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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=Jenova%E2%88%99DEATH</id>
	<title>Jenova∙DEATH - Revision history</title>
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	<updated>2026-05-30T02:28:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ff7speedruns.com/index.php?title=Jenova%E2%88%99DEATH&amp;diff=1485&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
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		<updated>2024-06-10T06:03:02Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Jenova%E2%88%99DEATH&amp;diff=1484&amp;oldid=prev</id>
		<title>ff7&gt;Acezephyr: Created page with &quot;Jenova∙DEATH is the boss at the end of the Whirlwind Maze.  == Stats == {| class=&quot;wikitable&quot; !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !Def % !Luck !Exp !AP !G...&quot;</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Jenova%E2%88%99DEATH&amp;diff=1484&amp;oldid=prev"/>
		<updated>2022-06-14T01:50:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Jenova∙DEATH is the boss at the end of the Whirlwind Maze.  == Stats == {| class=&amp;quot;wikitable&amp;quot; !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !Def % !Luck !Exp !AP !G...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Jenova∙DEATH is the boss at the end of the Whirlwind Maze.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|25000&lt;br /&gt;
|800&lt;br /&gt;
|140&lt;br /&gt;
|70&lt;br /&gt;
|90&lt;br /&gt;
|320&lt;br /&gt;
|150&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|6000&lt;br /&gt;
|400&lt;br /&gt;
|5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elements ===&lt;br /&gt;
Gravity (0%)&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
Reflect Ring (100%)&lt;br /&gt;
&lt;br /&gt;
== AI Script ==&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
SpclChance = 4&lt;br /&gt;
1/2 Chance: Count = 3&lt;br /&gt;
1/2 Chance: Count = 0&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
TempVar:RedLightAttack = 0&lt;br /&gt;
If (Count == 0) Then {&lt;br /&gt;
    If ((At Least One Opponent has Silence Status)&lt;br /&gt;
            OR (Jenova∙DEATH&amp;#039;s MP &amp;lt; 24)) Then {&lt;br /&gt;
        TempVar:RedLightAttack = 1&lt;br /&gt;
    } Else {&lt;br /&gt;
        Choose Random Opponent without Silence&lt;br /&gt;
        Use Silence on Target&lt;br /&gt;
    }&lt;br /&gt;
    Count = 1&lt;br /&gt;
} Else If (Count == 1 or 2) Then {&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else If (Count == 3) Then {&lt;br /&gt;
    TempVar:RedLightAttack = 1&lt;br /&gt;
    Count = 4&lt;br /&gt;
} Else If (Count == 4) Then {&lt;br /&gt;
    TempVar:RedLightAttack = 1&lt;br /&gt;
    Count = 5&lt;br /&gt;
} Else {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use Tropic Wind on Target&lt;br /&gt;
    Count = 0&lt;br /&gt;
}&lt;br /&gt;
If (TempVar:RedLightAttack == 1) Then {&lt;br /&gt;
    If (Rnd(1..SpclChance) == 1) Then {&lt;br /&gt;
        If (2nd Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 2nd Opponent&lt;br /&gt;
            Use Red Light on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (1st Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 1st Opponent&lt;br /&gt;
            Use Red Light on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (3rd Opponent doesn&amp;#039;t have Death Status) Then {&lt;br /&gt;
            Choose 3rd Opponent&lt;br /&gt;
            Use Red Light on Target&lt;br /&gt;
        }&lt;br /&gt;
    } Else {&lt;br /&gt;
        TempVar:Random = Rnd(1..SpclChance)&lt;br /&gt;
        If (TempVar:Random == 1) Then {&lt;br /&gt;
            Choose Random Opponent&lt;br /&gt;
            Use Red Light on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (TempVar:Random &amp;lt;= 2) Then {&lt;br /&gt;
            Choose Random Opponent&lt;br /&gt;
            Use Red Light on Target&lt;br /&gt;
        }&lt;br /&gt;
        Choose Random Opponent&lt;br /&gt;
        Use Red Light on Target&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counter - General ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Jenova∙DEATH&amp;#039;s HP &amp;lt;= 25% of Jenova*DEATH&amp;#039;s Max HP) Then {&lt;br /&gt;
    SpclChance = 2&lt;br /&gt;
} Else If (Jenova∙DEATH&amp;#039;s HP &amp;lt;= 75% of Jenova*DEATH&amp;#039;s Max HP) Then {&lt;br /&gt;
    SpclChance = 3&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>ff7&gt;Acezephyr</name></author>
	</entry>
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