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Carry Armor
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=== Carry Armor: Counter - General === <syntaxhighlight lang="text" line="1"> If (Carry Armor's IdleAnim == Both Arms Empty) Then { Carry Armor's HurtAnim = Flinch (Both Arms Empty) } Else If (Carry Armor's IdleAnim == Right Arm Full) Then { Carry Armor's HurtAnim = Flinch (Right Arm Full) } Else If (Carry Armor's IdleAnim == Left Arm Full) Then { Carry Armor's HurtAnim = Flinch (Left Arm Full) } Else If (Carry Armor's IdleAnim == Both Arms Full) Then { Carry Armor's HurtAnim = Flinch (Both Arms Full) } If (Right Arm's [4300] != [2040]) Then { Choose Right Arm's [4300] Use <Damage Attack> on Target } If (Left Arm's [4300] != [2040]) Then { Choose Left Arm's [4300] Use <Damage Attack> on Target } If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then { SpclChance = 1 } Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then { SpclChance = 2 } Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then { SpclChance = 3 } Else { SpclChance = 4 } </syntaxhighlight>
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