Editing
World Map Manipulation
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Manipulating Formations == Oftentimes, the world map is manipulated in order to control which battle formation is encountered in order to get a fight with specific enemies or to get a specific formation. This is used in the 100% speedrun to obtain several items from specific enemies or in the Any% Warps run to obtain specific formations used for wrong warping. === Yuffie === Yuffie only spawns in the world after the Yuffie flag has been enabled, which happens at three locations: after the Turks cutscene in Mythril Mines, after [[Jenova∙BIRTH]], and after Cosmo Canyon. === Chocobos === If the player is standing on a triangle flagged to spawn Chocobos when an encounter happens and their Chocobo Lure value is greater than 0, then the game attempts to generate an encounter from the Chocobo encounter table. The chances for these encounters are dependent on the current Chocobo Lure value. Note that a certain IGT may not generate the expected Chcocobo encounter if your Chocobo Lure value is too low OR if it is too high. === Bumping === When determining what encounter formation to generate, if the formation is generated from the Standard encounter table (as opposed to the Special table) and the formation is equal to the previously generated Standard encounter formation, the formation is re-rolled exactly once, and that formation is then always used. This is important to consider when repeatedly manipulating the same formation or set of formations, or if it is possible to have just encountered that formation. This will not happen with encounters from the Special table, Chocobo encounters, or Yuffie: they do not compare against the last encounter formation, and they do not set the last encounter formation. The previous encounter value used for the World Map is distinct from the one used for Field encounters. This value persists between world map loads and is saved to and loaded from file.
Summary:
Please note that all contributions to Final Fantasy VII Speedrun Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Final Fantasy VII Speedrun Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information