosmo Canyon Skip. The closest to a main-category run that this manipulation might be useful for may be 100% NMS / Glitchless.
Chocobo Encounter
Runs that perform Kalm Skip will manipulate a fight with a Chocobo that is caught and then used to perform the skip. In order to be able to consistently catch the Chocobo without needing to purchase or use Greens, a specific formation is manipulated that consists either of a Chocobo and two Madragora enemies or, to fill gaps between those formations, a Chocobo, a Levikron, and a Madragora. The enemies in these fights can be defeated with two or three total grenade throws.
Slots / No Slots
All Bosses / 100%
Mythril Mines
to Junon
Runs that do not perform Kalm Skip can manipulate the world map from the exit of Mythril Mines to Junon to ideally get zero encounters.
No Major Skips
Junon
Zemzellet Encounter
Costa del Sol
to Mt. Corel
Beachplugs Encounter
100% runs may choose to manipulate a Beachplug encounter here instead of using the Corel Desert exit. This can be done by holding down-right
North Corel
to Tiny Bronco
Corel (Desert)
Corel Desert seems to take longer to load the world map on PSX than other transitions (resulting in a 5-second menu offset on PSX instead of the usual 3-second offset).
Beachplugs Encounter
Runs that obtain Big Guard may choose to manipulate a Beachplugs encounter from a beach near the Gold Saucer to guarantee that the first encounter isn't against a Grangalan enemy.
The chance of an encounter with beachplugs is 75%, so it's arguable how important this manipulation is. However, it is possible to perform a manipulation that pairs well with the setup for PSX Cosmo Canyon Skip.
No Slots
All Bosses
Harpy / Flapbeats Encounter
Runs that obtain Aqualung or need to grind enemy kills may manipulate a Harpy or Flapbeats encounter using the Gold Saucer desert.
Chain Manipulation
Slots typically needs to obtain Aqualung and then defeat sets of Flapbeats. As such, it is possible to chain-manipulate a Flapbeats fight by exiting the harpy fight, which would ideally be a preemptive encounter.
Gongaga
Grand Horn Encounter
Cosmo Canyon
Nibelheim
Valron Encounter
Mt. Nibel
to Rocket Town
Valron Encounter
Rocket Town
Palmer to North Corel
Wutai
Razor Weed Encounter
Thunderbird Encounter
Corel Valley Cave (Snowfield Exit)
to Icicle Inn
Icicle Inn
Wonderful Chocobo Encounter
In 100%, the Wonderful Chocobo can be encountered using a manipulation starting in Icicle Inn.
From Highwind
It's also possible to start this manipulation by visiting the interior of the Highwind and exiting it to seed the World Map, which can be done without having to traverse to Icicle Inn.
Chocobo Sage
Vlakorados / Trickplay Encounter
100% requires these two fights (for Carob Nuts and L4 Suicide),