Schizo

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Revision as of 06:03, 10 June 2024 by AceZephyr (talk | contribs) (1 revision imported: Import from old wiki)
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Schizo is the boss at the end of Gaea's Cliff.

Stats

Right Head

Level HP MP ATK Magic Atk Defence Magic Def Dex Def % Luck Exp AP Gil
43 18000 350 57 40 52 94 72 1 0 2200 120 1500

Elements

Fire (-100%)

Gravity (0%)

Steal

Protect Ring (8)

Left Head

Level HP MP ATK Magic Atk Defence Magic Def Dex Def % Luck Exp AP Gil
43 18000 350 57 40 52 94 72 1 0 2200 120 1500

Elements

Ice (-100%)

Gravity (0%)

Drops

Dragon Fang (100%)

AI Script

Right Setup

TempVar:HitsUntilCounter = 4
Turn off Death Handling for Schizo(Right)

Right Main

If (Count == 0 or 1 or 2) Then {
    Choose Random Opponent
    If (Schizo(Left) doesn't have Death Status) Then {
        Use <Right Breath> (LeftAlive Version) on Target
    } Else {
        Use <Right Breath> (LeftDead Version) on Target
    }
    Count = Count + 1
} Else If (Count == 3 or 4) Then {
    Count = Count + 1
} Else {
    If (Schizo(Left) doesn't have Death Status) Then {
        Choose Random Opponent
        Use <Double Breath> (Right Version) on Target
    } Else {
        If (2nd Opponent doesn't have Death Status) Then {
            Choose 2nd Opponent
            Use <Right Breath> (LeftDead Version) on Target
        }
        If (1st Opponent doesn't have Death Status) Then {
            Choose 1st Opponent
            Use <Right Breath> (LeftDead Version) on Target
        }
        If (3rd Opponent doesn't have Death Status) Then {
            Choose 3rd Opponent
            Use <Right Breath> (LeftDead Version) on Target
        }
    }
    Count = 0
}

Right Counter - General

If (TempVar:HitsUntilCounter == 0) Then {
    Choose All Opponents
    If (Schizo(Left) doesn't have Death Status) Then {
        Use <Tremor> (LeftAlive Version) on Target
    } Else {
        Use <Tremor> (LeftDead Version) on Target
    }
    TempVar:HitsUntilCounter = 4
} Else {
    TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1
}

Right Counter - Death

If (Schizo(Left)'s CustomVar:Dead == 0) Then {
    Choose All Opponents
    Use <Right Breath 2> (LeftAlive Version) on Target
    Schizo(Right)'s CustomVar:Dead = 1
    Both Schizo's IdleAnim = Right Head Dead
} Else {
    Turn on Death Handling for Schizo(Left)
    Choose All Opponents
    Use <Right Breath 2> (LeftDead Version) on Target
}

Right Counter - PreTurn

If (Schizo(Right)'s IdleAnim == Both Heads Alive) Then {
    Schizo(Right)'s HurtAnim = Flinch (Both Heads Alive)
} Else {
    Schizo(Right)'s HurtAnim = Flinch (Left Head Dead)
}
If (([2170] & 0x02 == 0)
        & (Schizo(Left) doesn't have Death Status)) Then {
    Schizo(Right)'s HurtAnim = Flinch (???)
}

Left Setup

TempVar:HitsUntilCounter = 5
Turn off Death Handling for Schizo(Left)

Left Main

If (Count == 0 or 1 or 2) Then {
    Choose Random Opponent
    If (Schizo(Right) doesn't have Death Status) Then {
        Use <Left Breath> (RightAlive Version) on Target
    } Else {
        Use <Left Breath> (RightDead Version) on Target
    }
    Count = Count + 1
} Else If (Count == 3 or 4) Then {
    Count = Count + 1
} Else {
    If (Schizo(Left) doesn't have Death Status) Then {
        Choose Random Opponent
        Use <Double Breath> (Left Version) on Target
    } Else {
        If (2nd Opponent doesn't have Death Status) Then {
            Choose 2nd Opponent
            Use <Left Breath> (RightDead Version) on Target
        }
        If (1st Opponent doesn't have Death Status) Then {
            Choose 1st Opponent
            Use <Left Breath> (RightDead Version) on Target
        }
        If (3rd Opponent doesn't have Death Status) Then {
            Choose 3rd Opponent
            Use <Left Breath> (RightDead Version) on Target
        }
    }
    Count = 0
}

Left Counter - General

If (TempVar:HitsUntilCounter == 0) Then {
    Choose All Opponents
    If (Schizo(Right) doesn't have Death Status) Then {
        Use <Tremor> (RightAlive Version) on Target
    } Else {
        Use <Tremor> (RightDead Version) on Target
    }
    TempVar:HitsUntilCounter = 5
} Else {
    TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1
}

Left Counter - Death

If (Schizo(Right)'s CustomVar:Dead == 0) Then {
    Choose All Opponents
    Use <Left Breath 2> (RightAlive Version) on Target
    Schizo(Left)'s CustomVar:Dead = 1
    Both Schizo's IdleAnim = Left Head Dead
} Else {
    Turn on Death Handling for Schizo(Right)
    Choose All Opponents
    Use <Left Breath 2> (RightDead Version) on Target
}

Left Counter - PreTurn

If (Schizo(Left)'s IdleAnim == Both Heads Alive) Then {
    Schizo(Left)'s HurtAnim = Flinch (Both Heads Alive)
} Else {
    Schizo(Left)'s HurtAnim = Flinch (Right Head Dead)
}
If (([2170] & 0x02 == 0)
        & (Schizo(Right) doesn't have Death Status)) Then {
    Schizo(Left)'s HurtAnim = Flinch (???)
}