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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=Schizo</id>
	<title>Schizo - Revision history</title>
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	<updated>2026-05-30T09:00:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ff7speedruns.com/index.php?title=Schizo&amp;diff=1541&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Schizo&amp;diff=1541&amp;oldid=prev"/>
		<updated>2024-06-10T06:03:16Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;!-- diff cache key ff7_wiki:diff:1.41:old-1540:rev-1541 --&gt;
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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Schizo&amp;diff=1540&amp;oldid=prev</id>
		<title>ff7&gt;Acezephyr at 00:27, 14 June 2022</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Schizo&amp;diff=1540&amp;oldid=prev"/>
		<updated>2022-06-14T00:27:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Schizo is the boss at the end of Gaea&amp;#039;s Cliff.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Right Head ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|18000&lt;br /&gt;
|350&lt;br /&gt;
|57&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|94&lt;br /&gt;
|72&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|2200&lt;br /&gt;
|120&lt;br /&gt;
|1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elements ====&lt;br /&gt;
Fire (-100%)&lt;br /&gt;
&lt;br /&gt;
Gravity (0%)&lt;br /&gt;
&lt;br /&gt;
==== Steal ====&lt;br /&gt;
Protect Ring (8)&lt;br /&gt;
&lt;br /&gt;
=== Left Head ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|18000&lt;br /&gt;
|350&lt;br /&gt;
|57&lt;br /&gt;
|40&lt;br /&gt;
|52&lt;br /&gt;
|94&lt;br /&gt;
|72&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|2200&lt;br /&gt;
|120&lt;br /&gt;
|1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Elements ====&lt;br /&gt;
Ice (-100%)&lt;br /&gt;
&lt;br /&gt;
Gravity (0%)&lt;br /&gt;
&lt;br /&gt;
==== Drops ====&lt;br /&gt;
Dragon Fang (100%)&lt;br /&gt;
&lt;br /&gt;
== AI Script ==&lt;br /&gt;
&lt;br /&gt;
=== Right Setup ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
TempVar:HitsUntilCounter = 4&lt;br /&gt;
Turn off Death Handling for Schizo(Right)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Right Main ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Count == 0 or 1 or 2) Then {&lt;br /&gt;
    Choose Random Opponent&lt;br /&gt;
    If (Schizo(Left) doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
        Use &amp;lt;Right Breath&amp;gt; (LeftAlive Version) on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        Use &amp;lt;Right Breath&amp;gt; (LeftDead Version) on Target&lt;br /&gt;
    }&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else If (Count == 3 or 4) Then {&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else {&lt;br /&gt;
    If (Schizo(Left) doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
        Choose Random Opponent&lt;br /&gt;
        Use &amp;lt;Double Breath&amp;gt; (Right Version) on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        If (2nd Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 2nd Opponent&lt;br /&gt;
            Use &amp;lt;Right Breath&amp;gt; (LeftDead Version) on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (1st Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 1st Opponent&lt;br /&gt;
            Use &amp;lt;Right Breath&amp;gt; (LeftDead Version) on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (3rd Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 3rd Opponent&lt;br /&gt;
            Use &amp;lt;Right Breath&amp;gt; (LeftDead Version) on Target&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    Count = 0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Right Counter - General ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (TempVar:HitsUntilCounter == 0) Then {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    If (Schizo(Left) doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
        Use &amp;lt;Tremor&amp;gt; (LeftAlive Version) on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        Use &amp;lt;Tremor&amp;gt; (LeftDead Version) on Target&lt;br /&gt;
    }&lt;br /&gt;
    TempVar:HitsUntilCounter = 4&lt;br /&gt;
} Else {&lt;br /&gt;
    TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Right Counter - Death ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Schizo(Left)&amp;#039;s CustomVar:Dead == 0) Then {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use &amp;lt;Right Breath 2&amp;gt; (LeftAlive Version) on Target&lt;br /&gt;
    Schizo(Right)&amp;#039;s CustomVar:Dead = 1&lt;br /&gt;
    Both Schizo&amp;#039;s IdleAnim = Right Head Dead&lt;br /&gt;
} Else {&lt;br /&gt;
    Turn on Death Handling for Schizo(Left)&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use &amp;lt;Right Breath 2&amp;gt; (LeftDead Version) on Target&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Right Counter - PreTurn ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Schizo(Right)&amp;#039;s IdleAnim == Both Heads Alive) Then {&lt;br /&gt;
    Schizo(Right)&amp;#039;s HurtAnim = Flinch (Both Heads Alive)&lt;br /&gt;
} Else {&lt;br /&gt;
    Schizo(Right)&amp;#039;s HurtAnim = Flinch (Left Head Dead)&lt;br /&gt;
}&lt;br /&gt;
If (([2170] &amp;amp; 0x02 == 0)&lt;br /&gt;
        &amp;amp; (Schizo(Left) doesn&amp;#039;t have Death Status)) Then {&lt;br /&gt;
    Schizo(Right)&amp;#039;s HurtAnim = Flinch (???)&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Left Setup ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
TempVar:HitsUntilCounter = 5&lt;br /&gt;
Turn off Death Handling for Schizo(Left)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Left Main ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Count == 0 or 1 or 2) Then {&lt;br /&gt;
    Choose Random Opponent&lt;br /&gt;
    If (Schizo(Right) doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
        Use &amp;lt;Left Breath&amp;gt; (RightAlive Version) on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        Use &amp;lt;Left Breath&amp;gt; (RightDead Version) on Target&lt;br /&gt;
    }&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else If (Count == 3 or 4) Then {&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else {&lt;br /&gt;
    If (Schizo(Left) doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
        Choose Random Opponent&lt;br /&gt;
        Use &amp;lt;Double Breath&amp;gt; (Left Version) on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        If (2nd Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 2nd Opponent&lt;br /&gt;
            Use &amp;lt;Left Breath&amp;gt; (RightDead Version) on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (1st Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 1st Opponent&lt;br /&gt;
            Use &amp;lt;Left Breath&amp;gt; (RightDead Version) on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (3rd Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 3rd Opponent&lt;br /&gt;
            Use &amp;lt;Left Breath&amp;gt; (RightDead Version) on Target&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    Count = 0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Left Counter - General ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (TempVar:HitsUntilCounter == 0) Then {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    If (Schizo(Right) doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
        Use &amp;lt;Tremor&amp;gt; (RightAlive Version) on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        Use &amp;lt;Tremor&amp;gt; (RightDead Version) on Target&lt;br /&gt;
    }&lt;br /&gt;
    TempVar:HitsUntilCounter = 5&lt;br /&gt;
} Else {&lt;br /&gt;
    TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Left Counter - Death ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Schizo(Right)&amp;#039;s CustomVar:Dead == 0) Then {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use &amp;lt;Left Breath 2&amp;gt; (RightAlive Version) on Target&lt;br /&gt;
    Schizo(Left)&amp;#039;s CustomVar:Dead = 1&lt;br /&gt;
    Both Schizo&amp;#039;s IdleAnim = Left Head Dead&lt;br /&gt;
} Else {&lt;br /&gt;
    Turn on Death Handling for Schizo(Right)&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use &amp;lt;Left Breath 2&amp;gt; (RightDead Version) on Target&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Left Counter - PreTurn ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Schizo(Left)&amp;#039;s IdleAnim == Both Heads Alive) Then {&lt;br /&gt;
    Schizo(Left)&amp;#039;s HurtAnim = Flinch (Both Heads Alive)&lt;br /&gt;
} Else {&lt;br /&gt;
    Schizo(Left)&amp;#039;s HurtAnim = Flinch (Right Head Dead)&lt;br /&gt;
}&lt;br /&gt;
If (([2170] &amp;amp; 0x02 == 0)&lt;br /&gt;
        &amp;amp; (Schizo(Right) doesn&amp;#039;t have Death Status)) Then {&lt;br /&gt;
    Schizo(Left)&amp;#039;s HurtAnim = Flinch (???)&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>ff7&gt;Acezephyr</name></author>
	</entry>
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