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  • 06:21, 26 November 2024Degenerate Triangle (hist | edit) ‎[2,228 bytes]AceZephyr (talk | contribs) (Created page with "A Degenerate Triangle is a triangle that has zero internal area, possibly only when projected onto a specific plane. They can result in glitchy effects and edge-cases in collision detection. Currently, there are only known to be useful or interesting instances of degenerate triangles in the World Map module. == Types of Degenerate Triangle == === Line Triangle === A line triangle has three collinear vertices. On the World Map, the collision detection function results...") Tag: Visual edit
  • 01:30, 22 October 2024Stale Triangle Reference Manipulation (hist | edit) ‎[2,319 bytes]AceZephyr (talk | contribs) (Created page with "Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed. == Uses == * Disc 1 Skip * Kalm Skip * Gold Saucer to Gongaga Skip") Tag: Visual edit originally created as "Stale Stored Triangle Abuse"