Safer∙Sephiroth: Difference between revisions
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ff7>Acezephyr (Created page with "Safer∙Sephiroth is the final of three bosses in the final sequence of the game. == Stats == {| class="wikitable" !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !De...") |
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Latest revision as of 06:03, 10 June 2024
Safer∙Sephiroth is the final of three bosses in the final sequence of the game.
Stats[edit | edit source]
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
87 | 800001 | 6802 | 2303 | 1004 | 1005 | 1806 | 160 | 1 | 0 | 0 | 0 | 0 |
- Safer∙Sephiroth gains 30000 HP for each lv99 character (excluding Aerith). Safer∙Sephiroth loses 100 HP for each time Bizarro∙Sephiroth's head was killed (with a maximum reduction of 24900 HP). If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth gains 80000 more HP.
- Safer∙Sephiroth's current MP is set to be equal to its maximum MP at the start of every turn, effectively giving Safer∙Sephiroth infinite MP.
- Safer∙Sephiroth gains 2 Attack for each lv99 character (excluding Aerith).
- Safer∙Sephiroth gains 20 Defense for each lv99 character (excluding Aerith).
- Safer∙Sephiroth gains 5 Magic Attack for each lv99 character (excluding Aerith).
- Safer∙Sephiroth gains 16 Magic Defense for each lv99 character (excluding Aerith).
AI Script[edit | edit source]
Setup[edit | edit source]
Turn off Death Handling for Safer*Sephiroth
TempVar:CharLv99 = GlobalVar:CharLv99
TempVar:BzHeadDeaths = GlobalVar:BzHeadDeaths
If (GlobalVar:JenovaKoR == 1) Then {
TempVar:JenovaBonus = 80000
} Else {
TempVar:JenovaBonus = 0
}
TempVar:Stat = 320000
TempVar:Stat = TempVar:Stat - 30000 * (8 - TempVar:CharLv99)
Safer*Sephiroth's Max HP = TempVar:Stat + TempVar:JenovaBonus
Safer*Sephiroth's HP = Safer*Sephiroth's Max HP - (TempVar:BzHeadDeaths * 100)
Safer*Sephiroth's Att = Safer*Sephiroth's Att + 2 * TempVar:CharLv99
Safer*Sephiroth's Def = Safer*Sephiroth's Def + 20 * TempVar:CharLv99
Safer*Sephiroth's MAt = Safer*Sephiroth's MAt + 5 * TempVar:CharLv99
Safer*Sephiroth's MDf = Safer*Sephiroth's MDf + 16 * TempVar:CharLv99
Choose Self
Use <x> on Target
Use <Appear> on Target
Main[edit | edit source]
Safer*Sephiroth's MP = Safer*Sephiroth's Max MP
Count = Count + 1
If (Count == 1) Then {
If (Self has Slow Status) Then {
Choose Self
Cast DeSpell on Target
} Else If (TempVar:MoveSet == 1) Then {
Choose All Opponents
Cast DeSpell on Target
TempVar:MoveSet = 0
} Else {
Choose Self
Cast Wall on Target
TempVar:MoveSet = 1
}
} Else If (Count == 2) Then {
If (TempVar:MoveSet == 0) Then {
Choose All Opponents
Use Deen on Target
} Else {
Choose Random Opponent
Use Shadow Flare on Target
}
} Else If (Count == 3) Then {
Choose Random Opponent with Highest HP
Use < > (Physical Attack) on Target
} Else If (Count == 4) Then {
Choose Self
Use <> (Fly Up) on Target
Stage = 1
Safer*Sephiroth's IdleAnim = Flying High
Safer*Sephiroth's HurtAnim = Flinch (Flying High)
Safer*Sephiroth's Range = 16
} Else If (Count == 5) Then {
Choose Random Opponent
Use Pale Horse on Target
} Else If (Count == 6) Then {
Choose All Opponents
Use Super Nova on Target
} Else If (Count == 7) Then {
If (Safer*Sephiroth's HP > 25% of Safer*Sephiroth's Max HP) Then {
Choose Random Opponent
Use Break on Target
} Else {
Choose Random Opponent
Use Heartless Angel on Target
}
} Else {
Choose Self
Use <> (Fly Down) on Target
Stage = 0
Safer*Sephiroth's IdleAnim = Flying Low
Safer*Sephiroth's HurtAnim = Flinch (Flying Low)
Safer*Sephiroth's Range = 1
Count = 0
}
Counter - Death[edit | edit source]
Choose Self
If (Stage == 0) Then {
Use <> on Target
} Else {
Use <> on Target
}
Counter - 13[edit | edit source]
Remove Self