Safer∙Sephiroth: Difference between revisions

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(Created page with "Safer∙Sephiroth is the final of three bosses in the final sequence of the game. == Stats == {| class="wikitable" !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !De...")
 
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Latest revision as of 06:03, 10 June 2024

Safer∙Sephiroth is the final of three bosses in the final sequence of the game.

Stats[edit | edit source]

Level HP MP ATK Magic Atk Defence Magic Def Dex Def % Luck Exp AP Gil
87 800001 6802 2303 1004 1005 1806 160 1 0 0 0 0
  1. Safer∙Sephiroth gains 30000 HP for each lv99 character (excluding Aerith). Safer∙Sephiroth loses 100 HP for each time Bizarro∙Sephiroth's head was killed (with a maximum reduction of 24900 HP). If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth gains 80000 more HP.
  2. Safer∙Sephiroth's current MP is set to be equal to its maximum MP at the start of every turn, effectively giving Safer∙Sephiroth infinite MP.
  3. Safer∙Sephiroth gains 2 Attack for each lv99 character (excluding Aerith).
  4. Safer∙Sephiroth gains 20 Defense for each lv99 character (excluding Aerith).
  5. Safer∙Sephiroth gains 5 Magic Attack for each lv99 character (excluding Aerith).
  6. Safer∙Sephiroth gains 16 Magic Defense for each lv99 character (excluding Aerith).

AI Script[edit | edit source]

Setup[edit | edit source]

Turn off Death Handling for Safer*Sephiroth
TempVar:CharLv99 = GlobalVar:CharLv99
TempVar:BzHeadDeaths = GlobalVar:BzHeadDeaths
If (GlobalVar:JenovaKoR == 1) Then {
    TempVar:JenovaBonus = 80000
} Else {
    TempVar:JenovaBonus = 0
}
TempVar:Stat = 320000
TempVar:Stat = TempVar:Stat - 30000 * (8 - TempVar:CharLv99)
Safer*Sephiroth's Max HP = TempVar:Stat + TempVar:JenovaBonus
Safer*Sephiroth's HP = Safer*Sephiroth's Max HP - (TempVar:BzHeadDeaths * 100)
Safer*Sephiroth's Att = Safer*Sephiroth's Att + 2 * TempVar:CharLv99
Safer*Sephiroth's Def = Safer*Sephiroth's Def + 20 * TempVar:CharLv99
Safer*Sephiroth's MAt = Safer*Sephiroth's MAt + 5 * TempVar:CharLv99
Safer*Sephiroth's MDf = Safer*Sephiroth's MDf + 16 * TempVar:CharLv99
Choose Self
Use <x> on Target
Use <Appear> on Target

Main[edit | edit source]

Safer*Sephiroth's MP = Safer*Sephiroth's Max MP
Count = Count + 1
If (Count == 1) Then {
    If (Self has Slow Status) Then {
        Choose Self
        Cast DeSpell on Target
    } Else If (TempVar:MoveSet == 1) Then {
        Choose All Opponents
        Cast DeSpell on Target
        TempVar:MoveSet = 0
    } Else {
        Choose Self
        Cast Wall on Target
        TempVar:MoveSet = 1
    }
} Else If (Count == 2) Then {
    If (TempVar:MoveSet == 0) Then {
        Choose All Opponents
        Use Deen on Target
    } Else {
        Choose Random Opponent
        Use Shadow Flare on Target
    }
} Else If (Count == 3) Then {
    Choose Random Opponent with Highest HP
    Use < > (Physical Attack) on Target
} Else If (Count == 4) Then {
    Choose Self
    Use <> (Fly Up) on Target
    Stage = 1
    Safer*Sephiroth's IdleAnim = Flying High
    Safer*Sephiroth's HurtAnim = Flinch (Flying High)
    Safer*Sephiroth's Range = 16
} Else If (Count == 5) Then {
    Choose Random Opponent
    Use Pale Horse on Target
} Else If (Count == 6) Then {
    Choose All Opponents
    Use Super Nova on Target
} Else If (Count == 7) Then {
    If (Safer*Sephiroth's HP > 25% of Safer*Sephiroth's Max HP) Then {
        Choose Random Opponent
        Use Break on Target
    } Else {
        Choose Random Opponent
        Use Heartless Angel on Target
    }
} Else {
    Choose Self
    Use <> (Fly Down) on Target
    Stage = 0
    Safer*Sephiroth's IdleAnim = Flying Low
    Safer*Sephiroth's HurtAnim = Flinch (Flying Low)
    Safer*Sephiroth's Range = 1
    Count = 0
}

Counter - Death[edit | edit source]

Choose Self
If (Stage == 0) Then {
    Use <> on Target
} Else {
    Use <> on Target
}

Counter - 13[edit | edit source]

Remove Self