Jenova∙DEATH
Jenova∙DEATH is the boss at the end of the Whirlwind Maze.
Stats
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
55 | 25000 | 800 | 140 | 70 | 90 | 320 | 150 | 1 | 0 | 6000 | 400 | 5000 |
Elements
Gravity (0%)
Drops
Reflect Ring (100%)
AI Script
Setup
SpclChance = 4
1/2 Chance: Count = 3
1/2 Chance: Count = 0
Main
TempVar:RedLightAttack = 0
If (Count == 0) Then {
If ((At Least One Opponent has Silence Status)
OR (Jenova∙DEATH's MP < 24)) Then {
TempVar:RedLightAttack = 1
} Else {
Choose Random Opponent without Silence
Use Silence on Target
}
Count = 1
} Else If (Count == 1 or 2) Then {
Count = Count + 1
} Else If (Count == 3) Then {
TempVar:RedLightAttack = 1
Count = 4
} Else If (Count == 4) Then {
TempVar:RedLightAttack = 1
Count = 5
} Else {
Choose All Opponents
Use Tropic Wind on Target
Count = 0
}
If (TempVar:RedLightAttack == 1) Then {
If (Rnd(1..SpclChance) == 1) Then {
If (2nd Opponent doesn't have Death Status) Then {
Choose 2nd Opponent
Use Red Light on Target
}
If (1st Opponent doesn't have Death Status) Then {
Choose 1st Opponent
Use Red Light on Target
}
If (3rd Opponent doesn't have Death Status) Then {
Choose 3rd Opponent
Use Red Light on Target
}
} Else {
TempVar:Random = Rnd(1..SpclChance)
If (TempVar:Random == 1) Then {
Choose Random Opponent
Use Red Light on Target
}
If (TempVar:Random <= 2) Then {
Choose Random Opponent
Use Red Light on Target
}
Choose Random Opponent
Use Red Light on Target
}
}
Counter - General
If (Jenova∙DEATH's HP <= 25% of Jenova*DEATH's Max HP) Then {
SpclChance = 2
} Else If (Jenova∙DEATH's HP <= 75% of Jenova*DEATH's Max HP) Then {
SpclChance = 3
}