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Jenova∙SYNTHESIS
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== AI Script == The battle consists of three instances of Jenova∙SYNTHESIS: one that acts as the main body, and two that act as tentacles. They all have the same AI scripts, which is why the scripts check which enemy the current executor is. === Setup === <syntaxhighlight lang="text" line="1"> TempVar:Ultima = 9 GlobalVar:JenovaKoR = 0 If (Self is Jenova*SYNTHESISA) Then { Turn on Death Handling for Jenova*SYNTHESISA Jenova*SYNTHESISA's [4278] = 3 TempVar:AvgPLv: = Average Party Level TempVar:CharNum: = Number of Party Members TempVar:Cloud'sLv = Cloud's Level TempVar:CharLv99:= No. of Characters at L99 TempVar:Char<Lv45 = No. of Characters below L45 TempVar:Char<Lv35 = No. of Characters below L35 } If (Self is Jenova*SYNTHESISB) Then { Jenova*SYNTHESISB's Max HP = 10000 Jenova*SYNTHESISB's: HP = 10000 Jenova*SYNTHESISB's [4278] = 16 Jenova*SYNTHESISB's EXP Value = 0 Jenova*SYNTHESISB's Gil Value = 0 } If (Self is Jenova*SYNTHESISC) Then { Jenova*SYNTHESISC's Max HP = 8000 Jenova*SYNTHESISC's: HP = 8000 Jenova*SYNTHESISC's [4278] = 20 Jenova*SYNTHESISC's EXP Value = 0 Jenova*SYNTHESISC's Gil Value = 0 } </syntaxhighlight> === Main === <syntaxhighlight lang="text" line="1"> If (Self is Jenova*SYNTHESISA) Then { If (TempVar:Ultima < 6) Then { If (TempVar:Ultima == 0) Then { Choose All Opponents Use Ultima on Target If (TempVar:Cloud'sLv > 60) Then { GlobalVar:BizarroParty = 3 } Else { GlobalVar:BizarroParty = 2 } If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then { GlobalVar:BizarroParty = 3 } If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8) OR (TempVar:AvgPLv < 68)) Then { GlobalVar:BizarroParty = 2 } If ((Count > 12) OR (TempVar:AvgPLv < 54) OR (TempVar:Char<Lv35 > 0)) Then { GlobalVar:BizarroParty = 1 } GlobalVar:BzHeadDeaths = 0 GlobalVar:BzDead-MainHead = 0 GlobalVar:BzDead-MainCore = 0 GlobalVar:BzDead-MainRMgc = 0 GlobalVar:BzDead-MainLMgc = 0 GlobalVar:BzDead-MainRShl = 0 GlobalVar:BzDead-MainRArm = 0 GlobalVar:BzDead-Sub1Core = 0 GlobalVar:BzDead-Sub1LArm = 0 GlobalVar:BzDead-Sub1LShl = 0 GlobalVar:BzDead-Sub1RArm = 0 GlobalVar:BzDead-Sub2Core = 0 GlobalVar:BzDead-Sub2LArm = 0 GlobalVar:BizarroMainStart = 0 GlobalVar:BizarroSub1Start = 0 GlobalVar:BizarroSub2Start = 0 GlobalVar:CharLv99 = TempVar:CharLv99 Remove All Enemies } Else If (TempVar:Ultima == 1) Then { Print Message [1] } Else If (TempVar:Ultima == 2) Then { Print Message [2] } Else If (TempVar:Ultima == 3) Then { Print Message [3] } Else If (TempVar:Ultima == 4) Then { Print Message [4] } Else If (TempVar:Ultima == 5) Then { Print Message [5] } TempVar:Ultima = TempVar:Ultima - 1 } Else { If (Count < 250) Then { Count = Count + 1 } Else { Count = Count - 9 } Choose Random Opponent TempVar:Sequence = (Count MOD 5) If (TempVar:Sequence == 1 or 3) Then { If (Jenova*SYNTHESISB doesn't have Death Status) Then { If (Jenova*SYNTHESISC doesn't have Death Status) Then { Use <Repeating Slap> (C Alive Version) on Target } Else { Use <Repeating Slap> (C Dead Version) on Target } } Else { Jenova*SYNTHESISA's Def = 80 } } Else If (TempVar:Sequence == 2 or 4) Then { If (Jenova*SYNTHESISC doesn't have Death Status) Then { If (Jenova*SYNTHESISB doesn't have Death Status) Then { Use Absorb (B Alive Version) on Target } Else { Use Absorb (B Dead Version) on Target } } Else { Jenova*SYNTHESISA's MDf = 150 } } Else { If ((Jenova*SYNTHESISC has Death Status) AND (Jenova*SYNTHESISB has Death Status)) Then { Choose Self Use <Right Hand Revived> on Target Remove all Statuses from Jenova*SYNTHESISC Jenova*SYNTHESISC's HP = [Jenova*SYNTHESISC's Max HP / 4] All Allies' IdleAnim = Left Arm Dead Use <Left Hand Revived> on Target Remove all Statuses from Jenova*SYNTHESISB Jenova*SYNTHESISB's HP = [Jenova*SYNTHESISB's Max HP / 4] All Allies' IdleAnim = Normal All Allies' HurtAnim = Flinch (Normal) Jenova*SYNTHESISA's Def = 100 Jenova*SYNTHESISA's MDf = 180 } Else If ((Jenova*SYNTHESISC has Death Status) AND (Jenova*SYNTHESISB doesn't have Death Status)) Then { Choose Random Opponent If (Jenova*SYNTHESISA's MP >= 34) Then { Use Stop on Target } } Else If ((Jenova*SYNTHESISC doesn't have Death Status) AND (Jenova*SYNTHESISB has Death Status)) Then { Choose All Allies If (Jenova*SYNTHESISA's MP >= 64) Then { Use Cure3 on Target } } Else { Choose All Opponents If (Jenova*SYNTHESISA's MP >= 36) Then { Use Bio2 on Target } } } } } </syntaxhighlight> === Counter - General === <syntaxhighlight lang="text" line="1"> If (Self is Jenova*SYNTHESISA) Then { If ((Jenova*SYNTHESISA's HP < 15000) AND (TempVar:Ultima > 5)) Then { TempVar:Ultima = 5 } If ((Last Command was Summon or W-Summon) AND (Last Attack was Knights of Round)) Then { GlobalVar:JenovaKoR = 1 } } </syntaxhighlight> === Counter - Death === <syntaxhighlight lang="text" line="1"> If (Self is Jenova*SYNTHESISA) Then { If ((Last Command was Summon or W-Summon) AND (Last Attack was Knights of Round)) Then { GlobalVar:JenovaKoR = 1 } Remove All Enemies If (TempVar:Cloud'sLv > 60) Then { GlobalVar:BizarroParty = 3 } Else { GlobalVar:BizarroParty = 2 } If ((Count < 6) OR (TempVar:Char<Lv45 == 0)) Then { GlobalVar:BizarroParty = 3 } If ((TempVar:Char<Lv45 > 0) OR (TempVar:CharNum < 8) OR (TempVar:AvgPLv < 68)) Then { GlobalVar:BizarroParty = 2 } If ((Count > 12) OR (TempVar:AvgPLv < 54) OR (TempVar:Char<Lv35 > 0)) Then { GlobalVar:BizarroParty = 1 } GlobalVar:BzHeadDeaths = 0 GlobalVar:BzDead-MainHead = 0 GlobalVar:BzDead-MainCore = 0 GlobalVar:BzDead-MainRMgc = 0 GlobalVar:BzDead-MainLMgc = 0 GlobalVar:BzDead-MainRShl = 0 GlobalVar:BzDead-MainRArm = 0 GlobalVar:BzDead-Sub1Core = 0 GlobalVar:BzDead-Sub1LArm = 0 GlobalVar:BzDead-Sub1LShl = 0 GlobalVar:BzDead-Sub1RArm = 0 GlobalVar:BzDead-Sub2Core = 0 GlobalVar:BzDead-Sub2LArm = 0 GlobalVar:BizarroMainStart = 0 GlobalVar:BizarroSub1Start = 0 GlobalVar:BizarroSub2Start = 0 GlobalVar:CharLv99 = TempVar:CharLv99 } Else If (Jenova*SYNTHESISA does not have Death Status) Then { Choose Jenova*SYNTHESISA If (Self is Jenova*SYNTHESISB) Then { Target's Def = 80 } Else { Target's MDf = 150 } If (Jenova*SYNTHESISC doesn't have Death Status) Then { If (Jenova*SYNTHESISB has Death Status) Then { All Allies' IdleAnim = Left Arm Dead All Allies' HurtAnim = Flinch (Left Arm Dead) } } Else If (Jenova*SYNTHESISB has Death Status) Then { All Allies' IdleAnim = Both Arms Dead All Allies' HurtAnim = Flinch (Both Arms Dead) } Else { All Allies' IdleAnim = Right Arm Dead All Allies' HurtAnim = Flinch (Right Arm Dead) } } </syntaxhighlight>
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