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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=Safer%E2%88%99Sephiroth</id>
	<title>Safer∙Sephiroth - Revision history</title>
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	<updated>2026-05-30T02:28:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ff7speedruns.com/index.php?title=Safer%E2%88%99Sephiroth&amp;diff=1539&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
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		<updated>2024-06-10T06:03:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Safer%E2%88%99Sephiroth&amp;diff=1538&amp;oldid=prev</id>
		<title>ff7&gt;Acezephyr: Created page with &quot;Safer∙Sephiroth is the final of three bosses in the final sequence of the game.  == Stats == {| class=&quot;wikitable&quot; !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !De...&quot;</title>
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		<updated>2022-06-15T03:00:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Safer∙Sephiroth is the final of three bosses in the final sequence of the game.  == Stats == {| class=&amp;quot;wikitable&amp;quot; !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !De...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Safer∙Sephiroth is the final of three bosses in the final sequence of the game.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|80000&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|680&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|230&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|100&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|180&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|160&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Safer∙Sephiroth gains 30000 HP for each lv99 character (excluding Aerith). Safer∙Sephiroth loses 100 HP for each time Bizarro∙Sephiroth&amp;#039;s head was killed (with a maximum reduction of 24900 HP). If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth gains 80000 more HP.&lt;br /&gt;
# Safer∙Sephiroth&amp;#039;s current MP is set to be equal to its maximum MP at the start of every turn, effectively giving Safer∙Sephiroth infinite MP.&lt;br /&gt;
# Safer∙Sephiroth gains 2 Attack for each lv99 character (excluding Aerith).&lt;br /&gt;
# Safer∙Sephiroth gains 20 Defense for each lv99 character (excluding Aerith).&lt;br /&gt;
# Safer∙Sephiroth gains 5 Magic Attack for each lv99 character (excluding Aerith).&lt;br /&gt;
# Safer∙Sephiroth gains 16 Magic Defense for each lv99 character (excluding Aerith).&lt;br /&gt;
&lt;br /&gt;
== AI Script ==&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Turn off Death Handling for Safer*Sephiroth&lt;br /&gt;
TempVar:CharLv99 = GlobalVar:CharLv99&lt;br /&gt;
TempVar:BzHeadDeaths = GlobalVar:BzHeadDeaths&lt;br /&gt;
If (GlobalVar:JenovaKoR == 1) Then {&lt;br /&gt;
    TempVar:JenovaBonus = 80000&lt;br /&gt;
} Else {&lt;br /&gt;
    TempVar:JenovaBonus = 0&lt;br /&gt;
}&lt;br /&gt;
TempVar:Stat = 320000&lt;br /&gt;
TempVar:Stat = TempVar:Stat - 30000 * (8 - TempVar:CharLv99)&lt;br /&gt;
Safer*Sephiroth&amp;#039;s Max HP = TempVar:Stat + TempVar:JenovaBonus&lt;br /&gt;
Safer*Sephiroth&amp;#039;s HP = Safer*Sephiroth&amp;#039;s Max HP - (TempVar:BzHeadDeaths * 100)&lt;br /&gt;
Safer*Sephiroth&amp;#039;s Att = Safer*Sephiroth&amp;#039;s Att + 2 * TempVar:CharLv99&lt;br /&gt;
Safer*Sephiroth&amp;#039;s Def = Safer*Sephiroth&amp;#039;s Def + 20 * TempVar:CharLv99&lt;br /&gt;
Safer*Sephiroth&amp;#039;s MAt = Safer*Sephiroth&amp;#039;s MAt + 5 * TempVar:CharLv99&lt;br /&gt;
Safer*Sephiroth&amp;#039;s MDf = Safer*Sephiroth&amp;#039;s MDf + 16 * TempVar:CharLv99&lt;br /&gt;
Choose Self&lt;br /&gt;
Use &amp;lt;x&amp;gt; on Target&lt;br /&gt;
Use &amp;lt;Appear&amp;gt; on Target&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Safer*Sephiroth&amp;#039;s MP = Safer*Sephiroth&amp;#039;s Max MP&lt;br /&gt;
Count = Count + 1&lt;br /&gt;
If (Count == 1) Then {&lt;br /&gt;
    If (Self has Slow Status) Then {&lt;br /&gt;
        Choose Self&lt;br /&gt;
        Cast DeSpell on Target&lt;br /&gt;
    } Else If (TempVar:MoveSet == 1) Then {&lt;br /&gt;
        Choose All Opponents&lt;br /&gt;
        Cast DeSpell on Target&lt;br /&gt;
        TempVar:MoveSet = 0&lt;br /&gt;
    } Else {&lt;br /&gt;
        Choose Self&lt;br /&gt;
        Cast Wall on Target&lt;br /&gt;
        TempVar:MoveSet = 1&lt;br /&gt;
    }&lt;br /&gt;
} Else If (Count == 2) Then {&lt;br /&gt;
    If (TempVar:MoveSet == 0) Then {&lt;br /&gt;
        Choose All Opponents&lt;br /&gt;
        Use Deen on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        Choose Random Opponent&lt;br /&gt;
        Use Shadow Flare on Target&lt;br /&gt;
    }&lt;br /&gt;
} Else If (Count == 3) Then {&lt;br /&gt;
    Choose Random Opponent with Highest HP&lt;br /&gt;
    Use &amp;lt; &amp;gt; (Physical Attack) on Target&lt;br /&gt;
} Else If (Count == 4) Then {&lt;br /&gt;
    Choose Self&lt;br /&gt;
    Use &amp;lt;&amp;gt; (Fly Up) on Target&lt;br /&gt;
    Stage = 1&lt;br /&gt;
    Safer*Sephiroth&amp;#039;s IdleAnim = Flying High&lt;br /&gt;
    Safer*Sephiroth&amp;#039;s HurtAnim = Flinch (Flying High)&lt;br /&gt;
    Safer*Sephiroth&amp;#039;s Range = 16&lt;br /&gt;
} Else If (Count == 5) Then {&lt;br /&gt;
    Choose Random Opponent&lt;br /&gt;
    Use Pale Horse on Target&lt;br /&gt;
} Else If (Count == 6) Then {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use Super Nova on Target&lt;br /&gt;
} Else If (Count == 7) Then {&lt;br /&gt;
    If (Safer*Sephiroth&amp;#039;s HP &amp;gt; 25% of Safer*Sephiroth&amp;#039;s Max HP) Then {&lt;br /&gt;
        Choose Random Opponent&lt;br /&gt;
        Use Break on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        Choose Random Opponent&lt;br /&gt;
        Use Heartless Angel on Target&lt;br /&gt;
    }&lt;br /&gt;
} Else {&lt;br /&gt;
    Choose Self&lt;br /&gt;
    Use &amp;lt;&amp;gt; (Fly Down) on Target&lt;br /&gt;
    Stage = 0&lt;br /&gt;
    Safer*Sephiroth&amp;#039;s IdleAnim = Flying Low&lt;br /&gt;
    Safer*Sephiroth&amp;#039;s HurtAnim = Flinch (Flying Low)&lt;br /&gt;
    Safer*Sephiroth&amp;#039;s Range = 1&lt;br /&gt;
    Count = 0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counter - Death ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Choose Self&lt;br /&gt;
If (Stage == 0) Then {&lt;br /&gt;
    Use &amp;lt;&amp;gt; on Target&lt;br /&gt;
} Else {&lt;br /&gt;
    Use &amp;lt;&amp;gt; on Target&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counter - 13 ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
Remove Self&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>ff7&gt;Acezephyr</name></author>
	</entry>
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