Jenova∙DEATH: Difference between revisions

From Final Fantasy VII Speedrun Wiki
Jump to navigation Jump to search
ff7>Acezephyr
(Created page with "Jenova∙DEATH is the boss at the end of the Whirlwind Maze. == Stats == {| class="wikitable" !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !Def % !Luck !Exp !AP !G...")
 
m (1 revision imported: Import from old wiki)
 
(No difference)

Latest revision as of 06:03, 10 June 2024

Jenova∙DEATH is the boss at the end of the Whirlwind Maze.

Stats[edit | edit source]

Level HP MP ATK Magic Atk Defence Magic Def Dex Def % Luck Exp AP Gil
55 25000 800 140 70 90 320 150 1 0 6000 400 5000

Elements[edit | edit source]

Gravity (0%)

Drops[edit | edit source]

Reflect Ring (100%)

AI Script[edit | edit source]

Setup[edit | edit source]

SpclChance = 4
1/2 Chance: Count = 3
1/2 Chance: Count = 0

Main[edit | edit source]

TempVar:RedLightAttack = 0
If (Count == 0) Then {
    If ((At Least One Opponent has Silence Status)
            OR (Jenova∙DEATH's MP < 24)) Then {
        TempVar:RedLightAttack = 1
    } Else {
        Choose Random Opponent without Silence
        Use Silence on Target
    }
    Count = 1
} Else If (Count == 1 or 2) Then {
    Count = Count + 1
} Else If (Count == 3) Then {
    TempVar:RedLightAttack = 1
    Count = 4
} Else If (Count == 4) Then {
    TempVar:RedLightAttack = 1
    Count = 5
} Else {
    Choose All Opponents
    Use Tropic Wind on Target
    Count = 0
}
If (TempVar:RedLightAttack == 1) Then {
    If (Rnd(1..SpclChance) == 1) Then {
        If (2nd Opponent doesn't have Death Status) Then {
            Choose 2nd Opponent
            Use Red Light on Target
        }
        If (1st Opponent doesn't have Death Status) Then {
            Choose 1st Opponent
            Use Red Light on Target
        }
        If (3rd Opponent doesn't have Death Status) Then {
            Choose 3rd Opponent
            Use Red Light on Target
        }
    } Else {
        TempVar:Random = Rnd(1..SpclChance)
        If (TempVar:Random == 1) Then {
            Choose Random Opponent
            Use Red Light on Target
        }
        If (TempVar:Random <= 2) Then {
            Choose Random Opponent
            Use Red Light on Target
        }
        Choose Random Opponent
        Use Red Light on Target
    }
}

Counter - General[edit | edit source]

If (Jenova∙DEATH's HP <= 25% of Jenova*DEATH's Max HP) Then {
    SpclChance = 2
} Else If (Jenova∙DEATH's HP <= 75% of Jenova*DEATH's Max HP) Then {
    SpclChance = 3
}