Schizo: Difference between revisions
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Latest revision as of 06:03, 10 June 2024
Schizo is the boss at the end of Gaea's Cliff.
Stats[edit | edit source]
Right Head[edit | edit source]
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
43 | 18000 | 350 | 57 | 40 | 52 | 94 | 72 | 1 | 0 | 2200 | 120 | 1500 |
Elements[edit | edit source]
Fire (-100%)
Gravity (0%)
Steal[edit | edit source]
Protect Ring (8)
Left Head[edit | edit source]
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
43 | 18000 | 350 | 57 | 40 | 52 | 94 | 72 | 1 | 0 | 2200 | 120 | 1500 |
Elements[edit | edit source]
Ice (-100%)
Gravity (0%)
Drops[edit | edit source]
Dragon Fang (100%)
AI Script[edit | edit source]
Right Setup[edit | edit source]
TempVar:HitsUntilCounter = 4
Turn off Death Handling for Schizo(Right)
Right Main[edit | edit source]
If (Count == 0 or 1 or 2) Then {
Choose Random Opponent
If (Schizo(Left) doesn't have Death Status) Then {
Use <Right Breath> (LeftAlive Version) on Target
} Else {
Use <Right Breath> (LeftDead Version) on Target
}
Count = Count + 1
} Else If (Count == 3 or 4) Then {
Count = Count + 1
} Else {
If (Schizo(Left) doesn't have Death Status) Then {
Choose Random Opponent
Use <Double Breath> (Right Version) on Target
} Else {
If (2nd Opponent doesn't have Death Status) Then {
Choose 2nd Opponent
Use <Right Breath> (LeftDead Version) on Target
}
If (1st Opponent doesn't have Death Status) Then {
Choose 1st Opponent
Use <Right Breath> (LeftDead Version) on Target
}
If (3rd Opponent doesn't have Death Status) Then {
Choose 3rd Opponent
Use <Right Breath> (LeftDead Version) on Target
}
}
Count = 0
}
Right Counter - General[edit | edit source]
If (TempVar:HitsUntilCounter == 0) Then {
Choose All Opponents
If (Schizo(Left) doesn't have Death Status) Then {
Use <Tremor> (LeftAlive Version) on Target
} Else {
Use <Tremor> (LeftDead Version) on Target
}
TempVar:HitsUntilCounter = 4
} Else {
TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1
}
Right Counter - Death[edit | edit source]
If (Schizo(Left)'s CustomVar:Dead == 0) Then {
Choose All Opponents
Use <Right Breath 2> (LeftAlive Version) on Target
Schizo(Right)'s CustomVar:Dead = 1
Both Schizo's IdleAnim = Right Head Dead
} Else {
Turn on Death Handling for Schizo(Left)
Choose All Opponents
Use <Right Breath 2> (LeftDead Version) on Target
}
Right Counter - PreTurn[edit | edit source]
If (Schizo(Right)'s IdleAnim == Both Heads Alive) Then {
Schizo(Right)'s HurtAnim = Flinch (Both Heads Alive)
} Else {
Schizo(Right)'s HurtAnim = Flinch (Left Head Dead)
}
If (([2170] & 0x02 == 0)
& (Schizo(Left) doesn't have Death Status)) Then {
Schizo(Right)'s HurtAnim = Flinch (???)
}
Left Setup[edit | edit source]
TempVar:HitsUntilCounter = 5
Turn off Death Handling for Schizo(Left)
Left Main[edit | edit source]
If (Count == 0 or 1 or 2) Then {
Choose Random Opponent
If (Schizo(Right) doesn't have Death Status) Then {
Use <Left Breath> (RightAlive Version) on Target
} Else {
Use <Left Breath> (RightDead Version) on Target
}
Count = Count + 1
} Else If (Count == 3 or 4) Then {
Count = Count + 1
} Else {
If (Schizo(Left) doesn't have Death Status) Then {
Choose Random Opponent
Use <Double Breath> (Left Version) on Target
} Else {
If (2nd Opponent doesn't have Death Status) Then {
Choose 2nd Opponent
Use <Left Breath> (RightDead Version) on Target
}
If (1st Opponent doesn't have Death Status) Then {
Choose 1st Opponent
Use <Left Breath> (RightDead Version) on Target
}
If (3rd Opponent doesn't have Death Status) Then {
Choose 3rd Opponent
Use <Left Breath> (RightDead Version) on Target
}
}
Count = 0
}
Left Counter - General[edit | edit source]
If (TempVar:HitsUntilCounter == 0) Then {
Choose All Opponents
If (Schizo(Right) doesn't have Death Status) Then {
Use <Tremor> (RightAlive Version) on Target
} Else {
Use <Tremor> (RightDead Version) on Target
}
TempVar:HitsUntilCounter = 5
} Else {
TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1
}
Left Counter - Death[edit | edit source]
If (Schizo(Right)'s CustomVar:Dead == 0) Then {
Choose All Opponents
Use <Left Breath 2> (RightAlive Version) on Target
Schizo(Left)'s CustomVar:Dead = 1
Both Schizo's IdleAnim = Left Head Dead
} Else {
Turn on Death Handling for Schizo(Right)
Choose All Opponents
Use <Left Breath 2> (RightDead Version) on Target
}
Left Counter - PreTurn[edit | edit source]
If (Schizo(Left)'s IdleAnim == Both Heads Alive) Then {
Schizo(Left)'s HurtAnim = Flinch (Both Heads Alive)
} Else {
Schizo(Left)'s HurtAnim = Flinch (Right Head Dead)
}
If (([2170] & 0x02 == 0)
& (Schizo(Right) doesn't have Death Status)) Then {
Schizo(Left)'s HurtAnim = Flinch (???)
}