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	<id>http://ff7speedruns.com/index.php?action=history&amp;feed=atom&amp;title=Jenova%E2%88%99BIRTH</id>
	<title>Jenova∙BIRTH - Revision history</title>
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	<updated>2026-05-30T09:00:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://ff7speedruns.com/index.php?title=Jenova%E2%88%99BIRTH&amp;diff=1483&amp;oldid=prev</id>
		<title>AceZephyr: 1 revision imported: Import from old wiki</title>
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		<updated>2024-06-10T06:03:01Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported: Import from old wiki&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:03, 10 June 2024&lt;/td&gt;
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		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Jenova%E2%88%99BIRTH&amp;diff=1482&amp;oldid=prev</id>
		<title>ff7&gt;Acezephyr: Created page with &quot;Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on...&quot;</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Jenova%E2%88%99BIRTH&amp;diff=1482&amp;oldid=prev"/>
		<updated>2022-06-13T17:36:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Jenova∙BIRTH is the boss fought in the Cargo Ship between Junon and Costa del Sol. It has powerful laser attacks, as well as a gas attack and the ability to inflict Stop on party members.&lt;br /&gt;
&lt;br /&gt;
This boss can be fought in a [[Preemptive Boss Battles#Jenova.E2.80.A2BIRTH|preemptive formation]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|4000&lt;br /&gt;
|110&lt;br /&gt;
|38&lt;br /&gt;
|30&lt;br /&gt;
|56&lt;br /&gt;
|180&lt;br /&gt;
|60&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|680&lt;br /&gt;
|64&lt;br /&gt;
|800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elements ===&lt;br /&gt;
Gravity (0%)&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
White Cape (100%)&lt;br /&gt;
&lt;br /&gt;
== AI Script ==&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
1/2 Chance: Count = 3&lt;br /&gt;
1/2 Chance: Count = 0&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
TempVar:LaserAttack = 0&lt;br /&gt;
If (Count == 0) Then {&lt;br /&gt;
    If (At Least One Opponent has Stop Status) Then {&lt;br /&gt;
        Choose Random Opponent with Stop Status&lt;br /&gt;
        Use Gas on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        If (Jenova*BIRTH&amp;#039;s MP &amp;gt;= 34) Then {&lt;br /&gt;
            Choose Random Opponent&lt;br /&gt;
            Use Stop on Target&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    Count = 1&lt;br /&gt;
} Else If (Count == 1 or 2) Then {&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else If (Count == 3) Then {&lt;br /&gt;
    TempVar:LaserAttack = 1&lt;br /&gt;
    TempVar:ChosenAtt = Laser&lt;br /&gt;
    Count = 4&lt;br /&gt;
} Else If (Count == 4) Then {&lt;br /&gt;
    Choose All Opponents&lt;br /&gt;
    Use Tail Laser on Target&lt;br /&gt;
    If (1/2 Chance) Then {&lt;br /&gt;
        Choose All Opponents&lt;br /&gt;
        Use Tail Laser on Target&lt;br /&gt;
    }&lt;br /&gt;
    Count = 5&lt;br /&gt;
} Else If (Count == 5) Then {&lt;br /&gt;
    TempVar:LaserAttack = 1&lt;br /&gt;
    TempVar:ChosenAtt = W-Laser&lt;br /&gt;
    Count = 6&lt;br /&gt;
} Else {&lt;br /&gt;
    If (At Least One Opponent has Stop Status) Then {&lt;br /&gt;
        Choose Random Opponent with Stop Status&lt;br /&gt;
        Use Gas on Target&lt;br /&gt;
    } Else {&lt;br /&gt;
        If (1/3 Chance) Then {&lt;br /&gt;
            Choose Random Opponent&lt;br /&gt;
            Use Gas on Target&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    Count = 0&lt;br /&gt;
}&lt;br /&gt;
If (TempVar:LaserAttack == 1) Then {&lt;br /&gt;
    If (1/3 Chance) Then {&lt;br /&gt;
        If (2nd Opponent has neither Death nor Stop Status) Then {&lt;br /&gt;
            Choose 2nd Opponent&lt;br /&gt;
            Use TempVar:ChosenAtt on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (1st Opponent has neither Death nor Stop Status) Then {&lt;br /&gt;
            Choose 1st Opponent&lt;br /&gt;
            Use TempVar:ChosenAtt on Target&lt;br /&gt;
        }&lt;br /&gt;
        If (3rd Opponent has neither Death nor Stop Status) Then {&lt;br /&gt;
            Choose 3rd Opponent&lt;br /&gt;
            Use TempVar:ChosenAtt on Target&lt;br /&gt;
        }&lt;br /&gt;
    } Else {&lt;br /&gt;
        If (At Least One Opponent doesn&amp;#039;t have Stop Status) Then {&lt;br /&gt;
            Choose Random Opponent without Stop Status&lt;br /&gt;
        } Else {&lt;br /&gt;
            Choose Random Opponent&lt;br /&gt;
        }&lt;br /&gt;
        Use TempVar:ChosenAtt on Target&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>ff7&gt;Acezephyr</name></author>
	</entry>
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