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== Intended behavior of the encounter system == The general idea of all encounter generators in Final Fantasy VII is as follows: As you spend more time without getting an encounter, it should become more and more likely that you get an encounter. This is codified in the idea of the Danger value, which determines how likely it is that you get an encounter at any given point in time. A low danger value means that it is unlikely for you to get an encounter, and a high danger value means that it is more likely to get an encounter. Your danger value increases as you move around, and after each random battle, it resets back to zero. In addition, the enemies you fight in battle should be unpredictable, and sometimes you fight a battle where the enemies attack you from the back, you attack the enemies from their back, you attack the enemies from both sides, or the enemies attack you from both sides. However, it should be less likely that you fight the same enemies twice in a row, because even if that statistically happens a good amount of the time, it just doesn’t *feel* random if you keep getting the same fight in a row three or four times. It also doesn’t feel random if you never get the same fight twice in a row, but that should happen less often than if the fights were generated independently.
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