Editing
Schizo
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== AI Script == === Right Setup === <syntaxhighlight lang="text" line="1"> TempVar:HitsUntilCounter = 4 Turn off Death Handling for Schizo(Right) </syntaxhighlight> === Right Main === <syntaxhighlight lang="text" line="1"> If (Count == 0 or 1 or 2) Then { Choose Random Opponent If (Schizo(Left) doesn't have Death Status) Then { Use <Right Breath> (LeftAlive Version) on Target } Else { Use <Right Breath> (LeftDead Version) on Target } Count = Count + 1 } Else If (Count == 3 or 4) Then { Count = Count + 1 } Else { If (Schizo(Left) doesn't have Death Status) Then { Choose Random Opponent Use <Double Breath> (Right Version) on Target } Else { If (2nd Opponent doesn't have Death Status) Then { Choose 2nd Opponent Use <Right Breath> (LeftDead Version) on Target } If (1st Opponent doesn't have Death Status) Then { Choose 1st Opponent Use <Right Breath> (LeftDead Version) on Target } If (3rd Opponent doesn't have Death Status) Then { Choose 3rd Opponent Use <Right Breath> (LeftDead Version) on Target } } Count = 0 } </syntaxhighlight> === Right Counter - General === <syntaxhighlight lang="text" line="1"> If (TempVar:HitsUntilCounter == 0) Then { Choose All Opponents If (Schizo(Left) doesn't have Death Status) Then { Use <Tremor> (LeftAlive Version) on Target } Else { Use <Tremor> (LeftDead Version) on Target } TempVar:HitsUntilCounter = 4 } Else { TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1 } </syntaxhighlight> === Right Counter - Death === <syntaxhighlight lang="text" line="1"> If (Schizo(Left)'s CustomVar:Dead == 0) Then { Choose All Opponents Use <Right Breath 2> (LeftAlive Version) on Target Schizo(Right)'s CustomVar:Dead = 1 Both Schizo's IdleAnim = Right Head Dead } Else { Turn on Death Handling for Schizo(Left) Choose All Opponents Use <Right Breath 2> (LeftDead Version) on Target } </syntaxhighlight> === Right Counter - PreTurn === <syntaxhighlight lang="text" line="1"> If (Schizo(Right)'s IdleAnim == Both Heads Alive) Then { Schizo(Right)'s HurtAnim = Flinch (Both Heads Alive) } Else { Schizo(Right)'s HurtAnim = Flinch (Left Head Dead) } If (([2170] & 0x02 == 0) & (Schizo(Left) doesn't have Death Status)) Then { Schizo(Right)'s HurtAnim = Flinch (???) } </syntaxhighlight> === Left Setup === <syntaxhighlight lang="text" line="1"> TempVar:HitsUntilCounter = 5 Turn off Death Handling for Schizo(Left) </syntaxhighlight> === Left Main === <syntaxhighlight lang="text" line="1"> If (Count == 0 or 1 or 2) Then { Choose Random Opponent If (Schizo(Right) doesn't have Death Status) Then { Use <Left Breath> (RightAlive Version) on Target } Else { Use <Left Breath> (RightDead Version) on Target } Count = Count + 1 } Else If (Count == 3 or 4) Then { Count = Count + 1 } Else { If (Schizo(Left) doesn't have Death Status) Then { Choose Random Opponent Use <Double Breath> (Left Version) on Target } Else { If (2nd Opponent doesn't have Death Status) Then { Choose 2nd Opponent Use <Left Breath> (RightDead Version) on Target } If (1st Opponent doesn't have Death Status) Then { Choose 1st Opponent Use <Left Breath> (RightDead Version) on Target } If (3rd Opponent doesn't have Death Status) Then { Choose 3rd Opponent Use <Left Breath> (RightDead Version) on Target } } Count = 0 } </syntaxhighlight> === Left Counter - General === <syntaxhighlight lang="text" line="1"> If (TempVar:HitsUntilCounter == 0) Then { Choose All Opponents If (Schizo(Right) doesn't have Death Status) Then { Use <Tremor> (RightAlive Version) on Target } Else { Use <Tremor> (RightDead Version) on Target } TempVar:HitsUntilCounter = 5 } Else { TempVar:HitsUntilCounter = TempVar:HitsUntilCounter - 1 } </syntaxhighlight> === Left Counter - Death === <syntaxhighlight lang="text" line="1"> If (Schizo(Right)'s CustomVar:Dead == 0) Then { Choose All Opponents Use <Left Breath 2> (RightAlive Version) on Target Schizo(Left)'s CustomVar:Dead = 1 Both Schizo's IdleAnim = Left Head Dead } Else { Turn on Death Handling for Schizo(Right) Choose All Opponents Use <Left Breath 2> (RightDead Version) on Target } </syntaxhighlight> === Left Counter - PreTurn === <syntaxhighlight lang="text" line="1"> If (Schizo(Left)'s IdleAnim == Both Heads Alive) Then { Schizo(Left)'s HurtAnim = Flinch (Both Heads Alive) } Else { Schizo(Left)'s HurtAnim = Flinch (Right Head Dead) } If (([2170] & 0x02 == 0) & (Schizo(Right) doesn't have Death Status)) Then { Schizo(Left)'s HurtAnim = Flinch (???) } </syntaxhighlight>
Summary:
Please note that all contributions to Final Fantasy VII Speedrun Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Final Fantasy VII Speedrun Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information