Editing
Bottomswell
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== AI Script == === Setup === <syntaxhighlight lang="text" line="1"> Turn off Death Handling for Bottomswell TempVar:HitsTilNextStage = 6 Bottomswell's Range = 16 </syntaxhighlight> === Main === <syntaxhighlight lang="text" line="1"> TempVar:AttackAll = 0 If (Bottomswell's IdleAnim == 1st Form) Then { If (Count == 0 or 1 or 2) Then { Choose Random Opponent Use Tail Attack on Target Count = Count + 1 } Else { 1/3 Chance: { TempVar:AttackAll = 1 TempVar:ChosenAtt = Tail Attack } 2/3 Chance: { Choose Random Opponent with Highest HP Use <Bodyblow> (Low Hit% Version) on Target } Count = 0 } } Else If (Bottomswell's IdleAnim == 2nd Form) Then { If (Count == 0) Then { TempVar:AttackAll = 1 TempVar:ChosenAtt = Moonstrike Count = 1 } Else If (Count == 1) Then { Choose Random Opponent with Highest HP Use <Bodyblow> (High Hit% Version) on Target Count = 2 } Else If (Count == 2) Then { Choose Random Opponent Use Moonstrike on Target Count = 3 } Else { If (Stage < 1) Then { Choose Self Use <Fury Blast> on Target Bottomswell's IdleAnim = 1st Form Count = 0 TempVar:HitsTilNextStage = 6 } Else { Choose Random Opponent Use Moonstrike on Target 1/2 Chance: Count = 0 1/2 Chance: Count = 1 } } } Else { If (Count == 0) Then { TempVar:Group = Opponents (incl. Dead) with neither Death nor Imprisoned Status If (TempVar:Group has more than one Opponent) Then { TempVar:PoloTarget = Choose Random Opponent in TempVar:Group } Else { TempVar:PoloTarget = [2040] } If (TempVar:PoloTarget != [2040]) Then { Choose TempVar:PoloTarget Use <Waterball> on Target Remove Death Status from Waterpolo Activate Waterpolo Waterpolo's HP = Waterpolo's Max HP Waterpolo's Physical Immunity = On } Count = 1 } Else If (Count == 1 or 2) Then { Count = Count + 1 } Else If (Count == 3) Then { If (Stage < 2) Then { Choose Self Use <Chill> on Target Bottomswell's IdleAnim = 1st Form Count = 0 TempVar:HitsTilNextStage = 6 } Else { Choose All Opponents Use Big Wave on Target Count = 4 } } Else { If ((At Least One Opponent has Imprisoned Status) & (At Least One Opponent has Death Status)) Then { Count = 1 } Else { Count = 0 } } } If (TempVar:AttackAll == 1) Then { If (2nd Opponent doesn't have Death Status) Then { Choose 2nd Opponent Use TempVar:ChosenAtt on Target } If (1st Opponent doesn't have Death Status) Then { Choose 1st Opponent Use TempVar:ChosenAtt on Target } If (3rd Opponent doesn't have Death Status) Then { Choose 3rd Opponent Use TempVar:ChosenAtt on Target } } </syntaxhighlight> === Counter - General === <syntaxhighlight lang="text" line="1"> If (Bottomswell's HP <= 50% of Bottomswell's Max HP) Then { Stage = 2 TempVar:HitsTilNextStage = 0 } Else If (Bottomswell's HP <= 75% of Bottomswell's Max HP) Then { Stage = 1 TempVar:HitsTilNextStage = 0 } Else { Stage = 0 } If (Bottomswell's IdleAnim == 1st Form) Then { Bottomswell's HurtAnim = 1 If (TempVar:HitsTilNextStage == 0) Then { Choose Self Use <Fury Blast> on Target Bottomswell's IdleAnim = 2nd Form Count = 0 TempVar:HitsTilNextStage = 6 If (Stage == 2) Then { Choose Self Use <Fury Blast> on Target Bottomswell's IdleAnim = 3rd Form Count = 0 TempVar:HitsTilNextStage = 3 } } Else { TempVar:HitsTilNextStage = TempVar:HitsTilNextStage - 1 } } Else If (Bottomswell's IdleAnim == 2nd Form) Then { Bottomswell's HurtAnim = 7 If (TempVar:HitsTilNextStage == 0) Then { Choose Self Use <Fury Blast> on Target Bottomswell's IdleAnim = 3rd Form Count = 0 TempVar:HitsTilNextStage = 3 } Else { TempVar:HitsTilNextStage = TempVar:HitsTilNextStage - 1 } } Else { Bottomswell's HurtAnim = 13 } </syntaxhighlight> === Counter - Death === <syntaxhighlight lang="text" line="1"> Choose All Opponents Use Big Wave on Target If (At Least One Target is Imprisoned) Then { Choose All Targets with Imprisoned Status Remove Imprisoned Status from Target } Choose Self Use <Vanish> on Target Remove Waterpolos </syntaxhighlight>
Summary:
Please note that all contributions to Final Fantasy VII Speedrun Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Final Fantasy VII Speedrun Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information