Jenova∙SYNTHESIS
Jenova∙SYNTHESIS is the first of three bosses in the final sequence of the game.
Stats
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
61 | 600001 | 600 | 150 | 120 | 502 | 903 | 120 | 1 | 0 | 60000 | 500 | 0 |
- Jenova∙SYNTHESIS B has 10000 HP, Jenova∙SYNTHESIS C has 8000 HP
- When Jenova∙SYNTHESIS B is dead, Jenova∙SYNTHESIS A has 80 defense
- When Jenova∙SYNTHESIS C is dead, Jenova∙SYNTHESIS A has 150 magic defense
AI Script
The battle consists of three instances of Jenova∙SYNTHESIS: one that acts as the main body, and two that act as tentacles. They all have the same AI scripts, which is why the scripts check which enemy the current executor is.
Setup
TempVar:Ultima = 9
GlobalVar:JenovaKoR = 0
If (Self is Jenova*SYNTHESISA) Then {
Turn on Death Handling for Jenova*SYNTHESISA
Jenova*SYNTHESISA's [4278] = 3
TempVar:AvgPLv: = Average Party Level
TempVar:CharNum: = Number of Party Members
TempVar:Cloud'sLv = Cloud's Level
TempVar:CharLv99:= No. of Characters at L99
TempVar:Char<Lv45 = No. of Characters below L45
TempVar:Char<Lv35 = No. of Characters below L35
}
If (Self is Jenova*SYNTHESISB) Then {
Jenova*SYNTHESISB's Max HP = 10000
Jenova*SYNTHESISB's: HP = 10000
Jenova*SYNTHESISB's [4278] = 16
Jenova*SYNTHESISB's EXP Value = 0
Jenova*SYNTHESISB's Gil Value = 0
}
If (Self is Jenova*SYNTHESISC) Then {
Jenova*SYNTHESISC's Max HP = 8000
Jenova*SYNTHESISC's: HP = 8000
Jenova*SYNTHESISC's [4278] = 20
Jenova*SYNTHESISC's EXP Value = 0
Jenova*SYNTHESISC's Gil Value = 0
}
Main
If (Self is Jenova*SYNTHESISA) Then {
If (TempVar:Ultima < 6) Then {
If (TempVar:Ultima == 0) Then {
Choose All Opponents
Use Ultima on Target
If (TempVar:Cloud'sLv > 60) Then {
GlobalVar:BizarroParty = 3
} Else {
GlobalVar:BizarroParty = 2
}
If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then {
GlobalVar:BizarroParty = 3
}
If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
OR (TempVar:AvgPLv < 68)) Then {
GlobalVar:BizarroParty = 2
}
If ((Count > 12) OR (TempVar:AvgPLv < 54)
OR (TempVar:Char<Lv35 > 0)) Then {
GlobalVar:BizarroParty = 1
}
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
GlobalVar:BizarroMainStart = 0
GlobalVar:BizarroSub1Start = 0
GlobalVar:BizarroSub2Start = 0
GlobalVar:CharLv99 = TempVar:CharLv99
Remove All Enemies
} Else If (TempVar:Ultima == 1) Then {
Print Message [1]
} Else If (TempVar:Ultima == 2) Then {
Print Message [2]
} Else If (TempVar:Ultima == 3) Then {
Print Message [3]
} Else If (TempVar:Ultima == 4) Then {
Print Message [4]
} Else If (TempVar:Ultima == 5) Then {
Print Message [5]
}
TempVar:Ultima = TempVar:Ultima - 1
} Else {
If (Count < 250) Then {
Count = Count + 1
} Else {
Count = Count - 9
}
Choose Random Opponent
TempVar:Sequence = (Count MOD 5)
If (TempVar:Sequence == 1 or 3) Then {
If (Jenova*SYNTHESISB doesn't have Death Status) Then {
If (Jenova*SYNTHESISC doesn't have Death Status) Then {
Use <Repeating Slap> (C Alive Version) on Target
} Else {
Use <Repeating Slap> (C Dead Version) on Target
}
} Else {
Jenova*SYNTHESISA's Def = 80
}
} Else If (TempVar:Sequence == 2 or 4) Then {
If (Jenova*SYNTHESISC doesn't have Death Status) Then {
If (Jenova*SYNTHESISB doesn't have Death Status) Then {
Use Absorb (B Alive Version) on Target
} Else {
Use Absorb (B Dead Version) on Target
}
} Else {
Jenova*SYNTHESISA's MDf = 150
}
} Else {
If ((Jenova*SYNTHESISC has Death Status)
AND (Jenova*SYNTHESISB has Death Status)) Then {
Choose Self
Use <Right Hand Revived> on Target
Remove all Statuses from Jenova*SYNTHESISC
Jenova*SYNTHESISC's HP = [Jenova*SYNTHESISC's Max HP / 4]
All Allies' IdleAnim = Left Arm Dead
Use <Left Hand Revived> on Target
Remove all Statuses from Jenova*SYNTHESISB
Jenova*SYNTHESISB's HP = [Jenova*SYNTHESISB's Max HP / 4]
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
Jenova*SYNTHESISA's Def = 100
Jenova*SYNTHESISA's MDf = 180
} Else If ((Jenova*SYNTHESISC has Death Status)
AND (Jenova*SYNTHESISB doesn't have Death Status)) Then {
Choose Random Opponent
If (Jenova*SYNTHESISA's MP >= 34) Then {
Use Stop on Target
}
} Else If ((Jenova*SYNTHESISC doesn't have Death Status)
AND (Jenova*SYNTHESISB has Death Status)) Then {
Choose All Allies
If (Jenova*SYNTHESISA's MP >= 64) Then {
Use Cure3 on Target
}
} Else {
Choose All Opponents
If (Jenova*SYNTHESISA's MP >= 36) Then {
Use Bio2 on Target
}
}
}
}
}
Counter - General
If (Self is Jenova*SYNTHESISA) Then {
If ((Jenova*SYNTHESISA's HP < 15000) AND (TempVar:Ultima > 5)) Then {
TempVar:Ultima = 5
}
If ((Last Command was Summon or W-Summon)
AND (Last Attack was Knights of Round)) Then {
GlobalVar:JenovaKoR = 1
}
}
Counter - Death
If (Self is Jenova*SYNTHESISA) Then {
If ((Last Command was Summon or W-Summon)
AND (Last Attack was Knights of Round)) Then {
GlobalVar:JenovaKoR = 1
}
Remove All Enemies
If (TempVar:Cloud'sLv > 60) Then {
GlobalVar:BizarroParty = 3
} Else {
GlobalVar:BizarroParty = 2
}
If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then {
GlobalVar:BizarroParty = 3
}
If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8)
OR (TempVar:AvgPLv < 68)) Then {
GlobalVar:BizarroParty = 2
}
If ((Count > 12) OR (TempVar:AvgPLv < 54)
OR (TempVar:Char<Lv35 > 0)) Then {
GlobalVar:BizarroParty = 1
}
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
GlobalVar:BizarroMainStart = 0
GlobalVar:BizarroSub1Start = 0
GlobalVar:BizarroSub2Start = 0
GlobalVar:CharLv99 = TempVar:CharLv99
} Else If (Jenova*SYNTHESISA does not have Death Status) Then {
Choose Jenova*SYNTHESISA
If (Self is Jenova*SYNTHESISB) Then {
Target's Def = 80
} Else {
Target's MDf = 150
}
If (Jenova*SYNTHESISC doesn't have Death Status) Then {
If (Jenova*SYNTHESISB has Death Status) Then {
All Allies' IdleAnim = Left Arm Dead
All Allies' HurtAnim = Flinch (Left Arm Dead)
}
} Else If (Jenova*SYNTHESISB has Death Status) Then {
All Allies' IdleAnim = Both Arms Dead
All Allies' HurtAnim = Flinch (Both Arms Dead)
} Else {
All Allies' IdleAnim = Right Arm Dead
All Allies' HurtAnim = Flinch (Right Arm Dead)
}
}