Jenova∙BIRTH: Difference between revisions
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ff7>Acezephyr (Created page with "Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on...") |
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Latest revision as of 06:03, 10 June 2024
Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on party members.
This boss can be fought in a preemptive formation.
Stats[edit | edit source]
Level | HP | MP | ATK | Magic Atk | Defence | Magic Def | Dex | Def % | Luck | Exp | AP | Gil |
---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | 4000 | 110 | 38 | 30 | 56 | 180 | 60 | 1 | 10 | 680 | 64 | 800 |
Elements[edit | edit source]
Gravity (0%)
Drops[edit | edit source]
White Cape (100%)
AI Script[edit | edit source]
Setup[edit | edit source]
1/2 Chance: Count = 3
1/2 Chance: Count = 0
Main[edit | edit source]
TempVar:LaserAttack = 0
If (Count == 0) Then {
If (At Least One Opponent has Stop Status) Then {
Choose Random Opponent with Stop Status
Use Gas on Target
} Else {
If (Jenova*BIRTH's MP >= 34) Then {
Choose Random Opponent
Use Stop on Target
}
}
Count = 1
} Else If (Count == 1 or 2) Then {
Count = Count + 1
} Else If (Count == 3) Then {
TempVar:LaserAttack = 1
TempVar:ChosenAtt = Laser
Count = 4
} Else If (Count == 4) Then {
Choose All Opponents
Use Tail Laser on Target
If (1/2 Chance) Then {
Choose All Opponents
Use Tail Laser on Target
}
Count = 5
} Else If (Count == 5) Then {
TempVar:LaserAttack = 1
TempVar:ChosenAtt = W-Laser
Count = 6
} Else {
If (At Least One Opponent has Stop Status) Then {
Choose Random Opponent with Stop Status
Use Gas on Target
} Else {
If (1/3 Chance) Then {
Choose Random Opponent
Use Gas on Target
}
}
Count = 0
}
If (TempVar:LaserAttack == 1) Then {
If (1/3 Chance) Then {
If (2nd Opponent has neither Death nor Stop Status) Then {
Choose 2nd Opponent
Use TempVar:ChosenAtt on Target
}
If (1st Opponent has neither Death nor Stop Status) Then {
Choose 1st Opponent
Use TempVar:ChosenAtt on Target
}
If (3rd Opponent has neither Death nor Stop Status) Then {
Choose 3rd Opponent
Use TempVar:ChosenAtt on Target
}
} Else {
If (At Least One Opponent doesn't have Stop Status) Then {
Choose Random Opponent without Stop Status
} Else {
Choose Random Opponent
}
Use TempVar:ChosenAtt on Target
}
}