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Jenova∙SYNTHESIS
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=== Counter - Death === <syntaxhighlight lang="text" line="1"> If (Self is Jenova*SYNTHESISA) Then { If ((Last Command was Summon or W-Summon) AND (Last Attack was Knights of Round)) Then { GlobalVar:JenovaKoR = 1 } Remove All Enemies If (TempVar:Cloud'sLv > 60) Then { GlobalVar:BizarroParty = 3 } Else { GlobalVar:BizarroParty = 2 } If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then { GlobalVar:BizarroParty = 3 } If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8) OR (TempVar:AvgPLv < 68)) Then { GlobalVar:BizarroParty = 2 } If ((Count > 12) OR (TempVar:AvgPLv < 54) OR (TempVar:Char<Lv35 > 0)) Then { GlobalVar:BizarroParty = 1 } GlobalVar:BzHeadDeaths = 0 GlobalVar:BzDead-MainHead = 0 GlobalVar:BzDead-MainCore = 0 GlobalVar:BzDead-MainRMgc = 0 GlobalVar:BzDead-MainLMgc = 0 GlobalVar:BzDead-MainRShl = 0 GlobalVar:BzDead-MainRArm = 0 GlobalVar:BzDead-Sub1Core = 0 GlobalVar:BzDead-Sub1LArm = 0 GlobalVar:BzDead-Sub1LShl = 0 GlobalVar:BzDead-Sub1RArm = 0 GlobalVar:BzDead-Sub2Core = 0 GlobalVar:BzDead-Sub2LArm = 0 GlobalVar:BizarroMainStart = 0 GlobalVar:BizarroSub1Start = 0 GlobalVar:BizarroSub2Start = 0 GlobalVar:CharLv99 = TempVar:CharLv99 } Else If (Jenova*SYNTHESISA does not have Death Status) Then { Choose Jenova*SYNTHESISA If (Self is Jenova*SYNTHESISB) Then { Target's Def = 80 } Else { Target's MDf = 150 } If (Jenova*SYNTHESISC doesn't have Death Status) Then { If (Jenova*SYNTHESISB has Death Status) Then { All Allies' IdleAnim = Left Arm Dead All Allies' HurtAnim = Flinch (Left Arm Dead) } } Else If (Jenova*SYNTHESISB has Death Status) Then { All Allies' IdleAnim = Both Arms Dead All Allies' HurtAnim = Flinch (Both Arms Dead) } Else { All Allies' IdleAnim = Right Arm Dead All Allies' HurtAnim = Flinch (Right Arm Dead) } } </syntaxhighlight>
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