Turks:Reno

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Reno is a recurring boss first located in Sector 7.

Stats
Level HP MP ATK Magic Atk Defence Magic Def Dex Def % Luck Exp AP Gil
17 1000 0 32 20 52 62 50 6 15 290 22 500

Resistances

1/2 Lightning

Drops

Ether

Strategies[edit | edit source]

The standard strategy consists of being in ATB active and throwing grenades with up + circle. If Cloud is not imprisoned by pyramid, you use an attack to potentially save a grenade (based on damage rolls, more than often you definitely will save a grenade), a limit can also be used instead in exchange for a slower Reno, however this will assist with trying to get cross-slash before Red Dragon.

AI Script[edit | edit source]

Start of battle
Declare TurnTaken

Declare Count = 2

Declare DisableChars

Declare Char

Declare Warning = 0

Declare Counter = 0

Declare SelectedTarget

Turn
TurnTaken = 0

Count = Count + 1

DisableChars = 0

For (Char == 1st opponent to 3rd opponent)
If (Char is incapacitated OR Char has Imprisoned) Then
DisableChars = DisableChars + 1

Next Char

If (Count >= DisableChars + 3) Then
While (TurnTaken == 0)
1/3 Chance
If (1st opponent is alive AND 1st opponent does not have Imprisoned) Then
Activate Pyramid A

Remove Death on Pyramid A

Pyramid A HP = Pyramid A Max HP

Use Pyramid on 1st opponent

TurnTaken = 1

Count = 0

1/3 Chance
If (2nd opponent is alive AND 2nd opponent does not have Imprisoned) Then
Activate Pyramid B

Remove Death on Pyramid B

Pyramid B HP = Pyramid B Max HP

Use Pyramid on 2nd opponent

TurnTaken = 1

Count = 0

1/3 Chance
If (3rd opponent is alive AND 3rd opponent does not have Imprisoned) Then
Activate Pyramid C

Remove Death on Pyramid C

Pyramid C HP = Pyramid C Max HP

Use Pyramid on 3rd opponent

TurnTaken = 1

Count = 0

If (Warning == 0) Then
Display Message "Reno "Try and break it if you can.""

Warning = 1

If (TurnTaken == 0) Then
If (Counter == 1) Then
Use Electro-mag Rod on SelectedTarget

Counter = 0

Else
2/3 Chance
Use Short Staff on random opponent

1/3 Chance
Use Electro-mag Rod on random opponent

Counter - if attacked by Magic
If (Last Sub-Command is Bolt OR Last Sub-Command is Bolt2 OR Last Sub-Command is Bolt3) Then
SelectedTarget = last magic attacker

Counter = 1

Counter - if killed
Remove Pyramid A

Remove Pyramid B

Remove Pyramid C

Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/Berserk from Self

Display Message "Reno "It's time.""

Turn off Death Handling for Self

Use (Report)