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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=World_Map_Manipulation_Directory</id>
	<title>World Map Manipulation Directory - Revision history</title>
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	<updated>2026-05-29T17:04:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1584&amp;oldid=prev</id>
		<title>AceZephyr: /* to Chocobo Ranch */</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1584&amp;oldid=prev"/>
		<updated>2024-10-10T21:39:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;to Chocobo Ranch&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 10 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== to Chocobo Ranch ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== to Chocobo Ranch ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, due &lt;/del&gt;to the Zolom Box, it is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;feasible to manipulate a 0-encounter traversal from Midgar all the way to the Chocobo Ranch&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is feasible to manipulate a long traversal without an encounter, as well to predict what encounter formation it will be so, most of the time, a traversal can be completed in 1 encounter&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due &lt;/ins&gt;to the Zolom Box, it is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more difficult but still &lt;/ins&gt;feasible to manipulate a 0-encounter traversal from Midgar all the way to the Chocobo Ranch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Slots / No Slots ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Slots / No Slots ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1559&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1559&amp;oldid=prev"/>
		<updated>2024-06-10T06:03:17Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1558&amp;oldid=prev</id>
		<title>ff7&gt;Acezephyr: /* Chain Manipulation */</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1558&amp;oldid=prev"/>
		<updated>2023-07-28T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Chain Manipulation&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The following is a directory of resources used for various [[World Map Manipulation]] setups used in speedruns.&lt;br /&gt;
&lt;br /&gt;
The first segment of this page links to all manipulations that can be used by each category of speedrun. The remaining segments detail all known manipulations.&lt;br /&gt;
&lt;br /&gt;
== Manipulations by Category ==&lt;br /&gt;
&lt;br /&gt;
=== Any% (Slots) ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
* [[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Harpy .2F Flapbeats Encounter|Corel Desert Harpy / Flapbeats Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
&lt;br /&gt;
=== No Slots ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
* [[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Beachplugs Encounter|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
&lt;br /&gt;
=== No Major Skips ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Kalm|Midgar to Kalm]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mythril Mines|Kalm to Mythril Mines]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Junon|Mythril Mines to Junon]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Beachplugs Encounter|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
&lt;br /&gt;
=== All Bosses ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
*[[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Beachplugs Encounter|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
* [[World Map Manipulation Directory#Emerald Weapon Spawn Location|Emerald Weapon Spawn Location]]&lt;br /&gt;
&lt;br /&gt;
=== 100% ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
*[[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
*[[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Harpy .2F Flapbeats Encounter|Corel Desert Harpy Encounter]]&lt;br /&gt;
*[[World Map Manipulation Directory#Beachplugs Encounter 2|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#Valron Encounter|Nibelheim Valron Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#Valron Encounter 2|Mt. Nibel Valron Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
* [[World Map Manipulation Directory#Vlakorados .2F Trickplay Encounter|Chocobo Sage Vlakorados / Trickplay]]&lt;br /&gt;
* [[World Map Manipulation Directory#Great Chocobo Encounter|Mideel Great Chocobo]]&lt;br /&gt;
* [[World Map Manipulation Directory#Wonderful Chocobo Encounter|Icicle Inn Wonderful Chocobo]]&lt;br /&gt;
* [[World Map Manipulation Directory#Zemzellet Encounter|Junon Zemzellet]]&lt;br /&gt;
* [[World Map Manipulation Directory#Razor Weed Encounter|Wutai Razor Weed]]&lt;br /&gt;
* [[World Map Manipulation Directory#Thunderbird Encounter|Wutai Thunderbird]]&lt;br /&gt;
* [[World Map Manipulation Directory#Emerald Weapon Spawn Location|Emerald Weapon Spawn Location]]&lt;br /&gt;
* [[World Map Manipulation Directory#Grand Horn Encounter|Grand Horn]]&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Any% (Warps) ===&lt;br /&gt;
&lt;br /&gt;
=== All Bosses (Warps) ===&lt;br /&gt;
&lt;br /&gt;
== Midgar ==&lt;br /&gt;
Manipulations from Midgar to the Chocobo Ranch or to Kalm will have to contend with entering the Zolom Box partway through he traversal.&lt;br /&gt;
&lt;br /&gt;
=== to Chocobo Ranch ===&lt;br /&gt;
Unfortunately, due to the Zolom Box, it is not feasible to manipulate a 0-encounter traversal from Midgar all the way to the Chocobo Ranch. It is feasible to manipulate a long traversal without an encounter, as well to predict what encounter formation it will be so, most of the time, a traversal can be completed in 1 encounter.&lt;br /&gt;
&lt;br /&gt;
==== Slots / No Slots ====&lt;br /&gt;
High-level runs on PlayStation in categories that do not perform [[Guard Skip]] will typically reach this point with an IGT between around 1:29 to 1:35.&lt;br /&gt;
&lt;br /&gt;
==== All Bosses / 100% ====&lt;br /&gt;
&lt;br /&gt;
=== to Kalm ===&lt;br /&gt;
A 0-encounter traversal manipulation to Kalm can be performed by moving right from Midgar and up-right to Kalm.&lt;br /&gt;
&lt;br /&gt;
The difficulty with this manipulation is that exactly when switching from right to up-right can affect how many frames it takes to reach the western edge of the Zolom box, meaning RNG could progress differently afterwards. It isn&amp;#039;t difficult to find solutions that work for many different positions, but a smaller set of positions for this allows for more IGTs that work. More IGTs can be generated by allowing menu buffers towards the beginning of the traversal.&lt;br /&gt;
&lt;br /&gt;
===== No Major Skips =====&lt;br /&gt;
&lt;br /&gt;
== Kalm ==&lt;br /&gt;
The spawn location when exiting Kalm is just above but not quite within the Zolom Box. Moving down slightly will enter the box, however.&lt;br /&gt;
&lt;br /&gt;
=== to Mythril Mines ===&lt;br /&gt;
Runs that visit Kalm but do not visit the Chocobo Ranch next go to the Mythril Mines and therefore do Zolom Skip in order to pass through the marsh. The traversal to the swamp can be manipulated to have no encounters and to have the Zolom in a favorable location for a faster or safer Zolom Skip.&lt;br /&gt;
&lt;br /&gt;
==== No Major Skips ====&lt;br /&gt;
&lt;br /&gt;
== Chocobo Ranch ==&lt;br /&gt;
The spawning location from exiting the Chocobo Ranch is within the Zolom Box.&lt;br /&gt;
&lt;br /&gt;
=== to Mythril Mines ===&lt;br /&gt;
Runs that collect Chocobo Lure or otherwise visit the ranch but do not perform Kalm Skip would often perform a manipulation to get past the Zolom and go to Mythril Mines. This is no longer useful in any main-category runs, but it was used in runs that performed the original method of Cosmo Canyon Skip. The closest to a main-category run that this manipulation might be useful for may be 100% NMS / Glitchless.&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Encounter ===&lt;br /&gt;
Runs that perform Kalm Skip will manipulate a fight with a Chocobo that is caught and then used to perform the skip. In order to be able to consistently catch the Chocobo without needing to purchase or use Greens, a specific formation is manipulated that consists either of a Chocobo and two Madragora enemies or, to fill gaps between those formations, a Chocobo, a Levikron, and a Madragora. The enemies in these fights can be defeated with two or three total grenade throws.&lt;br /&gt;
&lt;br /&gt;
==== Slots / No Slots ====&lt;br /&gt;
&lt;br /&gt;
==== All Bosses / 100% ====&lt;br /&gt;
&lt;br /&gt;
== Mythril Mines ==&lt;br /&gt;
&lt;br /&gt;
=== to Junon ===&lt;br /&gt;
Runs that do not perform Kalm Skip can manipulate the world map from the exit of Mythril Mines to Junon to ideally get zero encounters.&lt;br /&gt;
&lt;br /&gt;
==== No Major Skips ====&lt;br /&gt;
&lt;br /&gt;
== Junon ==&lt;br /&gt;
&lt;br /&gt;
=== Zemzellet Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Costa del Sol ==&lt;br /&gt;
&lt;br /&gt;
=== to Mt. Corel ===&lt;br /&gt;
&lt;br /&gt;
=== Beachplugs Encounter ===&lt;br /&gt;
100% runs may choose to manipulate a Beachplug encounter here instead of using the Corel Desert exit. This can be done by holding down-right &lt;br /&gt;
&lt;br /&gt;
== North Corel ==&lt;br /&gt;
&lt;br /&gt;
=== to Tiny Bronco ===&lt;br /&gt;
&lt;br /&gt;
== Corel (Desert) ==&lt;br /&gt;
Corel Desert seems to take longer to load the world map on PSX than other transitions (resulting in a 5-second menu offset on PSX instead of the usual 3-second offset).&lt;br /&gt;
&lt;br /&gt;
=== Beachplugs Encounter ===&lt;br /&gt;
Runs that obtain Big Guard may choose to manipulate a Beachplugs encounter from a beach near the Gold Saucer to guarantee that the first encounter isn&amp;#039;t against a Grangalan enemy.&lt;br /&gt;
&lt;br /&gt;
The chance of an encounter with beachplugs is 75%, so it&amp;#039;s arguable how important this manipulation is. However, it is possible to perform a manipulation that pairs well with the setup for PSX [[Cosmo Canyon Skip]].&lt;br /&gt;
&lt;br /&gt;
==== No Slots ====&lt;br /&gt;
&lt;br /&gt;
==== All Bosses ====&lt;br /&gt;
&lt;br /&gt;
=== Harpy / Flapbeats Encounter ===&lt;br /&gt;
Runs that obtain Aqualung or need to grind enemy kills may manipulate a Harpy or Flapbeats encounter using the Gold Saucer desert.&lt;br /&gt;
&lt;br /&gt;
==== Chain Manipulation ====&lt;br /&gt;
Slots typically needs to obtain Aqualung and then defeat sets of Flapbeats. As such, it is possible to chain-manipulate a Flapbeats fight by exiting the harpy fight, which would ideally be a preemptive encounter. &lt;br /&gt;
&lt;br /&gt;
== Gongaga ==&lt;br /&gt;
&lt;br /&gt;
=== Grand Horn Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Cosmo Canyon ==&lt;br /&gt;
&lt;br /&gt;
== Nibelheim ==&lt;br /&gt;
&lt;br /&gt;
=== Valron Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Mt. Nibel ==&lt;br /&gt;
&lt;br /&gt;
=== to Rocket Town ===&lt;br /&gt;
&lt;br /&gt;
=== Valron Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Rocket Town ==&lt;br /&gt;
&lt;br /&gt;
=== Palmer to North Corel ===&lt;br /&gt;
&lt;br /&gt;
== Wutai ==&lt;br /&gt;
&lt;br /&gt;
=== Razor Weed Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Thunderbird Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Corel Valley Cave (Snowfield Exit) ==&lt;br /&gt;
&lt;br /&gt;
=== to Icicle Inn ===&lt;br /&gt;
&lt;br /&gt;
== Icicle Inn ==&lt;br /&gt;
&lt;br /&gt;
=== Wonderful Chocobo Encounter ===&lt;br /&gt;
In 100%, the Wonderful Chocobo can be encountered using a manipulation starting in Icicle Inn.&lt;br /&gt;
&lt;br /&gt;
==== From Highwind ====&lt;br /&gt;
It&amp;#039;s also possible to start this manipulation by visiting the interior of the Highwind and exiting it to seed the World Map, which can be done without having to traverse to Icicle Inn.&lt;br /&gt;
&lt;br /&gt;
== Chocobo Sage ==&lt;br /&gt;
&lt;br /&gt;
=== Vlakorados / Trickplay Encounter ===&lt;br /&gt;
100% requires these two fights (for Carob Nuts and L4 Suicide),&lt;br /&gt;
&lt;br /&gt;
== Mideel ==&lt;br /&gt;
&lt;br /&gt;
=== Great Chocobo Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Emerald Weapon Spawn Location ===&lt;/div&gt;</summary>
		<author><name>ff7&gt;Acezephyr</name></author>
	</entry>
</feed>