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=== Avoiding Counter === When Motor Ball reaches 1/8 of its maximum HP (325 HP remaining or less) and it has not stood up naturally yet, it will counter attack with Twin Burner. This is to be avoided. Assuming mean Grenade rolls, if Cloud's bolts are doing more than 222 damage on average, then the party is in danger of this situation happening. There are two main ways to recover from a situation where Cloud is dealing too much damage with Bolt. The first is to replace one of Cloud's bolt attacks with Ice, which does half as much damage since Motor Ball is not elementally weak to Ice. The second is to not throw one of the eight normally thrown grenades prior to Motor Ball standing up naturally. If enough damage has been done to risk a counter attack, then the final grenade will have been skipped, so instead of skipping the final grenade, it is otherwise equivalent to skip an earlier grenade, except by doing so we don't get counter attacked. As an example, if you notice that Cloud is dealing high damage with his bolts, the following alteration to the normal strategy may be used to avoid a counter attack:<blockquote>Motor Ball rams the party, then does a turn of Arm Attack Cloud Bolt, Tifa + Barret Grenade Motor Ball does a turn of Arm Attack Cloud Bolt, Tifa + Barret Grenade Motor Ball does Twin Burner Cloud Bolt, Tifa + Barret Grenade Cloud Bolt, Tifa Grenade Motor Ball rams the party Cloud Bolt Motor Ball stands up Tifa Grenade, Cloud Bolt, Barret Grenade</blockquote>
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