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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=World_Map_Encounter_Mechanics</id>
	<title>World Map Encounter Mechanics - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=World_Map_Encounter_Mechanics"/>
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	<updated>2026-05-29T23:06:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Encounter_Mechanics&amp;diff=1555&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Encounter_Mechanics&amp;diff=1555&amp;oldid=prev"/>
		<updated>2024-06-10T06:03:16Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;!-- diff cache key ff7_wiki:diff:1.41:old-1554:rev-1555 --&gt;
&lt;/table&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Encounter_Mechanics&amp;diff=1554&amp;oldid=prev</id>
		<title>ff7&gt;Acezephyr: /* World Map Regions: */</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Encounter_Mechanics&amp;diff=1554&amp;oldid=prev"/>
		<updated>2023-04-28T19:11:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;World Map Regions:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== World Map Regions: ==&lt;br /&gt;
These IDs are used to decide which encounter table to use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|[[Midgar Area]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Grasslands Area]]&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Junon Area]]&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Corel Area]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Gold Saucer Area]]&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Gongaga Area]]&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Cosmo Area]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Nibel Area]]&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Rocket Launch Pad Area]]&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Wutai Area]]&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Woodlands Area]]&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[[Icicle Area]]&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Mideel Area]]&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[[North Corel Area]]&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[[Cactus Island]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Goblin Island &amp;amp; Round Island|Goblin Island / Round Island]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ground Types ==&lt;br /&gt;
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!code&lt;br /&gt;
!type&lt;br /&gt;
!description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Grass&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Most things can go here.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;No landing here, but anything else goes.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Mountain&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Chocobos and flying machines only.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Sea&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Deep water, only gold chocobo and submarine can go here.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;River Crossing&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Buggy, tiny bronco and water-capable chocobos.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;River&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Tiny bronco and chocobos.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Shallow water, same as above.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Swamp&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Midgar zolom can only move in swamp areas.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Desert&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;No landing.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Wasteland&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Found around Midgar, Wutai and misc other. No landing.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Snow&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Leaves footprints, no landing.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;11&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Riverside&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Beach-like area where river and land meet.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Cliff&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Sharp drop, usually where the player can be on either side.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Corel Bridge&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Tiny bridge over the waterfall from Costa del Sol to Corel.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Wutai Bridge&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Rickety rope bridges south of Wutai.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Unused&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Doesn&amp;#039;t seem to be used anywhere in the original data.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;16&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Hill side&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;This is the tiny walkable part at the foot of a mountain.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;17&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Beach&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Where land and shallow water meets.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Sub Pen&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Only place where you can enter/exit the submarine.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;19&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Canyon&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Mountain Pass&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;The small path through the mountains connecting Costa del Sol and Corel.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;21&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Present around bridges, may have some special meaning.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Waterfall&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;River type where the tiny bronco can&amp;#039;t go.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;23&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Unused&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Doesn&amp;#039;t seem to be used anywhere in the original data.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;24&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Gold Saucer Desert&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Special desert type for the golden saucer.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Jungle&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Walkability same as forest, used in southern parts of the map.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;26&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Sea (2)&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;27&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Northern Cave&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Inside part of the crater, where you can land the highwind.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;28&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Gold Saucer Desert Border&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Narrow strip of land surrounding the golden saucer desert. Probably related to the &amp;quot;quicksand&amp;quot; script.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;29&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Bridgehead&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Small area at both ends of every bridge. May have some special meaning.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Back Entrance&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Special type that can be set unwalkable from the script.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;31&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Unused&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;Doesn&amp;#039;t seem to be used anywhere in the original data.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ff7&gt;Acezephyr</name></author>
	</entry>
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