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Dyne is a boss fought in the Corel Prison with Barret alone. Dyne is usually a very safe fight, but can rarely kill the player if there are multiple critical hits. If a Right Arm is stolen from a Bomb enemy, it is usually thrown here. == Stats == {| class="wikitable" !Level !HP !MP !ATK !Magic Atk !Defence !Magic Def !Dex !Def % !Luck !Exp !AP !Gil |- |23 |1200 |20 |32 |25 |64 |250 |55 |1 |0 |600 |55 |750 |} === Elements === Gravity (0%) === Drops === Silver Armlet (100%) == Strategy == === Molotov === Four Molotovs can be thrown at Dyne to kill. === Right Arm === If a Right Arm item is stolen from a Bomb enemy on the bridge before Corel, it can be thrown at Dyne to deal 1300+ damage and kill him instantly. == AI Script == === Setup === <syntaxhighlight lang="text" line="1"> Stage = 3 Turn off Death Handling for Dyne </syntaxhighlight> === Main === <syntaxhighlight lang="text" line="1"> If (Stage == 0) Then { Choose Random Opponent Use Needle Gun on Target Choose All Opponents Use Molotov Cocktail on Target } Else If (Stage == 1) Then { Choose Random Opponent Use Needle Gun on Target Choose Random Opponent Use S-Mine on Target } Else If (Stage == 2) Then { Choose Random Opponent 1/4 Chance: Use S-Mine on Target 3/4 Chance: Use Needle Gun on Target } Else { Choose Random Opponent Use Needle Gun on Target } </syntaxhighlight> === Counter - General === <syntaxhighlight lang="text" line="1"> If (Dyne's HP <= 25% of Dyne's Max HP) Then { Stage = 0 } Else If (Dyne's HP <= 50% of Dyne's Max HP) Then { Stage = 1 } Else If (Dyne's HP <= 75% of Dyne's Max HP) Then { Stage = 2 } Else { Stage = 3 } </syntaxhighlight> === Counter - Death === <syntaxhighlight lang="text" line="1"> If (1/2 Chance) Then { Choose All Opponents Use Molotov Cocktail on Target } Print Message [Dyne "Urgh!"] RunCmd 0x24/0x00 Remove Sleep/Poison/Haste/Slow/Death-sentence/Berserk Statuses from Dyne Choose Self Use <> on Target Dyne's IdleAnim = Kneeling </syntaxhighlight>
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