Paralysis Dodge

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Revision as of 04:35, 15 December 2025 by Momjeans (talk | contribs) (Added basic information and links to known dodges)
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Paralysis is a state that Cloud (or the party leader) will enter into under certain conditions, such as dialogue screens. This is tracked by a single memory value found at RAM address (to add later) with the following possible values:

0 = Paralysis Inactive

1 = Paralysis Active

When paralysis is active, the player is unable to move. This condition clears when the script triggering paralysis (such as a conversation) is completed. However, it is possible under certain circumstances to negate the effects of paralysis or cancel it out through the use of a Paralysis Dodge. This often, but not always, involves triggering two conversations at the same time. A Paralysis Dodge is sometimes a useful time-saving strategy that allows the player to clear two conversations at once or lets them move while finishing a conversation.

Known Paralysis Dodges

The following list of Paralysis Dodges should be applicable to all versions of the game.