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Jenova∙BIRTH
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Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on party members. This boss can be fought in a [[Preemptive Boss Battles#Jenova.E2.80.A2BIRTH|preemptive formation]]. == Stats == {| class="wikitable" !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !Def % !Luck !Exp !AP !Gil |- |25 |4000 |110 |38 |30 |56 |180 |60 |1 |10 |680 |64 |800 |} === Elements === Gravity (0%) === Drops === White Cape (100%) == AI Script == === Setup === <syntaxhighlight lang="text" line="1"> 1/2 Chance: Count = 3 1/2 Chance: Count = 0 </syntaxhighlight> === Main === <syntaxhighlight lang="text" line="1"> TempVar:LaserAttack = 0 If (Count == 0) Then { If (At Least One Opponent has Stop Status) Then { Choose Random Opponent with Stop Status Use Gas on Target } Else { If (Jenova*BIRTH's MP >= 34) Then { Choose Random Opponent Use Stop on Target } } Count = 1 } Else If (Count == 1 or 2) Then { Count = Count + 1 } Else If (Count == 3) Then { TempVar:LaserAttack = 1 TempVar:ChosenAtt = Laser Count = 4 } Else If (Count == 4) Then { Choose All Opponents Use Tail Laser on Target If (1/2 Chance) Then { Choose All Opponents Use Tail Laser on Target } Count = 5 } Else If (Count == 5) Then { TempVar:LaserAttack = 1 TempVar:ChosenAtt = W-Laser Count = 6 } Else { If (At Least One Opponent has Stop Status) Then { Choose Random Opponent with Stop Status Use Gas on Target } Else { If (1/3 Chance) Then { Choose Random Opponent Use Gas on Target } } Count = 0 } If (TempVar:LaserAttack == 1) Then { If (1/3 Chance) Then { If (2nd Opponent has neither Death nor Stop Status) Then { Choose 2nd Opponent Use TempVar:ChosenAtt on Target } If (1st Opponent has neither Death nor Stop Status) Then { Choose 1st Opponent Use TempVar:ChosenAtt on Target } If (3rd Opponent has neither Death nor Stop Status) Then { Choose 3rd Opponent Use TempVar:ChosenAtt on Target } } Else { If (At Least One Opponent doesn't have Stop Status) Then { Choose Random Opponent without Stop Status } Else { Choose Random Opponent } Use TempVar:ChosenAtt on Target } } </syntaxhighlight>
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