Stale Triangle Reference Manipulation: Difference between revisions
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Stale | Stale Triangle Reference Manipulation is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed. | ||
The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle. | The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle. | ||
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It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this. | It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this. | ||
== Using a Chocobo Pre-Highwind == | === Using a Chocobo Pre-Highwind === | ||
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind | There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind | ||
=== Kalm Failsafe Abuse === | ==== Kalm Failsafe Abuse ==== | ||
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines. | Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines. | ||
==== Zolom Glitch ==== | ===== Zolom Glitch ===== | ||
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map. | If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map. | ||
=== Edge of Gold Saucer Desert === | ==== Edge of Gold Saucer Desert ==== | ||
== Uses == | == Uses == |
Latest revision as of 06:23, 26 November 2024
Stale Triangle Reference Manipulation is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.
The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle.
Methods[edit | edit source]
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.
Using a Chocobo Pre-Highwind[edit | edit source]
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind
Kalm Failsafe Abuse[edit | edit source]
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a Game Moment under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.
Zolom Glitch[edit | edit source]
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.