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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=Turks%3AReno</id>
	<title>Turks:Reno - Revision history</title>
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	<updated>2026-05-30T12:48:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ff7speedruns.com/index.php?title=Turks:Reno&amp;diff=1547&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
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		<updated>2024-06-10T06:03:16Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Turks:Reno&amp;diff=1546&amp;oldid=prev</id>
		<title>ff7&gt;Deano0bambino0: /* Strategies */</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Turks:Reno&amp;diff=1546&amp;oldid=prev"/>
		<updated>2022-03-22T07:27:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategies&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Reno is a recurring boss first located in [[Sector 7]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stats&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|20&lt;br /&gt;
|52&lt;br /&gt;
|62&lt;br /&gt;
|50&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|290&lt;br /&gt;
|22&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Resistances&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1/2 Lightning&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drops&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ether&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
The standard strategy consists of being in ATB active and throwing grenades with up + circle. If Cloud is not imprisoned by pyramid, you use an attack to potentially save a grenade (based on damage rolls, more than often you definitely will save a grenade), a limit can also be used instead in exchange for a slower Reno, however this will assist with trying to get cross-slash before Red Dragon.&lt;br /&gt;
== AI Script ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
Start of battle&lt;br /&gt;
Declare TurnTaken&lt;br /&gt;
&lt;br /&gt;
Declare Count = 2&lt;br /&gt;
&lt;br /&gt;
Declare DisableChars&lt;br /&gt;
&lt;br /&gt;
Declare Char&lt;br /&gt;
&lt;br /&gt;
Declare Warning = 0&lt;br /&gt;
&lt;br /&gt;
Declare Counter = 0&lt;br /&gt;
&lt;br /&gt;
Declare SelectedTarget&lt;br /&gt;
&lt;br /&gt;
Turn&lt;br /&gt;
TurnTaken = 0&lt;br /&gt;
&lt;br /&gt;
Count = Count + 1&lt;br /&gt;
&lt;br /&gt;
DisableChars = 0&lt;br /&gt;
&lt;br /&gt;
For (Char == 1st opponent to 3rd opponent)&lt;br /&gt;
If (Char is incapacitated OR Char has Imprisoned) Then&lt;br /&gt;
DisableChars = DisableChars + 1&lt;br /&gt;
&lt;br /&gt;
Next Char&lt;br /&gt;
&lt;br /&gt;
If (Count &amp;gt;= DisableChars + 3) Then&lt;br /&gt;
While (TurnTaken == 0)&lt;br /&gt;
1/3 Chance&lt;br /&gt;
If (1st opponent is alive AND 1st opponent does not have Imprisoned) Then&lt;br /&gt;
Activate Pyramid A&lt;br /&gt;
&lt;br /&gt;
Remove Death on Pyramid A&lt;br /&gt;
&lt;br /&gt;
Pyramid A HP = Pyramid A Max HP&lt;br /&gt;
&lt;br /&gt;
Use Pyramid on 1st opponent&lt;br /&gt;
&lt;br /&gt;
TurnTaken = 1&lt;br /&gt;
&lt;br /&gt;
Count = 0&lt;br /&gt;
&lt;br /&gt;
1/3 Chance&lt;br /&gt;
If (2nd opponent is alive AND 2nd opponent does not have Imprisoned) Then&lt;br /&gt;
Activate Pyramid B&lt;br /&gt;
&lt;br /&gt;
Remove Death on Pyramid B&lt;br /&gt;
&lt;br /&gt;
Pyramid B HP = Pyramid B Max HP&lt;br /&gt;
&lt;br /&gt;
Use Pyramid on 2nd opponent&lt;br /&gt;
&lt;br /&gt;
TurnTaken = 1&lt;br /&gt;
&lt;br /&gt;
Count = 0&lt;br /&gt;
&lt;br /&gt;
1/3 Chance&lt;br /&gt;
If (3rd opponent is alive AND 3rd opponent does not have Imprisoned) Then&lt;br /&gt;
Activate Pyramid C&lt;br /&gt;
&lt;br /&gt;
Remove Death on Pyramid C&lt;br /&gt;
&lt;br /&gt;
Pyramid C HP = Pyramid C Max HP&lt;br /&gt;
&lt;br /&gt;
Use Pyramid on 3rd opponent&lt;br /&gt;
&lt;br /&gt;
TurnTaken = 1&lt;br /&gt;
&lt;br /&gt;
Count = 0&lt;br /&gt;
&lt;br /&gt;
If (Warning == 0) Then&lt;br /&gt;
Display Message &amp;quot;Reno &amp;quot;Try and break it if you can.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Warning = 1&lt;br /&gt;
&lt;br /&gt;
If (TurnTaken == 0) Then&lt;br /&gt;
If (Counter == 1) Then&lt;br /&gt;
Use Electro-mag Rod on SelectedTarget&lt;br /&gt;
&lt;br /&gt;
Counter = 0&lt;br /&gt;
&lt;br /&gt;
Else&lt;br /&gt;
2/3 Chance&lt;br /&gt;
Use Short Staff on random opponent&lt;br /&gt;
&lt;br /&gt;
1/3 Chance&lt;br /&gt;
Use Electro-mag Rod on random opponent&lt;br /&gt;
&lt;br /&gt;
Counter - if attacked by Magic&lt;br /&gt;
If (Last Sub-Command is Bolt OR Last Sub-Command is Bolt2 OR Last Sub-Command is Bolt3) Then&lt;br /&gt;
SelectedTarget = last magic attacker&lt;br /&gt;
&lt;br /&gt;
Counter = 1&lt;br /&gt;
&lt;br /&gt;
Counter - if killed&lt;br /&gt;
Remove Pyramid A&lt;br /&gt;
&lt;br /&gt;
Remove Pyramid B&lt;br /&gt;
&lt;br /&gt;
Remove Pyramid C&lt;br /&gt;
&lt;br /&gt;
Remove Sleep/Poison/Silence/Haste/Slow/Regen/Death-sentence/Manipulate/Berserk from Self&lt;br /&gt;
&lt;br /&gt;
Display Message &amp;quot;Reno &amp;quot;It&amp;#039;s time.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Turn off Death Handling for Self&lt;br /&gt;
&lt;br /&gt;
Use (Report)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>ff7&gt;Deano0bambino0</name></author>
	</entry>
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