Turks:Reno: Difference between revisions
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Latest revision as of 06:03, 10 June 2024
Reno is a recurring boss first located in Sector 7.
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 1000 | 0 | 32 | 20 | 52 | 62 | 50 | 6 | 15 | 290 | 22 | 500 |
Resistances
1/2 Lightning
Drops
Ether
Strategies[edit | edit source]
The standard strategy consists of being in ATB active and throwing grenades with up + circle. If Cloud is not imprisoned by pyramid, you use an attack to potentially save a grenade (based on damage rolls, more than often you definitely will save a grenade), a limit can also be used instead in exchange for a slower Reno, however this will assist with trying to get cross-slash before Red Dragon.
AI Script[edit | edit source]
Start of battle
Declare TurnTaken
Declare Count = 2
Declare DisableChars
Declare Char
Declare Warning = 0
Declare Counter = 0
Declare SelectedTarget
Turn
TurnTaken = 0
Count = Count + 1
DisableChars = 0
For (Char == 1st opponent to 3rd opponent)
If (Char is incapacitated OR Char has Imprisoned) Then
DisableChars = DisableChars + 1
Next Char
If (Count >= DisableChars + 3) Then
While (TurnTaken == 0)
1/3 Chance
If (1st opponent is alive AND 1st opponent does not have Imprisoned) Then
Activate Pyramid A
Remove Death on Pyramid A
Pyramid A HP = Pyramid A Max HP
Use Pyramid on 1st opponent
TurnTaken = 1
Count = 0
1/3 Chance
If (2nd opponent is alive AND 2nd opponent does not have Imprisoned) Then
Activate Pyramid B
Remove Death on Pyramid B
Pyramid B HP = Pyramid B Max HP
Use Pyramid on 2nd opponent
TurnTaken = 1
Count = 0
1/3 Chance
If (3rd opponent is alive AND 3rd opponent does not have Imprisoned) Then
Activate Pyramid C
Remove Death on Pyramid C
Pyramid C HP = Pyramid C Max HP
Use Pyramid on 3rd opponent
TurnTaken = 1
Count = 0
If (Warning == 0) Then
Display Message "Reno "Try and break it if you can.""
Warning = 1
If (TurnTaken == 0) Then
If (Counter == 1) Then
Use Electro-mag Rod on SelectedTarget
Counter = 0
Else
2/3 Chance
Use Short Staff on random opponent
1/3 Chance
Use Electro-mag Rod on random opponent
Counter - if attacked by Magic
If (Last Sub-Command is Bolt OR Last Sub-Command is Bolt2 OR Last Sub-Command is Bolt3) Then
SelectedTarget = last magic attacker
Counter = 1
Counter - if killed
Remove Pyramid A
Remove Pyramid B
Remove Pyramid C
Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/Berserk from Self
Display Message "Reno "It's time.""
Turn off Death Handling for Self
Use (Report)