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World Map Manipulation
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== Seeding == World Map Manipulations always begin by controlling, or at least knowing, how RNG is seeded. When the World Map is loaded, RNG will be seeded based on the current In-Game Time. Notably, this seeding happens shortly before the World Map becomes visible, as opposed to immediately after exiting the current field or battle to enter the world map. For a particular manipulation, the IGT value that is used to seed the RNG will be referred to as the '''seeding IGT'''. Of course, in order to actually seed the world map at a certain time, in most circumstances it will be necessary to time an action that ultimately leads to exiting to the world map at a slightly later time, such as timing closing the menu and running out of the current field at a certain IGT. This IGT will be some amount of time before the seeding IGT, as some time must pass in order to enter and fully load the world map. The IGT that is used to time this action will be called the '''action IGT'''. The offset between a particular manipulation's action IGT and its seeding IGT will vary based on platform and the specific manipulation, but there a couple of common scenarios. === Typical Seeding Offsets === The most common scenarios involve having the menu open next to a loading zone leading to the world map. On PC and HD Console, the offset here should be 0 seconds, since the world map can load instantly on these versions. On PlayStation Disc, If the world map is cached in memory (which is most of the time), the offset is 3 seconds. If the world map is not cached (Corel Desert to World Map), the offset is 5 seconds.
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