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=== Braver === An alternate strategy may be used that uses one fewer grenade, instead replacing it with Cloud's Braver limit break, if one is available towards the start of the fight. Cloud must either have a Braver ready to be used at the start of the fight or must have just over half of his limit bar or more and be targeted by Arm Attack in one of the first two turns.<blockquote>Motor Ball rams the party, then does a turn of Arm Attack Cloud Bolt, Tifa + Barret Grenade Motor Ball does a turn of Arm Attack Cloud Bolt, Tifa + Barret Grenade Cloud Braver with limit priority Motor Ball does Twin Burner Cloud Bolt, Tifa + Barret Grenade Cloud Bolt, Tifa Grenade Motor Ball rams the party Cloud Bolt Motor Ball stands up Tifa Grenade, Cloud Bolt, Barret Grenade</blockquote>With this strategy, we can easily fall back on the normal strategy if we fail to get a limit to be used when it is ready. Just as before, if Bolt rolls high, throw one fewer grenade before Motor Ball stands up. Note that if Braver deals a critical hit, one fewer grenade must be thrown before Motor Ball stands up. It may be possible that both of these situations happen, and so a total of two fewer grenades must be thrown before Motor Ball naturally stands up. ==== Manipulating HP for Braver ==== Because the party's starting HP in this battle is determined by their health in the motorbike chase minigame and because Motor Ball's first two Arm Attack turns attack the members of the party with the most HP, we can ensure that Cloud does not have the least HP at the start of this fight by damaging Tifa during the motor bike game. That way, the first Arm Attack hits and damages Barret, and the second hits and damages Cloud and gives him a limit break to be used in the above strategy. This can only guarantee a limit break if Cloud has at least some limit starting the fight (and if the first Arm Attack doesn't miss Barret, failing to damage him)
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