Jenova∙BIRTH

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Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on party members.

This boss can be fought in a preemptive formation.

Stats[edit | edit source]

Level HP MP ATK Magic Atk Defence Magic Def Dex Def % Luck Exp AP Gil
25 4000 110 38 30 56 180 60 1 10 680 64 800

Elements[edit | edit source]

Gravity (0%)

Drops[edit | edit source]

White Cape (100%)

AI Script[edit | edit source]

Setup[edit | edit source]

1/2 Chance: Count = 3
1/2 Chance: Count = 0

Main[edit | edit source]

TempVar:LaserAttack = 0
If (Count == 0) Then {
    If (At Least One Opponent has Stop Status) Then {
        Choose Random Opponent with Stop Status
        Use Gas on Target
    } Else {
        If (Jenova*BIRTH's MP >= 34) Then {
            Choose Random Opponent
            Use Stop on Target
        }
    }
    Count = 1
} Else If (Count == 1 or 2) Then {
    Count = Count + 1
} Else If (Count == 3) Then {
    TempVar:LaserAttack = 1
    TempVar:ChosenAtt = Laser
    Count = 4
} Else If (Count == 4) Then {
    Choose All Opponents
    Use Tail Laser on Target
    If (1/2 Chance) Then {
        Choose All Opponents
        Use Tail Laser on Target
    }
    Count = 5
} Else If (Count == 5) Then {
    TempVar:LaserAttack = 1
    TempVar:ChosenAtt = W-Laser
    Count = 6
} Else {
    If (At Least One Opponent has Stop Status) Then {
        Choose Random Opponent with Stop Status
        Use Gas on Target
    } Else {
        If (1/3 Chance) Then {
            Choose Random Opponent
            Use Gas on Target
        }
    }
    Count = 0
}
If (TempVar:LaserAttack == 1) Then {
    If (1/3 Chance) Then {
        If (2nd Opponent has neither Death nor Stop Status) Then {
            Choose 2nd Opponent
            Use TempVar:ChosenAtt on Target
        }
        If (1st Opponent has neither Death nor Stop Status) Then {
            Choose 1st Opponent
            Use TempVar:ChosenAtt on Target
        }
        If (3rd Opponent has neither Death nor Stop Status) Then {
            Choose 3rd Opponent
            Use TempVar:ChosenAtt on Target
        }
    } Else {
        If (At Least One Opponent doesn't have Stop Status) Then {
            Choose Random Opponent without Stop Status
        } Else {
            Choose Random Opponent
        }
        Use TempVar:ChosenAtt on Target
    }
}