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== AI Script == === Setup === <syntaxhighlight lang="text" line="1"> Choose Self Use <x> on Target Choose All Opponents Use <Highway> on Target Motor Ball's IdleAnim = Upright Form </syntaxhighlight> === Main === <syntaxhighlight lang="text" line="1"> If (Count == 0 or 1) Then { Choose Random Opponent with Highest HP Use Arm Attack on Target If (1/2 Chance) Then { Choose Random Opponent with Highest HP Use Arm Attack on Target } Count = Count + 1 } Else If (Count == 2) Then { Choose Self Use <> on Target Motor Ball's IdleAnim = Flamethrower Form If (Motor Ball's MP >= 16) Then { Choose All Opponents Use Twin Burner on Target } Else { Choose All Opponents Use <Deadly Wheel> on Target } Count = 3 } Else If (Count == 3) Then { Count = 4 } Else If (Count == 4) Then { Choose All Opponents Use <Deadly Wheel> on Target Count = 5 } Else If (Count == 5) Then { Choose Self Use <> on Target Motor Ball's IdleAnim = Upright Form Count = 6 } Else { If (Motor Ball's MP >= 24) Then { Choose All Opponents Use Rolling Fire on Target } Else { Choose All Opponents Use Deadly Wheel on Target } Count = 0 } </syntaxhighlight> === Counter - General === <syntaxhighlight lang="text" line="1"> If (Motor Ball's IdleAnim == Flamethrower Form) Then { Motor Ball's HurtAnim = Flinch (Flamethrower Form) } Else { Motor Ball's HurtAnim = Flinch (Upright Form) } If (TempVar:HPReact == 0) Then { If (Motor Ball's HP <= 1/8th of Motor Ball's Max HP) Then { If (Motor Ball's IdleAnim == Flamethrower Form) Then { Choose Self Use <> on Target Motor Ball's IdleAnim = Upright Form } Count = 2 TempVar:HPReact = 1 } } </syntaxhighlight>
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