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Safer∙Sephiroth
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== AI Script == === Setup === <syntaxhighlight lang="text" line="1"> Turn off Death Handling for Safer*Sephiroth TempVar:CharLv99 = GlobalVar:CharLv99 TempVar:BzHeadDeaths = GlobalVar:BzHeadDeaths If (GlobalVar:JenovaKoR == 1) Then { TempVar:JenovaBonus = 80000 } Else { TempVar:JenovaBonus = 0 } TempVar:Stat = 320000 TempVar:Stat = TempVar:Stat - 30000 * (8 - TempVar:CharLv99) Safer*Sephiroth's Max HP = TempVar:Stat + TempVar:JenovaBonus Safer*Sephiroth's HP = Safer*Sephiroth's Max HP - (TempVar:BzHeadDeaths * 100) Safer*Sephiroth's Att = Safer*Sephiroth's Att + 2 * TempVar:CharLv99 Safer*Sephiroth's Def = Safer*Sephiroth's Def + 20 * TempVar:CharLv99 Safer*Sephiroth's MAt = Safer*Sephiroth's MAt + 5 * TempVar:CharLv99 Safer*Sephiroth's MDf = Safer*Sephiroth's MDf + 16 * TempVar:CharLv99 Choose Self Use <x> on Target Use <Appear> on Target </syntaxhighlight> === Main === <syntaxhighlight lang="text" line="1"> Safer*Sephiroth's MP = Safer*Sephiroth's Max MP Count = Count + 1 If (Count == 1) Then { If (Self has Slow Status) Then { Choose Self Cast DeSpell on Target } Else If (TempVar:MoveSet == 1) Then { Choose All Opponents Cast DeSpell on Target TempVar:MoveSet = 0 } Else { Choose Self Cast Wall on Target TempVar:MoveSet = 1 } } Else If (Count == 2) Then { If (TempVar:MoveSet == 0) Then { Choose All Opponents Use Deen on Target } Else { Choose Random Opponent Use Shadow Flare on Target } } Else If (Count == 3) Then { Choose Random Opponent with Highest HP Use < > (Physical Attack) on Target } Else If (Count == 4) Then { Choose Self Use <> (Fly Up) on Target Stage = 1 Safer*Sephiroth's IdleAnim = Flying High Safer*Sephiroth's HurtAnim = Flinch (Flying High) Safer*Sephiroth's Range = 16 } Else If (Count == 5) Then { Choose Random Opponent Use Pale Horse on Target } Else If (Count == 6) Then { Choose All Opponents Use Super Nova on Target } Else If (Count == 7) Then { If (Safer*Sephiroth's HP > 25% of Safer*Sephiroth's Max HP) Then { Choose Random Opponent Use Break on Target } Else { Choose Random Opponent Use Heartless Angel on Target } } Else { Choose Self Use <> (Fly Down) on Target Stage = 0 Safer*Sephiroth's IdleAnim = Flying Low Safer*Sephiroth's HurtAnim = Flinch (Flying Low) Safer*Sephiroth's Range = 1 Count = 0 } </syntaxhighlight> === Counter - Death === <syntaxhighlight lang="text" line="1"> Choose Self If (Stage == 0) Then { Use <> on Target } Else { Use <> on Target } </syntaxhighlight> === Counter - 13 === <syntaxhighlight lang="text" line="1"> Remove Self </syntaxhighlight>
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