World Map Encounter Mechanics: Difference between revisions
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Latest revision as of 06:03, 10 June 2024
World Map Regions:[edit | edit source]
These IDs are used to decide which encounter table to use.
ID | Name |
---|---|
0 | Midgar Area |
1 | Grasslands Area |
2 | Junon Area |
3 | Corel Area |
4 | Gold Saucer Area |
5 | Gongaga Area |
6 | Cosmo Area |
7 | Nibel Area |
8 | Rocket Launch Pad Area |
9 | Wutai Area |
10 | Woodlands Area |
11 | Icicle Area |
12 | Mideel Area |
13 | North Corel Area |
14 | Cactus Island |
15 | Goblin Island / Round Island |
Ground Types[edit | edit source]
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module
code | type | description |
---|---|---|
0 | Grass | Most things can go here. |
1 | Forest | No landing here, but anything else goes. |
2 | Mountain | Chocobos and flying machines only. |
3 | Sea | Deep water, only gold chocobo and submarine can go here. |
4 | River Crossing | Buggy, tiny bronco and water-capable chocobos. |
5 | River | Tiny bronco and chocobos. |
6 | Water | Shallow water, same as above. |
7 | Swamp | Midgar zolom can only move in swamp areas. |
8 | Desert | No landing. |
9 | Wasteland | Found around Midgar, Wutai and misc other. No landing. |
10 | Snow | Leaves footprints, no landing. |
11 | Riverside | Beach-like area where river and land meet. |
12 | Cliff | Sharp drop, usually where the player can be on either side. |
13 | Corel Bridge | Tiny bridge over the waterfall from Costa del Sol to Corel. |
14 | Wutai Bridge | Rickety rope bridges south of Wutai. |
15 | Unused | Doesn't seem to be used anywhere in the original data. |
16 | Hill side | This is the tiny walkable part at the foot of a mountain. |
17 | Beach | Where land and shallow water meets. |
18 | Sub Pen | Only place where you can enter/exit the submarine. |
19 | Canyon | The ground in cosmo canyon has this type, walkability seems to be the same as wasteland. |
20 | Mountain Pass | The small path through the mountains connecting Costa del Sol and Corel. |
21 | Unknown | Present around bridges, may have some special meaning. |
22 | Waterfall | River type where the tiny bronco can't go. |
23 | Unused | Doesn't seem to be used anywhere in the original data. |
24 | Gold Saucer Desert | Special desert type for the golden saucer. |
25 | Jungle | Walkability same as forest, used in southern parts of the map. |
26 | Sea (2) | Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine. |
27 | Northern Cave | Inside part of the crater, where you can land the highwind. |
28 | Gold Saucer Desert Border | Narrow strip of land surrounding the golden saucer desert. Probably related to the "quicksand" script. |
29 | Bridgehead | Small area at both ends of every bridge. May have some special meaning. |
30 | Back Entrance | Special type that can be set unwalkable from the script. |
31 | Unused | Doesn't seem to be used anywhere in the original data. |