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Reno is a recurring boss first located in [[Sector 7]]. {| class="wikitable" |+Stats !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !Def % !Luck !Exp !AP !Gil |- |17 |1000 |0 |32 |20 |52 |62 |50 |6 |15 |290 |22 |500 |} '''Resistances''' 1/2 Lightning '''Drops''' Ether == Strategies == The standard strategy consists of being in ATB active and throwing grenades with up + circle. If Cloud is not imprisoned by pyramid, you use an attack to potentially save a grenade (based on damage rolls, more than often you definitely will save a grenade), a limit can also be used instead in exchange for a slower Reno, however this will assist with trying to get cross-slash before Red Dragon. == AI Script == <syntaxhighlight lang="html"> Start of battle Declare TurnTaken Declare Count = 2 Declare DisableChars Declare Char Declare Warning = 0 Declare Counter = 0 Declare SelectedTarget Turn TurnTaken = 0 Count = Count + 1 DisableChars = 0 For (Char == 1st opponent to 3rd opponent) If (Char is incapacitated OR Char has Imprisoned) Then DisableChars = DisableChars + 1 Next Char If (Count >= DisableChars + 3) Then While (TurnTaken == 0) 1/3 Chance If (1st opponent is alive AND 1st opponent does not have Imprisoned) Then Activate Pyramid A Remove Death on Pyramid A Pyramid A HP = Pyramid A Max HP Use Pyramid on 1st opponent TurnTaken = 1 Count = 0 1/3 Chance If (2nd opponent is alive AND 2nd opponent does not have Imprisoned) Then Activate Pyramid B Remove Death on Pyramid B Pyramid B HP = Pyramid B Max HP Use Pyramid on 2nd opponent TurnTaken = 1 Count = 0 1/3 Chance If (3rd opponent is alive AND 3rd opponent does not have Imprisoned) Then Activate Pyramid C Remove Death on Pyramid C Pyramid C HP = Pyramid C Max HP Use Pyramid on 3rd opponent TurnTaken = 1 Count = 0 If (Warning == 0) Then Display Message "Reno "Try and break it if you can."" Warning = 1 If (TurnTaken == 0) Then If (Counter == 1) Then Use Electro-mag Rod on SelectedTarget Counter = 0 Else 2/3 Chance Use Short Staff on random opponent 1/3 Chance Use Electro-mag Rod on random opponent Counter - if attacked by Magic If (Last Sub-Command is Bolt OR Last Sub-Command is Bolt2 OR Last Sub-Command is Bolt3) Then SelectedTarget = last magic attacker Counter = 1 Counter - if killed Remove Pyramid A Remove Pyramid B Remove Pyramid C Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/Berserk from Self Display Message "Reno "It's time."" Turn off Death Handling for Self Use (Report) </syntaxhighlight>
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