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===Stone Manipulation=== Manipulating Stone is significantly easier than manipulating List, as Stone is set at only three points throughout the game: Squats, the Shinra Elevator, and digging at Bone Village. ====via Bone Village==== When the game fades out and loads the digging version of Bone Village, Stone is set based on the current [[In-Game Time]]. Using this, Stone can be set relatively easily and relatively quickly to any value without resetting the game. More specifically, Stone is set to <code>16 * (s mod 16) + 1</code> where <code>s</code> is the current IGT seconds value (out of the current minute, from 0-59). {| class="wikitable" |+Stone by IGT Second on fadeout !1 !17 !33 !49 !65 !81 !97 !113 !127 !143 !161 !177 !193 !209 !225 !241 |- |0 |1 |2 |3 |4 |5 |6 |7 |8 |9 |10 |11 |12 |13 |14 |15 |- |16 |17 |18 |19 |20 |21 |22 |23 |24 |25 |26 |27 |28 |29 |30 |31 |- |32 |33 |34 |35 |36 |37 |38 |39 |40 |41 |42 |43 |44 |45 |46 |47 |- |48 |49 |50 |51 |52 |53 |54 |55 |56 |57 |58 |59 | colspan="4" | |} This method is used to set Stone to 49 in [[Any%]] and [[Any% No Slots|No Slots]], and 177 in [[No Major Skips]]. ====via Hard Reset==== Hard Resetting the game (with the Power Button on PSX or by closing and re-opening the game on PC or HD) will set the Stone value to 1. This is good since you can consistently set the game to a known stone value (and List is also set), however hard resetting takes significant time (especially on PSX). Stone 1 is also mediocre, as despite it having a low maximum number of encounters at 6, it cannot produce a 0-encounter descent.
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