<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://ff7speedruns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AceZephyr</id>
	<title>Final Fantasy VII Speedrun Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://ff7speedruns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AceZephyr"/>
	<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php/Special:Contributions/AceZephyr"/>
	<updated>2026-05-31T02:58:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1641</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1641"/>
		<updated>2026-01-27T23:36:46Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki. You may edit pages by creating an account and having it verified by asking on the FF7 Speedrunning Discord Server: [https://discord.ff7speedruns.com]&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Triangle Reference Manipulation|Stale Stored Triangle Abuse]]&lt;br /&gt;
* [[Degenerate Triangle]]&lt;br /&gt;
* [[World Map Ground Types|Ground Types]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=User:AceZephyr&amp;diff=1629</id>
		<title>User:AceZephyr</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=User:AceZephyr&amp;diff=1629"/>
		<updated>2025-12-16T00:39:00Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Created page with &amp;quot;Wiki owner and maintainer, Final Fantasy VII speedrun community member and moderator.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki owner and maintainer, Final Fantasy VII speedrun community member and moderator.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=No_Major_Skips&amp;diff=1612</id>
		<title>No Major Skips</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=No_Major_Skips&amp;diff=1612"/>
		<updated>2025-03-24T04:06:27Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No Major Skips is a speedrun category that prohibits the following large skips:&lt;br /&gt;
&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
* [[Raid on Midgar Skip]]&lt;br /&gt;
* [[Turks Skip]]&lt;br /&gt;
&lt;br /&gt;
The category also prohibits Cait Sith&#039;s [[Slots]] limit break.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1611</id>
		<title>World Map Ground Types</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1611"/>
		<updated>2025-03-24T03:58:27Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Wild Chocobo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the world map, triangles will have different ground types that determine which encounter table their encounters pull from and whether the player can occupy them depending on their current state and current mount/vehicle.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&#039;&#039;Most things can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing here, but anything else goes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&#039;&#039;Chocobos and flying machines only.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Deep water, only gold chocobo and submarine can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Buggy, tiny bronco and water-capable chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bronco and chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shallow water, same as above.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&#039;&#039;Midgar zolom can only move in swamp areas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&#039;&#039;Found around Midgar, Wutai and misc other. No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&#039;&#039;Leaves footprints, no landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach-like area where river and land meet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sharp drop, usually where the player can be on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bridge over the waterfall from Costa del Sol to Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rickety rope bridges south of Wutai.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&#039;&#039;This is the tiny walkable part at the foot of a mountain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&#039;&#039;Where land and shallow water meets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only place where you can enter/exit the submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&#039;&#039;The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&#039;&#039;The small path through the mountains connecting Costa del Sol and Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&#039;&#039;Present around bridges, may have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&#039;&#039;River type where the tiny bronco can&#039;t go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special desert type for the golden saucer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&#039;&#039;Walkability same as forest, used in southern parts of the map.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&#039;&#039;Inside part of the crater, where you can land the highwind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&#039;&#039;Narrow strip of land surrounding the golden saucer desert. Probably related to the &amp;quot;quicksand&amp;quot; script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&#039;&#039;Small area at both ends of every bridge. May have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type that can be set unwalkable from the script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walkability ==&lt;br /&gt;
This section details the walkability conditions of each form the player can take. Essentially, a triangle being walkable means that it&#039;s legal ground that the player can occupy normally. The player will be pushed away from moving onto unwalkable triangles, and the player will be stuck if they find themselves in an unwalkable triangle.&lt;br /&gt;
&lt;br /&gt;
The function that computes walkability for the player is at address 74CECA on the PC version.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exiting&amp;quot; means that the player is about to exit the vehicle, and a check is being performed to ensure the ground they will exit onto is valid. These checks are performed by the vehicle being exited instead of by the new player entity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On Bridge&amp;quot; means that the player is on currently standing on a Corel Bridge or Wutai Bridge triangle. This usually restricts the ground they are allowed to move onto to only be bridges or bridgeheads, which transition the player off the bridge. This is why the player doesn&#039;t simply walk off the side of the bridge onto the ground below if they were to try to walk off a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Human (Cloud / Tifa / Cid) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Highwind ===&lt;br /&gt;
The Highwind does not check the current ground type if it is not landing and the player is not exiting it.&lt;br /&gt;
&lt;br /&gt;
The player cannot exit the Highwind onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Exiting&lt;br /&gt;
!Landing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wild Chocobo ===&lt;br /&gt;
Wild Chocobos are handled separately from tamed Chocobos in the function.&lt;br /&gt;
&lt;br /&gt;
The player cannot dismount a Wild Chocobo onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal / Exiting&lt;br /&gt;
!Normal / Exiting On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiny Bronco ===&lt;br /&gt;
There is an apparently-unused check for if the &amp;quot;Highwind Mode&amp;quot; flag is set. It appears to allow the Tiny Bronco to traverse over all ground types and land on shallow water types in a manner like the Highwind.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
The player cannot exit the Buggy onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Ship ===&lt;br /&gt;
The ship in the cutscene while going from Junon to Costa del Sol.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
The player cannot exit the Submarine onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chocobo ===&lt;br /&gt;
The player cannot dismount a Chocobo onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Yellow&lt;br /&gt;
!Green&lt;br /&gt;
!Blue&lt;br /&gt;
!Black&lt;br /&gt;
!Gold&lt;br /&gt;
!On Bridge&lt;br /&gt;
!Dismounting&lt;br /&gt;
!Dismounting on Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zolom ===&lt;br /&gt;
The Midgar Zolom also uses this function using a special case.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1610</id>
		<title>World Map Ground Types</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1610"/>
		<updated>2025-03-24T03:54:53Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the world map, triangles will have different ground types that determine which encounter table their encounters pull from and whether the player can occupy them depending on their current state and current mount/vehicle.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&#039;&#039;Most things can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing here, but anything else goes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&#039;&#039;Chocobos and flying machines only.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Deep water, only gold chocobo and submarine can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Buggy, tiny bronco and water-capable chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bronco and chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shallow water, same as above.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&#039;&#039;Midgar zolom can only move in swamp areas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&#039;&#039;Found around Midgar, Wutai and misc other. No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&#039;&#039;Leaves footprints, no landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach-like area where river and land meet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sharp drop, usually where the player can be on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bridge over the waterfall from Costa del Sol to Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rickety rope bridges south of Wutai.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&#039;&#039;This is the tiny walkable part at the foot of a mountain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&#039;&#039;Where land and shallow water meets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only place where you can enter/exit the submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&#039;&#039;The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&#039;&#039;The small path through the mountains connecting Costa del Sol and Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&#039;&#039;Present around bridges, may have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&#039;&#039;River type where the tiny bronco can&#039;t go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special desert type for the golden saucer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&#039;&#039;Walkability same as forest, used in southern parts of the map.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&#039;&#039;Inside part of the crater, where you can land the highwind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&#039;&#039;Narrow strip of land surrounding the golden saucer desert. Probably related to the &amp;quot;quicksand&amp;quot; script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&#039;&#039;Small area at both ends of every bridge. May have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type that can be set unwalkable from the script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walkability ==&lt;br /&gt;
This section details the walkability conditions of each form the player can take. Essentially, a triangle being walkable means that it&#039;s legal ground that the player can occupy normally. The player will be pushed away from moving onto unwalkable triangles, and the player will be stuck if they find themselves in an unwalkable triangle.&lt;br /&gt;
&lt;br /&gt;
The function that computes walkability for the player is at address 74CECA on the PC version.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exiting&amp;quot; means that the player is about to exit the vehicle, and a check is being performed to ensure the ground they will exit onto is valid. These checks are performed by the vehicle being exited instead of by the new player entity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On Bridge&amp;quot; means that the player is on currently standing on a Corel Bridge or Wutai Bridge triangle. This usually restricts the ground they are allowed to move onto to only be bridges or bridgeheads, which transition the player off the bridge. This is why the player doesn&#039;t simply walk off the side of the bridge onto the ground below if they were to try to walk off a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Human (Cloud / Tifa / Cid) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Highwind ===&lt;br /&gt;
The Highwind does not check the current ground type if it is not landing and the player is not exiting it.&lt;br /&gt;
&lt;br /&gt;
The player cannot exit the Highwind onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Exiting&lt;br /&gt;
!Landing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wild Chocobo ===&lt;br /&gt;
Wild Chocobos are handled separately from tamed Chocobos in the function.&lt;br /&gt;
&lt;br /&gt;
The player cannot dismount a Wild Chocobo into a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal / Exiting&lt;br /&gt;
!Normal / Exiting On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiny Bronco ===&lt;br /&gt;
There is an apparently-unused check for if the &amp;quot;Highwind Mode&amp;quot; flag is set. It appears to allow the Tiny Bronco to traverse over all ground types and land on shallow water types in a manner like the Highwind.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
The player cannot exit the Buggy onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Ship ===&lt;br /&gt;
The ship in the cutscene while going from Junon to Costa del Sol.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
The player cannot exit the Submarine onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chocobo ===&lt;br /&gt;
The player cannot dismount a Chocobo onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Yellow&lt;br /&gt;
!Green&lt;br /&gt;
!Blue&lt;br /&gt;
!Black&lt;br /&gt;
!Gold&lt;br /&gt;
!On Bridge&lt;br /&gt;
!Dismounting&lt;br /&gt;
!Dismounting on Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zolom ===&lt;br /&gt;
The Midgar Zolom also uses this function using a special case.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1609</id>
		<title>World Map Ground Types</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1609"/>
		<updated>2025-03-24T03:46:31Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the world map, triangles will have different ground types that determine which encounter table their encounters pull from and whether the player can occupy them depending on their current state and current mount/vehicle.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&#039;&#039;Most things can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing here, but anything else goes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&#039;&#039;Chocobos and flying machines only.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Deep water, only gold chocobo and submarine can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Buggy, tiny bronco and water-capable chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bronco and chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shallow water, same as above.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&#039;&#039;Midgar zolom can only move in swamp areas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&#039;&#039;Found around Midgar, Wutai and misc other. No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&#039;&#039;Leaves footprints, no landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach-like area where river and land meet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sharp drop, usually where the player can be on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bridge over the waterfall from Costa del Sol to Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rickety rope bridges south of Wutai.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&#039;&#039;This is the tiny walkable part at the foot of a mountain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&#039;&#039;Where land and shallow water meets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only place where you can enter/exit the submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&#039;&#039;The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&#039;&#039;The small path through the mountains connecting Costa del Sol and Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&#039;&#039;Present around bridges, may have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&#039;&#039;River type where the tiny bronco can&#039;t go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special desert type for the golden saucer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&#039;&#039;Walkability same as forest, used in southern parts of the map.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&#039;&#039;Inside part of the crater, where you can land the highwind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&#039;&#039;Narrow strip of land surrounding the golden saucer desert. Probably related to the &amp;quot;quicksand&amp;quot; script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&#039;&#039;Small area at both ends of every bridge. May have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type that can be set unwalkable from the script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walkability ==&lt;br /&gt;
This section details the walkability conditions of each form the player can take. Essentially, a triangle being walkable means that it&#039;s legal ground that the player can occupy normally. The player will be pushed away from moving onto unwalkable triangles, and the player will be stuck if they find themselves in an unwalkable triangle.&lt;br /&gt;
&lt;br /&gt;
The function that computes walkability for the player is at address 74CECA on the PC version.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exiting&amp;quot; means that the player is about to exit the vehicle, and a check is being performed to ensure the ground they will exit onto is valid. These checks are performed by the vehicle being exited instead of by the new player entity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On Bridge&amp;quot; means that the player is on currently standing on a Corel Bridge or Wutai Bridge triangle. This usually restricts the ground they are allowed to move onto to only be bridges or bridgeheads, which transition the player off the bridge. This is why the player doesn&#039;t simply walk off the side of the bridge onto the ground below if they were to try to walk off a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Human (Cloud / Tifa / Cid) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Highwind ===&lt;br /&gt;
The Highwind does not check the current ground type if it is not landing and the player is not exiting it.&lt;br /&gt;
&lt;br /&gt;
The player cannot exit the Highwind onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Exiting&lt;br /&gt;
!Landing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wild Chocobo ===&lt;br /&gt;
Wild Chocobos are handled separately from tamed Chocobos in the function.&lt;br /&gt;
&lt;br /&gt;
The player cannot dismount a Wild Chocobo into a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal / Exiting&lt;br /&gt;
!Normal / Exiting On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiny Bronco ===&lt;br /&gt;
There is an apparently-unused check for if the &amp;quot;Highwind Mode&amp;quot; flag is set. It appears to allow the Tiny Bronco to traverse over all ground types and land on shallow water types in a manner like the Highwind.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
The player cannot exit the Buggy onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Ship ===&lt;br /&gt;
The ship in the cutscene while going from Junon to Costa del Sol.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
The player cannot exit the Submarine onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1608</id>
		<title>World Map Ground Types</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1608"/>
		<updated>2025-03-24T03:43:19Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the world map, triangles will have different ground types that determine which encounter table their encounters pull from and whether the player can occupy them depending on their current state and current mount/vehicle.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&#039;&#039;Most things can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing here, but anything else goes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&#039;&#039;Chocobos and flying machines only.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Deep water, only gold chocobo and submarine can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Buggy, tiny bronco and water-capable chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bronco and chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shallow water, same as above.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&#039;&#039;Midgar zolom can only move in swamp areas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&#039;&#039;Found around Midgar, Wutai and misc other. No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&#039;&#039;Leaves footprints, no landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach-like area where river and land meet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sharp drop, usually where the player can be on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bridge over the waterfall from Costa del Sol to Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rickety rope bridges south of Wutai.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&#039;&#039;This is the tiny walkable part at the foot of a mountain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&#039;&#039;Where land and shallow water meets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only place where you can enter/exit the submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&#039;&#039;The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&#039;&#039;The small path through the mountains connecting Costa del Sol and Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&#039;&#039;Present around bridges, may have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&#039;&#039;River type where the tiny bronco can&#039;t go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special desert type for the golden saucer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&#039;&#039;Walkability same as forest, used in southern parts of the map.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&#039;&#039;Inside part of the crater, where you can land the highwind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&#039;&#039;Narrow strip of land surrounding the golden saucer desert. Probably related to the &amp;quot;quicksand&amp;quot; script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&#039;&#039;Small area at both ends of every bridge. May have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type that can be set unwalkable from the script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walkability ==&lt;br /&gt;
This section details the walkability conditions of each form the player can take. Essentially, a triangle being walkable means that it&#039;s legal ground that the player can occupy normally. The player will be pushed away from moving onto unwalkable triangles, and the player will be stuck if they find themselves in an unwalkable triangle.&lt;br /&gt;
&lt;br /&gt;
The function that computes walkability for the player is at address 74CECA on the PC version.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exiting&amp;quot; means that the player is about to exit the vehicle, and a check is being performed to ensure the ground they will exit onto is valid. These checks are performed by the vehicle being exited instead of by the new player entity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On Bridge&amp;quot; means that the player is on currently standing on a Corel Bridge or Wutai Bridge triangle. This usually restricts the ground they are allowed to move onto to only be bridges or bridgeheads, which transition the player off the bridge. This is why the player doesn&#039;t simply walk off the side of the bridge onto the ground below if they were to try to walk off a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Human (Cloud / Tifa / Cid) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Highwind ===&lt;br /&gt;
The Highwind does not check the current ground type if it is not landing and the player is not exiting it.&lt;br /&gt;
&lt;br /&gt;
The player cannot exit the Highwind onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Exiting&lt;br /&gt;
!Landing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wild Chocobo ===&lt;br /&gt;
Wild Chocobos are handled separately from tamed Chocobos in the function.&lt;br /&gt;
&lt;br /&gt;
The player cannot dismount a Wild Chocobo into a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal / Exiting&lt;br /&gt;
!Normal / Exiting On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiny Bronco ===&lt;br /&gt;
There is an apparently-unused check for if the &amp;quot;Highwind Mode&amp;quot; flag is set. It appears to allow the Tiny Bronco to traverse over all ground types and land on shallow water types in a manner like the Highwind.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buggy ===&lt;br /&gt;
The player cannot dismount the Buggy onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!Exiting&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1607</id>
		<title>World Map Ground Types</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Ground_Types&amp;diff=1607"/>
		<updated>2025-03-24T03:11:10Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Created page with &amp;quot;On the world map, triangles will have different ground types that determine which encounter table their encounters pull from and whether the player can occupy them depending on their current state and current mount/vehicle.  == Table == This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module {| class=&amp;quot;wikitable&amp;quot; !ID !Name !Description |- |&amp;#039;&amp;#039;0&amp;#039;&amp;#039; |&amp;#039;&amp;#039;Grass&amp;#039;&amp;#039; |&amp;#039;&amp;#039;Most things can go here.&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;1&amp;#039;&amp;#039; |&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039; |&amp;#039;&amp;#039;No landing here, but anything else goes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the world map, triangles will have different ground types that determine which encounter table their encounters pull from and whether the player can occupy them depending on their current state and current mount/vehicle.&lt;br /&gt;
&lt;br /&gt;
== Table ==&lt;br /&gt;
This table was stolen from https://wiki.ffrtt.ru/index.php/FF7/WorldMap_Module&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|&#039;&#039;Most things can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing here, but anything else goes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&#039;&#039;Chocobos and flying machines only.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&#039;&#039;Deep water, only gold chocobo and submarine can go here.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&#039;&#039;Buggy, tiny bronco and water-capable chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bronco and chocobos.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&#039;&#039;Shallow water, same as above.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|&#039;&#039;Midgar zolom can only move in swamp areas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|&#039;&#039;Found around Midgar, Wutai and misc other. No landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|&#039;&#039;Leaves footprints, no landing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach-like area where river and land meet.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sharp drop, usually where the player can be on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Tiny bridge over the waterfall from Costa del Sol to Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|&#039;&#039;Rickety rope bridges south of Wutai.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|&#039;&#039;This is the tiny walkable part at the foot of a mountain.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|&#039;&#039;Where land and shallow water meets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&#039;&#039;Only place where you can enter/exit the submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|&#039;&#039;The ground in cosmo canyon has this type, walkability seems to be the same as wasteland.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|&#039;&#039;The small path through the mountains connecting Costa del Sol and Corel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&#039;&#039;Present around bridges, may have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&#039;&#039;River type where the tiny bronco can&#039;t go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special desert type for the golden saucer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|&#039;&#039;Walkability same as forest, used in southern parts of the map.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type of deep water, only used in one small spot next to HP-MP cave, possibly related to the underwater map/submarine.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&#039;&#039;Inside part of the crater, where you can land the highwind.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&#039;&#039;Narrow strip of land surrounding the golden saucer desert. Probably related to the &amp;quot;quicksand&amp;quot; script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&#039;&#039;Small area at both ends of every bridge. May have some special meaning.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&#039;&#039;Special type that can be set unwalkable from the script.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&#039;&#039;Doesn&#039;t seem to be used anywhere in the original data.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walkability ==&lt;br /&gt;
This section details the walkability conditions of each form the player can take. Essentially, a triangle being walkable means that it&#039;s legal ground that the player can occupy normally. The player will be pushed away from moving onto unwalkable triangles, and the player will be stuck if they find themselves in an unwalkable triangle.&lt;br /&gt;
&lt;br /&gt;
The function that computes walkability for the player is at address 74CECA on the PC version.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exiting&amp;quot; means that the player is about to exit the vehicle, and a check is being performed to ensure the ground they will exit onto is valid. These checks are performed by the vehicle being exited instead of by the new player entity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On Bridge&amp;quot; means that the player is on currently standing on a Corel Bridge or Wutai Bridge triangle. This usually restricts the ground they are allowed to move onto to only be bridges or bridgeheads, which transition the player off the bridge. This is why the player doesn&#039;t simply walk off the side of the bridge onto the ground below if they were to try to walk off a bridge.&lt;br /&gt;
&lt;br /&gt;
=== Human (Cloud / Tifa / Cid) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal&lt;br /&gt;
!On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Highwind ===&lt;br /&gt;
The Highwind does not check the current ground type if it is not landing and the player is not exiting it.&lt;br /&gt;
&lt;br /&gt;
The player cannot exit the Highwind onto a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Exiting&lt;br /&gt;
!Landing&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wild Chocobo ===&lt;br /&gt;
Wild Chocobos are handled separately from tamed Chocobos in the function.&lt;br /&gt;
&lt;br /&gt;
The player cannot dismount a Wild Chocobo into a Script-7 triangle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!ID&lt;br /&gt;
!Type&lt;br /&gt;
!Normal / Exiting&lt;br /&gt;
!Normal / Exiting On Bridge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;0&#039;&#039;&lt;br /&gt;
|&#039;&#039;Grass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;1&#039;&#039;&lt;br /&gt;
|&#039;&#039;Forest&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;2&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;3&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;4&#039;&#039;&lt;br /&gt;
|&#039;&#039;River Crossing&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;5&#039;&#039;&lt;br /&gt;
|&#039;&#039;River&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;6&#039;&#039;&lt;br /&gt;
|&#039;&#039;Water&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;7&#039;&#039;&lt;br /&gt;
|&#039;&#039;Swamp&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;8&#039;&#039;&lt;br /&gt;
|&#039;&#039;Desert&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;9&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wasteland&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;10&#039;&#039;&lt;br /&gt;
|&#039;&#039;Snow&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;11&#039;&#039;&lt;br /&gt;
|&#039;&#039;Riverside&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;12&#039;&#039;&lt;br /&gt;
|&#039;&#039;Cliff&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;13&#039;&#039;&lt;br /&gt;
|&#039;&#039;Corel Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;14&#039;&#039;&lt;br /&gt;
|&#039;&#039;Wutai Bridge&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;15&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;16&#039;&#039;&lt;br /&gt;
|&#039;&#039;Hill side&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;17&#039;&#039;&lt;br /&gt;
|&#039;&#039;Beach&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;18&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sub Pen&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;19&#039;&#039;&lt;br /&gt;
|&#039;&#039;Canyon&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;20&#039;&#039;&lt;br /&gt;
|&#039;&#039;Mountain Pass&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;21&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;22&#039;&#039;&lt;br /&gt;
|&#039;&#039;Waterfall&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;23&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;24&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;25&#039;&#039;&lt;br /&gt;
|&#039;&#039;Jungle&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;26&#039;&#039;&lt;br /&gt;
|&#039;&#039;Sea (2)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;27&#039;&#039;&lt;br /&gt;
|&#039;&#039;Northern Cave&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;28&#039;&#039;&lt;br /&gt;
|&#039;&#039;Gold Saucer Desert Border&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;29&#039;&#039;&lt;br /&gt;
|&#039;&#039;Bridgehead&#039;&#039;&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;30&#039;&#039;&lt;br /&gt;
|&#039;&#039;Back Entrance&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;31&#039;&#039;&lt;br /&gt;
|&#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tiny Bronco ===&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1606</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1606"/>
		<updated>2025-03-24T01:13:17Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* World Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Triangle Reference Manipulation|Stale Stored Triangle Abuse]]&lt;br /&gt;
* [[Degenerate Triangle]]&lt;br /&gt;
* [[World Map Ground Types|Ground Types]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1605</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1605"/>
		<updated>2025-03-24T01:12:45Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* World Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Triangle Reference Manipulation|Stale Stored Triangle Abuse]]&lt;br /&gt;
* [[Degenerate Triangle]]&lt;br /&gt;
* [[Ground Types]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Degenerate_Triangle&amp;diff=1604</id>
		<title>Degenerate Triangle</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Degenerate_Triangle&amp;diff=1604"/>
		<updated>2024-11-26T21:46:12Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Degenerate Triangle is a triangle that has zero internal area, possibly only when projected onto a specific plane. They can result in glitchy effects and edge-cases in collision detection.&lt;br /&gt;
&lt;br /&gt;
Currently, there are only known to be useful or interesting instances of degenerate triangles in the World Map module.&lt;br /&gt;
&lt;br /&gt;
== Types of Degenerate Triangle ==&lt;br /&gt;
&lt;br /&gt;
=== Line Triangle ===&lt;br /&gt;
A line triangle has three collinear vertices.&lt;br /&gt;
&lt;br /&gt;
On the World Map, the collision detection function results in Line Triangles having collision that extends infinitely past the vertices of the triangle along the line the vertices inhabit, only stopping at the chunk boundary.&lt;br /&gt;
&lt;br /&gt;
=== Point Triangle ===&lt;br /&gt;
&lt;br /&gt;
== Uses of Degenerate Triangles in the World Map ==&lt;br /&gt;
&lt;br /&gt;
=== Point Triangles for Cloudsurfing ===&lt;br /&gt;
Triangle data that corresponds to a point triangle can be created and used for collision detection using [[Stale Stored Triangle Abuse]], which allows the player to enter a Cloudsurf state. The two main ways to do so are to have the triangle&#039;s vertices have the same index (usually index zero) or such that the triangle&#039;s vertex indexes are higher than the number of vertices in the actual chunk, leading to the resolved vertex coordinates reading zeroes out-of-bounds.&lt;br /&gt;
&lt;br /&gt;
=== Line Triangle Loading Zones ===&lt;br /&gt;
Oftentimes, all of the structural polygons of an entrance area model are flagged as a loading zone and to run the entrance script on collision, including vertical walls of buildings or structures. On the X/Z collision plane, the triangles of these vertical walls resolve to line triangles whose collision detection extends past their vertices, so they can be triggered remotely, though doing so requires some precision and good height values.&lt;br /&gt;
&lt;br /&gt;
It is known to be possible to hit the entrance to the Chocobo Ranch using a line triangle loading zone, but attempting to do so is only practical in a tool-assisted setting as it requires a perfect X-coordinate or Z-coordinate.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/ZqHdksEDN3c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the potential for large skips that the idea of being able to hit loading zones remotely seems to suggest, there are no known major uses for this technique. The City of the Ancients model has no degenerate triangles, for instance.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=System_RNG&amp;diff=1603</id>
		<title>System RNG</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=System_RNG&amp;diff=1603"/>
		<updated>2024-11-26T06:26:44Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Seeding Battle RNG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;System RNG refers to the [[Random Number Generator]] provided to the game from an external source. These are analogous to each other, but have different implementations and subtle differences in use between platforms.&lt;br /&gt;
&lt;br /&gt;
All implementations are a form of [[wikipedia:Linear_congruential_generator|Linear Congruential Generator]] that returns an integer value uniformly distributed in the range [0, 32767], but they have different constants.&lt;br /&gt;
&lt;br /&gt;
== Implementations ==&lt;br /&gt;
&lt;br /&gt;
=== PSX ===&lt;br /&gt;
PSX System RNG is provided by the PlayStation&#039;s BIOS. It is a Linear Congruential Generator with a multiplier of 0x41C64E6D (1103515245), an addend of 0x3039 (12345), an implicit modulus of 4294967296 (2^32), and returns bits 30 through 16.&lt;br /&gt;
&lt;br /&gt;
=== PC ===&lt;br /&gt;
PC System RNG is provided to the PC version of Final Fantasy VII by the compiler used to build the game. It is a Linear Congruential Generator with a multiplier of 0x343FD (214013), an addend of 0x269EC3 (2531011), an implicit modulus of 4294967296 (2^32), and returns bits 30 through 16.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
=== Seeding Battle RNG ===&lt;br /&gt;
On the PC version, [[Battle RNG]] is seeded using the result of a call to System RNG.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=System_RNG&amp;diff=1602</id>
		<title>System RNG</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=System_RNG&amp;diff=1602"/>
		<updated>2024-11-26T06:26:05Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Implementations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;System RNG refers to the [[Random Number Generator]] provided to the game from an external source. These are analogous to each other, but have different implementations and subtle differences in use between platforms.&lt;br /&gt;
&lt;br /&gt;
All implementations are a form of [[wikipedia:Linear_congruential_generator|Linear Congruential Generator]] that returns an integer value uniformly distributed in the range [0, 32767], but they have different constants.&lt;br /&gt;
&lt;br /&gt;
== Implementations ==&lt;br /&gt;
&lt;br /&gt;
=== PSX ===&lt;br /&gt;
PSX System RNG is provided by the PlayStation&#039;s BIOS. It is a Linear Congruential Generator with a multiplier of 0x41C64E6D (1103515245), an addend of 0x3039 (12345), an implicit modulus of 4294967296 (2^32), and returns bits 30 through 16.&lt;br /&gt;
&lt;br /&gt;
=== PC ===&lt;br /&gt;
PC System RNG is provided to the PC version of Final Fantasy VII by the compiler used to build the game. It is a Linear Congruential Generator with a multiplier of 0x343FD (214013), an addend of 0x269EC3 (2531011), an implicit modulus of 4294967296 (2^32), and returns bits 30 through 16.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
=== Seeding Battle RNG ===&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1601</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1601"/>
		<updated>2024-11-26T06:24:16Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* World Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Triangle Reference Manipulation|Stale Stored Triangle Abuse]]&lt;br /&gt;
* [[Degenerate Triangle]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1600</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1600"/>
		<updated>2024-11-26T06:23:52Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Triangle Reference Manipulation is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.&lt;br /&gt;
&lt;br /&gt;
=== Using a Chocobo Pre-Highwind ===&lt;br /&gt;
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind&lt;br /&gt;
&lt;br /&gt;
==== Kalm Failsafe Abuse ====&lt;br /&gt;
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.&lt;br /&gt;
&lt;br /&gt;
===== Zolom Glitch =====&lt;br /&gt;
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.&lt;br /&gt;
&lt;br /&gt;
==== Edge of Gold Saucer Desert ====&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;br /&gt;
* [[Corel Mountain Clip]]&lt;br /&gt;
* [[Diamond Weapon Early]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Stored_Triangle_Abuse&amp;diff=1599</id>
		<title>Stale Stored Triangle Abuse</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Stored_Triangle_Abuse&amp;diff=1599"/>
		<updated>2024-11-26T06:23:29Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: AceZephyr moved page Stale Stored Triangle Abuse to Stale Triangle Reference Manipulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stale Triangle Reference Manipulation]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1598</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1598"/>
		<updated>2024-11-26T06:23:29Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: AceZephyr moved page Stale Stored Triangle Abuse to Stale Triangle Reference Manipulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.&lt;br /&gt;
&lt;br /&gt;
=== Using a Chocobo Pre-Highwind ===&lt;br /&gt;
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind&lt;br /&gt;
&lt;br /&gt;
==== Kalm Failsafe Abuse ====&lt;br /&gt;
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.&lt;br /&gt;
&lt;br /&gt;
===== Zolom Glitch =====&lt;br /&gt;
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.&lt;br /&gt;
&lt;br /&gt;
==== Edge of Gold Saucer Desert ====&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;br /&gt;
* [[Corel Mountain Clip]]&lt;br /&gt;
* [[Diamond Weapon Early]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Degenerate_Triangle&amp;diff=1597</id>
		<title>Degenerate Triangle</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Degenerate_Triangle&amp;diff=1597"/>
		<updated>2024-11-26T06:21:45Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Created page with &amp;quot;A Degenerate Triangle is a triangle that has zero internal area, possibly only when projected onto a specific plane. They can result in glitchy effects and edge-cases in collision detection.  Currently, there are only known to be useful or interesting instances of degenerate triangles in the World Map module.  == Types of Degenerate Triangle ==  === Line Triangle === A line triangle has three collinear vertices.  On the World Map, the collision detection function results...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Degenerate Triangle is a triangle that has zero internal area, possibly only when projected onto a specific plane. They can result in glitchy effects and edge-cases in collision detection.&lt;br /&gt;
&lt;br /&gt;
Currently, there are only known to be useful or interesting instances of degenerate triangles in the World Map module.&lt;br /&gt;
&lt;br /&gt;
== Types of Degenerate Triangle ==&lt;br /&gt;
&lt;br /&gt;
=== Line Triangle ===&lt;br /&gt;
A line triangle has three collinear vertices.&lt;br /&gt;
&lt;br /&gt;
On the World Map, the collision detection function results in Line Triangles having collision that extends infinitely past the vertices of the triangle along the line the vertices inhabit, only stopping at the chunk boundary.&lt;br /&gt;
&lt;br /&gt;
=== Point Triangle ===&lt;br /&gt;
&lt;br /&gt;
== Uses of Degenerate Triangles in the World Map ==&lt;br /&gt;
&lt;br /&gt;
=== Point Triangles for Cloudsurfing ===&lt;br /&gt;
Triangle data that corresponds to a point triangle can be created and used for collision detection using [[Stale Stored Triangle Abuse]], which allows the player to enter a Cloudsurf state. The two main ways to do so are to have the triangle&#039;s vertices have the same index (usually index zero) or such that the triangle&#039;s vertex indexes are higher than the number of vertices in the actual chunk, leading to the resolved vertex coordinates reading zeroes out-of-bounds.&lt;br /&gt;
&lt;br /&gt;
=== Line Triangle Loading Zones ===&lt;br /&gt;
Oftentimes, all of the structural polygons of an entrance area model are flagged as a loading zone and to run the entrance script on collision, including vertical walls of buildings or structures. On the X/Z collision plane, the triangles of these vertical walls resolve to line triangles whose collision detection extends past their vertices, so they can be triggered remotely, though doing so requires some precision and good height values.&lt;br /&gt;
&lt;br /&gt;
It is known to be possible to hit the entrance to the Chocobo Ranch using a line triangle loading zone, but attempting to do so is only practical in a tool-assisted setting as it requires a perfect X-coordinate or Z-coordinate.&lt;br /&gt;
&lt;br /&gt;
Despite the potential for large skips that the idea of being able to hit loading zones remotely seems to suggest, there are no known major uses for this technique. The City of the Ancients model has no degenerate triangles, for instance.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1596</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1596"/>
		<updated>2024-11-26T05:35:23Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* World Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Stored Triangle Abuse]]&lt;br /&gt;
* [[Degenerate Triangle]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1595</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1595"/>
		<updated>2024-11-26T05:34:07Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.&lt;br /&gt;
&lt;br /&gt;
=== Using a Chocobo Pre-Highwind ===&lt;br /&gt;
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind&lt;br /&gt;
&lt;br /&gt;
==== Kalm Failsafe Abuse ====&lt;br /&gt;
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.&lt;br /&gt;
&lt;br /&gt;
===== Zolom Glitch =====&lt;br /&gt;
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.&lt;br /&gt;
&lt;br /&gt;
==== Edge of Gold Saucer Desert ====&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;br /&gt;
* [[Corel Mountain Clip]]&lt;br /&gt;
* [[Diamond Weapon Early]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1594</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1594"/>
		<updated>2024-11-26T05:33:43Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
The state in which the player character is able to traverse within one or more chunks of the world map seemingly unaffected by the standard collision is called Cloudsurfing and is caused by have a stale stored triangle that points to a Point Triangle.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.&lt;br /&gt;
&lt;br /&gt;
== Using a Chocobo Pre-Highwind ==&lt;br /&gt;
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind&lt;br /&gt;
&lt;br /&gt;
=== Kalm Failsafe Abuse ===&lt;br /&gt;
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.&lt;br /&gt;
&lt;br /&gt;
==== Zolom Glitch ====&lt;br /&gt;
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.&lt;br /&gt;
&lt;br /&gt;
=== Edge of Gold Saucer Desert ===&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;br /&gt;
* [[Corel Mountain Clip]]&lt;br /&gt;
* [[Diamond Weapon Early]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Cloudsurfing&amp;diff=1593</id>
		<title>Cloudsurfing</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Cloudsurfing&amp;diff=1593"/>
		<updated>2024-11-26T05:31:39Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Redirected page to Stale Stored Triangle Abuse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stale Stored Triangle Abuse]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Cloudsurfing&amp;diff=1592</id>
		<title>Cloudsurfing</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Cloudsurfing&amp;diff=1592"/>
		<updated>2024-11-26T05:31:10Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Created page with &amp;quot;#REDIRECT [Stale Stored Triangle Abuse]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [Stale Stored Triangle Abuse]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1591</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1591"/>
		<updated>2024-11-26T05:29:10Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.&lt;br /&gt;
&lt;br /&gt;
== Using a Chocobo Pre-Highwind ==&lt;br /&gt;
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind&lt;br /&gt;
&lt;br /&gt;
=== Kalm Failsafe Abuse ===&lt;br /&gt;
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.&lt;br /&gt;
&lt;br /&gt;
==== Zolom Glitch ====&lt;br /&gt;
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.&lt;br /&gt;
&lt;br /&gt;
=== Edge of Gold Saucer Desert ===&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;br /&gt;
* [[Corel Mountain Clip]]&lt;br /&gt;
* [[Diamond Weapon Early]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Manipulation&amp;diff=1590</id>
		<title>World Map Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Manipulation&amp;diff=1590"/>
		<updated>2024-11-26T05:16:03Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Zolom Box */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World Map Manipulation is the act of controlling [[World Map RNG]] to get particular results such as a long stretch of movement without an encounter or an encounter with a specific formation, for example.&lt;br /&gt;
&lt;br /&gt;
For examples of manipulations, see the [[World Map Manipulation Directory]].&lt;br /&gt;
&lt;br /&gt;
== Seeding ==&lt;br /&gt;
World Map Manipulations always begin by controlling, or at least knowing, how RNG is seeded. When the World Map is loaded, RNG will be seeded based on the current In-Game Time. Notably, this seeding happens shortly before the World Map becomes visible, as opposed to immediately after exiting the current field or battle to enter the world map. For a particular manipulation, the IGT value that is used to seed the RNG will be referred to as the &#039;&#039;&#039;seeding IGT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, in order to actually seed the world map at a certain time, in most circumstances it will be necessary to time an action that ultimately leads to exiting to the world map at a slightly later time, such as timing closing the menu and running out of the current field at a certain IGT. This IGT will be some amount of time before the seeding IGT, as some time must pass in order to enter and fully load the world map. The IGT that is used to time this action will be called the &#039;&#039;&#039;action IGT&#039;&#039;&#039;. The offset between a particular manipulation&#039;s action IGT and its seeding IGT will vary based on platform and the specific manipulation, but there a couple of common scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Typical Seeding Offsets ===&lt;br /&gt;
The most common scenarios involve having the menu open next to a loading zone leading to the world map. On PC and HD Console, the offset here should be 0 seconds, since the world map can load instantly on these versions. &lt;br /&gt;
&lt;br /&gt;
On PlayStation Disc, If the world map is cached in memory (which is most of the time), the offset is 3 seconds. If the world map is not cached (Corel Desert to World Map), the offset is 5 seconds.&lt;br /&gt;
&lt;br /&gt;
== Seeding Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Predicting IGT ===&lt;br /&gt;
It is often useful to be able to approximate the IGT that will be hit to have time to identify a range of manipulation times to prepare to use. The most common way to do this is to offset the current real time of run. However, due to IGT running slower than real time, the value of this offset can be dependent on the exact range of time that is expected to be hit. Some common offsets are listed with their respective manipulations in the [[World Map Manipulation Directory]].&lt;br /&gt;
&lt;br /&gt;
=== Seeding Without Direct Access to IGT ===&lt;br /&gt;
In some instances, it won&#039;t be possible or optimal to use a direct seeding offset between the last time the menu is visible and when the world map loads. One instance of this is performing a manipulation from loading into the world map with the Buggy for the first time after defeating Dyne in Corel Prison and winning the Chocobo Race. In this case, the menu was last opened before Dyne, and there is no opportunity to open the menu between the start of the Chocobo Race (which takes a variable amount of time) and loading into the World Map.&lt;br /&gt;
&lt;br /&gt;
In this situation, it is possible to synchronize a timer with the IGT timer when the menu is open before Dyne, and that timer can instead be used to time closing the Party Select menu after winning the Chocobo Race.&lt;br /&gt;
&lt;br /&gt;
=== Seeding a Save FIle ===&lt;br /&gt;
In some instances, notably in All Bosses (Warps), it is ideal to create a save file on the world map saved to a specific IGT that results in being able to seed a manipulation by simply loading the file. This is usually done by clicking &amp;quot;Save&amp;quot; on the menu at a certain IGT, then mashing Circle/OK to save the file over the 1-1 slot. Doing so will save the file with an IGT that is 2 seconds after when &amp;quot;Save&amp;quot; is clicked.&lt;br /&gt;
&lt;br /&gt;
=== Chain Manipulation ===&lt;br /&gt;
Chain Manipulation is seeding an RNG manipulation by loading the world map by timing closing the rewards screen from a previous battle, often from a previously manipulated battle.&lt;br /&gt;
&lt;br /&gt;
Since the player cannot see the game&#039;s current IGT while in the battle rewards screen, an external timer is needed to time exiting the rewards screen.&lt;br /&gt;
&lt;br /&gt;
==== World Map Pre-loading ====&lt;br /&gt;
During the battle rewards screen, the game pre-loads some of the world map. This takes some time, and the game can&#039;t load the world map faster than this pre-loading. As such, closing out of this screen within the first couple of seconds after the battle concludes will result in the same seeding IGT. As such, it is necessary to wait at least a few seconds on this screen before closing it.&lt;br /&gt;
&lt;br /&gt;
== Manipulation Concepts ==&lt;br /&gt;
&lt;br /&gt;
=== L/R ===&lt;br /&gt;
While the player character is controllable, every frame of pressing any of Left, Right, L1, or R1 will result in RNG being called a single time on that frame. The value generated by this RNG call is not used for anything, but it advances RNG on each frame if at least one of these are input.&lt;br /&gt;
&lt;br /&gt;
==== L/R Normalization ====&lt;br /&gt;
By continuously holding L1 and/or R1, so long as the player keeps moving, it no longer matters if they move left/right or not left/right, as RNG will still increase each frame.&lt;br /&gt;
&lt;br /&gt;
== Manipulation Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Menuing ===&lt;br /&gt;
When the menu is opened while moving left or right, fractions will not move on the frame the menu is opened, but the player will still move and the L/R RNG increment will still occur. This has the effect of putting one more RNG increment between two encounter checks on movement that is primarily L/R.&lt;br /&gt;
&lt;br /&gt;
=== Taps ===&lt;br /&gt;
During primarily L/R movement, individual frames of non-L/R movement (usually single frames of up/down) can be added to reduce the amount of RNG calls between two encounter checks by 1 per tap.&lt;br /&gt;
&lt;br /&gt;
== Manipulating Formations ==&lt;br /&gt;
Oftentimes, the world map is manipulated in order to control which battle formation is encountered in order to get a fight with specific enemies or to get a specific formation. This is used in the 100% speedrun to obtain several items from specific enemies or in the Any% Warps run to obtain specific formations used for wrong warping.&lt;br /&gt;
&lt;br /&gt;
=== Yuffie ===&lt;br /&gt;
Yuffie only spawns in the world after the Yuffie flag has been enabled, which happens at three locations: after the Turks cutscene in Mythril Mines, after [[Jenova∙BIRTH]], and after Cosmo Canyon.&lt;br /&gt;
&lt;br /&gt;
=== Chocobos ===&lt;br /&gt;
If the player is standing on a triangle flagged to spawn Chocobos when an encounter happens and their Chocobo Lure value is greater than 0, then the game attempts to generate an encounter from the Chocobo encounter table. The chances for these encounters are dependent on the current Chocobo Lure value. Note that a certain IGT may not generate the expected Chcocobo encounter if your Chocobo Lure value is too low OR if it is too high.&lt;br /&gt;
&lt;br /&gt;
=== Bumping ===&lt;br /&gt;
When determining what encounter formation to generate, if the formation is generated from the Standard encounter table (as opposed to the Special table) and the formation is equal to the previously generated Standard encounter formation, the formation is re-rolled exactly once, and that formation is then always used. This is important to consider when repeatedly manipulating the same formation or set of formations, or if it is possible to have just encountered that formation.&lt;br /&gt;
&lt;br /&gt;
This will not happen with encounters from the Special table, Chocobo encounters, or Yuffie: they do not compare against the last encounter formation, and they do not set the last encounter formation.&lt;br /&gt;
&lt;br /&gt;
The previous encounter value used for the World Map is distinct from the one used for Field encounters. This value persists between world map loads and is saved to and loaded from file.&lt;br /&gt;
&lt;br /&gt;
== Zolom ==&lt;br /&gt;
[[File:Zolom Box Outline.png|alt=A rendering of the triangles of the World Map with the Zolom Box outlined in white|thumb|A rendering of the World Map with the Zolom Box outlined in white]]&lt;br /&gt;
The Zolom roams the marsh between the Chocobo Ranch and the Mythril Mines. It uses World Map RNG as a part of its behavior, and it therefore affects the state of World Map RNG while active.&lt;br /&gt;
&lt;br /&gt;
The Zolom has two states of activity: a passive movement state that occurs while the player is within the Zolom Box, and an active chasing state when the player is also on a triangle with the Marsh ground type (7).&lt;br /&gt;
&lt;br /&gt;
=== Zolom Box ===&lt;br /&gt;
The Zolom Box is an 8x8-chunk square. When the player is within the Zolom Box and is not on a Marsh triangle, the zolom passively rotates with a chosen angle, and a timer counts down. When it reaches zero, RNG is used to choose a new random angle and RNG is also used to re-initialize the timer.&lt;br /&gt;
&lt;br /&gt;
=== Marsh Behavior ===&lt;br /&gt;
The exact nature of the Zolom&#039;s behavior and how it interfaces with World Map RNG while the player is on a Marsh square is currently not well understood.&lt;br /&gt;
&lt;br /&gt;
== Things that call RNG ==&lt;br /&gt;
&lt;br /&gt;
=== Zolom ===&lt;br /&gt;
While the player is within the Zolom Box and is not standing on the marsh, Zolom calls RNG twice periodically to determine some aspect of its movement and the value of the counter that determines how long until it calls RNG again.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Weapon ===&lt;br /&gt;
If it is to spawn, loading into the World Map results in Ultimate Weapon calling RNG immediately on spawn a single time to determine its initial facing and movement direction.&lt;br /&gt;
&lt;br /&gt;
Ultimate Weapon periodically calls RNG as it flies around the world map to determine its next movement angle. This call should be performed every 70 frames.&lt;br /&gt;
&lt;br /&gt;
When it is hit five times, Ultiamte Weapon calls RNG to determine where it will end up, out of 7 possibilities.&lt;br /&gt;
&lt;br /&gt;
Advice: Do not attempt to manipulate the world map while Ultimate Weapon exists.&lt;br /&gt;
&lt;br /&gt;
=== Ruby Weapon ===&lt;br /&gt;
If it is to spawn, loading into the World Map results in Ruby Weapon calling RNG immediately on spawn a single time to determine its spawning location out of 3 possibilities.&lt;br /&gt;
&lt;br /&gt;
=== Emerald Weapon ===&lt;br /&gt;
If it is to spawn, loading into the underwater World Map results in Emerald Weapon calling RNG immediately on spawn a single time to determine its spawning location and movement pattern out of 9 possibilities.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Manipulation&amp;diff=1589</id>
		<title>World Map Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Manipulation&amp;diff=1589"/>
		<updated>2024-11-26T05:14:07Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* L/R Normalization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World Map Manipulation is the act of controlling [[World Map RNG]] to get particular results such as a long stretch of movement without an encounter or an encounter with a specific formation, for example.&lt;br /&gt;
&lt;br /&gt;
For examples of manipulations, see the [[World Map Manipulation Directory]].&lt;br /&gt;
&lt;br /&gt;
== Seeding ==&lt;br /&gt;
World Map Manipulations always begin by controlling, or at least knowing, how RNG is seeded. When the World Map is loaded, RNG will be seeded based on the current In-Game Time. Notably, this seeding happens shortly before the World Map becomes visible, as opposed to immediately after exiting the current field or battle to enter the world map. For a particular manipulation, the IGT value that is used to seed the RNG will be referred to as the &#039;&#039;&#039;seeding IGT&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, in order to actually seed the world map at a certain time, in most circumstances it will be necessary to time an action that ultimately leads to exiting to the world map at a slightly later time, such as timing closing the menu and running out of the current field at a certain IGT. This IGT will be some amount of time before the seeding IGT, as some time must pass in order to enter and fully load the world map. The IGT that is used to time this action will be called the &#039;&#039;&#039;action IGT&#039;&#039;&#039;. The offset between a particular manipulation&#039;s action IGT and its seeding IGT will vary based on platform and the specific manipulation, but there a couple of common scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Typical Seeding Offsets ===&lt;br /&gt;
The most common scenarios involve having the menu open next to a loading zone leading to the world map. On PC and HD Console, the offset here should be 0 seconds, since the world map can load instantly on these versions. &lt;br /&gt;
&lt;br /&gt;
On PlayStation Disc, If the world map is cached in memory (which is most of the time), the offset is 3 seconds. If the world map is not cached (Corel Desert to World Map), the offset is 5 seconds.&lt;br /&gt;
&lt;br /&gt;
== Seeding Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Predicting IGT ===&lt;br /&gt;
It is often useful to be able to approximate the IGT that will be hit to have time to identify a range of manipulation times to prepare to use. The most common way to do this is to offset the current real time of run. However, due to IGT running slower than real time, the value of this offset can be dependent on the exact range of time that is expected to be hit. Some common offsets are listed with their respective manipulations in the [[World Map Manipulation Directory]].&lt;br /&gt;
&lt;br /&gt;
=== Seeding Without Direct Access to IGT ===&lt;br /&gt;
In some instances, it won&#039;t be possible or optimal to use a direct seeding offset between the last time the menu is visible and when the world map loads. One instance of this is performing a manipulation from loading into the world map with the Buggy for the first time after defeating Dyne in Corel Prison and winning the Chocobo Race. In this case, the menu was last opened before Dyne, and there is no opportunity to open the menu between the start of the Chocobo Race (which takes a variable amount of time) and loading into the World Map.&lt;br /&gt;
&lt;br /&gt;
In this situation, it is possible to synchronize a timer with the IGT timer when the menu is open before Dyne, and that timer can instead be used to time closing the Party Select menu after winning the Chocobo Race.&lt;br /&gt;
&lt;br /&gt;
=== Seeding a Save FIle ===&lt;br /&gt;
In some instances, notably in All Bosses (Warps), it is ideal to create a save file on the world map saved to a specific IGT that results in being able to seed a manipulation by simply loading the file. This is usually done by clicking &amp;quot;Save&amp;quot; on the menu at a certain IGT, then mashing Circle/OK to save the file over the 1-1 slot. Doing so will save the file with an IGT that is 2 seconds after when &amp;quot;Save&amp;quot; is clicked.&lt;br /&gt;
&lt;br /&gt;
=== Chain Manipulation ===&lt;br /&gt;
Chain Manipulation is seeding an RNG manipulation by loading the world map by timing closing the rewards screen from a previous battle, often from a previously manipulated battle.&lt;br /&gt;
&lt;br /&gt;
Since the player cannot see the game&#039;s current IGT while in the battle rewards screen, an external timer is needed to time exiting the rewards screen.&lt;br /&gt;
&lt;br /&gt;
==== World Map Pre-loading ====&lt;br /&gt;
During the battle rewards screen, the game pre-loads some of the world map. This takes some time, and the game can&#039;t load the world map faster than this pre-loading. As such, closing out of this screen within the first couple of seconds after the battle concludes will result in the same seeding IGT. As such, it is necessary to wait at least a few seconds on this screen before closing it.&lt;br /&gt;
&lt;br /&gt;
== Manipulation Concepts ==&lt;br /&gt;
&lt;br /&gt;
=== L/R ===&lt;br /&gt;
While the player character is controllable, every frame of pressing any of Left, Right, L1, or R1 will result in RNG being called a single time on that frame. The value generated by this RNG call is not used for anything, but it advances RNG on each frame if at least one of these are input.&lt;br /&gt;
&lt;br /&gt;
==== L/R Normalization ====&lt;br /&gt;
By continuously holding L1 and/or R1, so long as the player keeps moving, it no longer matters if they move left/right or not left/right, as RNG will still increase each frame.&lt;br /&gt;
&lt;br /&gt;
== Manipulation Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Menuing ===&lt;br /&gt;
When the menu is opened while moving left or right, fractions will not move on the frame the menu is opened, but the player will still move and the L/R RNG increment will still occur. This has the effect of putting one more RNG increment between two encounter checks on movement that is primarily L/R.&lt;br /&gt;
&lt;br /&gt;
=== Taps ===&lt;br /&gt;
During primarily L/R movement, individual frames of non-L/R movement (usually single frames of up/down) can be added to reduce the amount of RNG calls between two encounter checks by 1 per tap.&lt;br /&gt;
&lt;br /&gt;
== Manipulating Formations ==&lt;br /&gt;
Oftentimes, the world map is manipulated in order to control which battle formation is encountered in order to get a fight with specific enemies or to get a specific formation. This is used in the 100% speedrun to obtain several items from specific enemies or in the Any% Warps run to obtain specific formations used for wrong warping.&lt;br /&gt;
&lt;br /&gt;
=== Yuffie ===&lt;br /&gt;
Yuffie only spawns in the world after the Yuffie flag has been enabled, which happens at three locations: after the Turks cutscene in Mythril Mines, after [[Jenova∙BIRTH]], and after Cosmo Canyon.&lt;br /&gt;
&lt;br /&gt;
=== Chocobos ===&lt;br /&gt;
If the player is standing on a triangle flagged to spawn Chocobos when an encounter happens and their Chocobo Lure value is greater than 0, then the game attempts to generate an encounter from the Chocobo encounter table. The chances for these encounters are dependent on the current Chocobo Lure value. Note that a certain IGT may not generate the expected Chcocobo encounter if your Chocobo Lure value is too low OR if it is too high.&lt;br /&gt;
&lt;br /&gt;
=== Bumping ===&lt;br /&gt;
When determining what encounter formation to generate, if the formation is generated from the Standard encounter table (as opposed to the Special table) and the formation is equal to the previously generated Standard encounter formation, the formation is re-rolled exactly once, and that formation is then always used. This is important to consider when repeatedly manipulating the same formation or set of formations, or if it is possible to have just encountered that formation.&lt;br /&gt;
&lt;br /&gt;
This will not happen with encounters from the Special table, Chocobo encounters, or Yuffie: they do not compare against the last encounter formation, and they do not set the last encounter formation.&lt;br /&gt;
&lt;br /&gt;
The previous encounter value used for the World Map is distinct from the one used for Field encounters. This value persists between world map loads and is saved to and loaded from file.&lt;br /&gt;
&lt;br /&gt;
== Zolom ==&lt;br /&gt;
[[File:Zolom Box Outline.png|alt=A rendering of the triangles of the World Map with the Zolom Box outlined in white|thumb|A rendering of the World Map with the Zolom Box outlined in white]]&lt;br /&gt;
The Zolom roams the marsh between the Chocobo Ranch and the Mythril Mines. It uses World Map RNG as a part of its behavior, and it therefore affects the state of World Map RNG while active.&lt;br /&gt;
&lt;br /&gt;
The Zolom has two states of activity: a passive movement state that occurs while the player is within the Zolom Box, and an active chasing state when the player is also on a triangle with the Marsh ground type (7).&lt;br /&gt;
&lt;br /&gt;
=== Zolom Box ===&lt;br /&gt;
The Zolom Box is an 8x8-chunk square. When the player is within the Zolom Box and is not on a Marsh triangle, a timer counts down, and when it reaches zero, it is reinitialized to a value determined by RNG.&lt;br /&gt;
&lt;br /&gt;
=== Marsh Behavior ===&lt;br /&gt;
The exact nature of the Zolom&#039;s behavior and how it interfaces with World Map RNG while the player is on a Marsh square is currently not well understood.&lt;br /&gt;
&lt;br /&gt;
== Things that call RNG ==&lt;br /&gt;
&lt;br /&gt;
=== Zolom ===&lt;br /&gt;
While the player is within the Zolom Box and is not standing on the marsh, Zolom calls RNG twice periodically to determine some aspect of its movement and the value of the counter that determines how long until it calls RNG again.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Weapon ===&lt;br /&gt;
If it is to spawn, loading into the World Map results in Ultimate Weapon calling RNG immediately on spawn a single time to determine its initial facing and movement direction.&lt;br /&gt;
&lt;br /&gt;
Ultimate Weapon periodically calls RNG as it flies around the world map to determine its next movement angle. This call should be performed every 70 frames.&lt;br /&gt;
&lt;br /&gt;
When it is hit five times, Ultiamte Weapon calls RNG to determine where it will end up, out of 7 possibilities.&lt;br /&gt;
&lt;br /&gt;
Advice: Do not attempt to manipulate the world map while Ultimate Weapon exists.&lt;br /&gt;
&lt;br /&gt;
=== Ruby Weapon ===&lt;br /&gt;
If it is to spawn, loading into the World Map results in Ruby Weapon calling RNG immediately on spawn a single time to determine its spawning location out of 3 possibilities.&lt;br /&gt;
&lt;br /&gt;
=== Emerald Weapon ===&lt;br /&gt;
If it is to spawn, loading into the underwater World Map results in Emerald Weapon calling RNG immediately on spawn a single time to determine its spawning location and movement pattern out of 9 possibilities.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1588</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1588"/>
		<updated>2024-10-22T03:06:54Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
It is currently only known to be possible to get a stale triangle on the current player character (only Cloud/Tifa/Cid), and not on any static object, vehicle, or Chocobo. The only known method requires a Chocobo that the player can mount. Normally, this is only possible by using a chocobo the player has caught and penned, which is only available after the Highwind has been unlocked, and by then, there is not much use in being able to traverse the world map like this.&lt;br /&gt;
&lt;br /&gt;
== Using a Chocobo Pre-Highwind ==&lt;br /&gt;
There are a few methods to be able to dismount and/or mount a Chocobo prior to obtaining the Highwind&lt;br /&gt;
&lt;br /&gt;
=== Kalm Failsafe Abuse ===&lt;br /&gt;
Entering the area outside Mythril Mines activates a flag that results in Cloud telling the Chocobo to stay when dismounting instead of it running away if the player has a [[Game Moment]] under 364, . This is to ensure the player has a way back to get to Kalm if they access this area before completing the flashback sequence, as opposed to being trapped on the other side of the marsh with no standard method of bypassing the Zolom. This flag is normally deactivated when traveling away from this area, so this failsafe can normally only happen when in the area just outside Mythril Mines.&lt;br /&gt;
&lt;br /&gt;
==== Zolom Glitch ====&lt;br /&gt;
If the east side of the swamp edge was touched last and the player moves onto the west edge at the same time as activating a battle with the Zolom, the chocobo and player are spawned on the east side but with the flag activated, allowing them to dismount and re-mount the Chocobo anywhere in the Midgar area of the map.&lt;br /&gt;
&lt;br /&gt;
=== Edge of Gold Saucer Desert ===&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1587</id>
		<title>Stale Triangle Reference Manipulation</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Stale_Triangle_Reference_Manipulation&amp;diff=1587"/>
		<updated>2024-10-22T01:30:39Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Created page with &amp;quot;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.  == Uses ==  * Disc 1 Skip * Kalm Skip * Gold Saucer to Gongaga Skip&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stale Stored Triangle Abuse is a classification of glitch where a world map entity has stored triangles that point to triangle data that is stale, i.e. is no longer pointing to the same triangle data it original was since the data was replaced without the pointer being updated or removed.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* [[Disc 1 Skip]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Gold Saucer to Gongaga Skip]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1586</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1586"/>
		<updated>2024-10-22T01:13:07Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* World Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Stored Triangle Abuse]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1585</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1585"/>
		<updated>2024-10-22T00:59:25Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* World Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Stale Triangle Abuse]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1584</id>
		<title>World Map Manipulation Directory</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=World_Map_Manipulation_Directory&amp;diff=1584"/>
		<updated>2024-10-10T21:39:22Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* to Chocobo Ranch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a directory of resources used for various [[World Map Manipulation]] setups used in speedruns.&lt;br /&gt;
&lt;br /&gt;
The first segment of this page links to all manipulations that can be used by each category of speedrun. The remaining segments detail all known manipulations.&lt;br /&gt;
&lt;br /&gt;
== Manipulations by Category ==&lt;br /&gt;
&lt;br /&gt;
=== Any% (Slots) ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
* [[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Harpy .2F Flapbeats Encounter|Corel Desert Harpy / Flapbeats Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
&lt;br /&gt;
=== No Slots ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
* [[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Beachplugs Encounter|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
&lt;br /&gt;
=== No Major Skips ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Kalm|Midgar to Kalm]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mythril Mines|Kalm to Mythril Mines]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Junon|Mythril Mines to Junon]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Beachplugs Encounter|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
&lt;br /&gt;
=== All Bosses ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
*[[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Beachplugs Encounter|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
* [[World Map Manipulation Directory#Emerald Weapon Spawn Location|Emerald Weapon Spawn Location]]&lt;br /&gt;
&lt;br /&gt;
=== 100% ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Manipulation Directory#to Chocobo Ranch|Midgar to Chocobo Ranch]]&lt;br /&gt;
*[[World Map Manipulation Directory#Chocobo Encounter|Chocobo Encounter]]&lt;br /&gt;
*[[World Map Manipulation Directory#to Mt. Corel|Costa del Sol to Mt. Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#Harpy .2F Flapbeats Encounter|Corel Desert Harpy Encounter]]&lt;br /&gt;
*[[World Map Manipulation Directory#Beachplugs Encounter 2|Corel Desert Beachplugs Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#Valron Encounter|Nibelheim Valron Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#Valron Encounter 2|Mt. Nibel Valron Encounter]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Rocket Town|Mt. Nibel to Rocket Town]]&lt;br /&gt;
* [[World Map Manipulation Directory#Palmer to North Corel|Palmer to North Corel]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Tiny Bronco|North Corel to Tiny Bronco]]&lt;br /&gt;
* [[World Map Manipulation Directory#to Icicle Inn|Corel Valley Cave to Icicle Inn]]&lt;br /&gt;
* [[World Map Manipulation Directory#Vlakorados .2F Trickplay Encounter|Chocobo Sage Vlakorados / Trickplay]]&lt;br /&gt;
* [[World Map Manipulation Directory#Great Chocobo Encounter|Mideel Great Chocobo]]&lt;br /&gt;
* [[World Map Manipulation Directory#Wonderful Chocobo Encounter|Icicle Inn Wonderful Chocobo]]&lt;br /&gt;
* [[World Map Manipulation Directory#Zemzellet Encounter|Junon Zemzellet]]&lt;br /&gt;
* [[World Map Manipulation Directory#Razor Weed Encounter|Wutai Razor Weed]]&lt;br /&gt;
* [[World Map Manipulation Directory#Thunderbird Encounter|Wutai Thunderbird]]&lt;br /&gt;
* [[World Map Manipulation Directory#Emerald Weapon Spawn Location|Emerald Weapon Spawn Location]]&lt;br /&gt;
* [[World Map Manipulation Directory#Grand Horn Encounter|Grand Horn]]&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Any% (Warps) ===&lt;br /&gt;
&lt;br /&gt;
=== All Bosses (Warps) ===&lt;br /&gt;
&lt;br /&gt;
== Midgar ==&lt;br /&gt;
Manipulations from Midgar to the Chocobo Ranch or to Kalm will have to contend with entering the Zolom Box partway through he traversal.&lt;br /&gt;
&lt;br /&gt;
=== to Chocobo Ranch ===&lt;br /&gt;
Due to the Zolom Box, it is more difficult but still feasible to manipulate a 0-encounter traversal from Midgar all the way to the Chocobo Ranch.&lt;br /&gt;
&lt;br /&gt;
==== Slots / No Slots ====&lt;br /&gt;
High-level runs on PlayStation in categories that do not perform [[Guard Skip]] will typically reach this point with an IGT between around 1:29 to 1:35.&lt;br /&gt;
&lt;br /&gt;
==== All Bosses / 100% ====&lt;br /&gt;
&lt;br /&gt;
=== to Kalm ===&lt;br /&gt;
A 0-encounter traversal manipulation to Kalm can be performed by moving right from Midgar and up-right to Kalm.&lt;br /&gt;
&lt;br /&gt;
The difficulty with this manipulation is that exactly when switching from right to up-right can affect how many frames it takes to reach the western edge of the Zolom box, meaning RNG could progress differently afterwards. It isn&#039;t difficult to find solutions that work for many different positions, but a smaller set of positions for this allows for more IGTs that work. More IGTs can be generated by allowing menu buffers towards the beginning of the traversal.&lt;br /&gt;
&lt;br /&gt;
===== No Major Skips =====&lt;br /&gt;
&lt;br /&gt;
== Kalm ==&lt;br /&gt;
The spawn location when exiting Kalm is just above but not quite within the Zolom Box. Moving down slightly will enter the box, however.&lt;br /&gt;
&lt;br /&gt;
=== to Mythril Mines ===&lt;br /&gt;
Runs that visit Kalm but do not visit the Chocobo Ranch next go to the Mythril Mines and therefore do Zolom Skip in order to pass through the marsh. The traversal to the swamp can be manipulated to have no encounters and to have the Zolom in a favorable location for a faster or safer Zolom Skip.&lt;br /&gt;
&lt;br /&gt;
==== No Major Skips ====&lt;br /&gt;
&lt;br /&gt;
== Chocobo Ranch ==&lt;br /&gt;
The spawning location from exiting the Chocobo Ranch is within the Zolom Box.&lt;br /&gt;
&lt;br /&gt;
=== to Mythril Mines ===&lt;br /&gt;
Runs that collect Chocobo Lure or otherwise visit the ranch but do not perform Kalm Skip would often perform a manipulation to get past the Zolom and go to Mythril Mines. This is no longer useful in any main-category runs, but it was used in runs that performed the original method of Cosmo Canyon Skip. The closest to a main-category run that this manipulation might be useful for may be 100% NMS / Glitchless.&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Encounter ===&lt;br /&gt;
Runs that perform Kalm Skip will manipulate a fight with a Chocobo that is caught and then used to perform the skip. In order to be able to consistently catch the Chocobo without needing to purchase or use Greens, a specific formation is manipulated that consists either of a Chocobo and two Madragora enemies or, to fill gaps between those formations, a Chocobo, a Levikron, and a Madragora. The enemies in these fights can be defeated with two or three total grenade throws.&lt;br /&gt;
&lt;br /&gt;
==== Slots / No Slots ====&lt;br /&gt;
&lt;br /&gt;
==== All Bosses / 100% ====&lt;br /&gt;
&lt;br /&gt;
== Mythril Mines ==&lt;br /&gt;
&lt;br /&gt;
=== to Junon ===&lt;br /&gt;
Runs that do not perform Kalm Skip can manipulate the world map from the exit of Mythril Mines to Junon to ideally get zero encounters.&lt;br /&gt;
&lt;br /&gt;
==== No Major Skips ====&lt;br /&gt;
&lt;br /&gt;
== Junon ==&lt;br /&gt;
&lt;br /&gt;
=== Zemzellet Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Costa del Sol ==&lt;br /&gt;
&lt;br /&gt;
=== to Mt. Corel ===&lt;br /&gt;
&lt;br /&gt;
=== Beachplugs Encounter ===&lt;br /&gt;
100% runs may choose to manipulate a Beachplug encounter here instead of using the Corel Desert exit. This can be done by holding down-right &lt;br /&gt;
&lt;br /&gt;
== North Corel ==&lt;br /&gt;
&lt;br /&gt;
=== to Tiny Bronco ===&lt;br /&gt;
&lt;br /&gt;
== Corel (Desert) ==&lt;br /&gt;
Corel Desert seems to take longer to load the world map on PSX than other transitions (resulting in a 5-second menu offset on PSX instead of the usual 3-second offset).&lt;br /&gt;
&lt;br /&gt;
=== Beachplugs Encounter ===&lt;br /&gt;
Runs that obtain Big Guard may choose to manipulate a Beachplugs encounter from a beach near the Gold Saucer to guarantee that the first encounter isn&#039;t against a Grangalan enemy.&lt;br /&gt;
&lt;br /&gt;
The chance of an encounter with beachplugs is 75%, so it&#039;s arguable how important this manipulation is. However, it is possible to perform a manipulation that pairs well with the setup for PSX [[Cosmo Canyon Skip]].&lt;br /&gt;
&lt;br /&gt;
==== No Slots ====&lt;br /&gt;
&lt;br /&gt;
==== All Bosses ====&lt;br /&gt;
&lt;br /&gt;
=== Harpy / Flapbeats Encounter ===&lt;br /&gt;
Runs that obtain Aqualung or need to grind enemy kills may manipulate a Harpy or Flapbeats encounter using the Gold Saucer desert.&lt;br /&gt;
&lt;br /&gt;
==== Chain Manipulation ====&lt;br /&gt;
Slots typically needs to obtain Aqualung and then defeat sets of Flapbeats. As such, it is possible to chain-manipulate a Flapbeats fight by exiting the harpy fight, which would ideally be a preemptive encounter. &lt;br /&gt;
&lt;br /&gt;
== Gongaga ==&lt;br /&gt;
&lt;br /&gt;
=== Grand Horn Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Cosmo Canyon ==&lt;br /&gt;
&lt;br /&gt;
== Nibelheim ==&lt;br /&gt;
&lt;br /&gt;
=== Valron Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Mt. Nibel ==&lt;br /&gt;
&lt;br /&gt;
=== to Rocket Town ===&lt;br /&gt;
&lt;br /&gt;
=== Valron Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Rocket Town ==&lt;br /&gt;
&lt;br /&gt;
=== Palmer to North Corel ===&lt;br /&gt;
&lt;br /&gt;
== Wutai ==&lt;br /&gt;
&lt;br /&gt;
=== Razor Weed Encounter ===&lt;br /&gt;
&lt;br /&gt;
=== Thunderbird Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Corel Valley Cave (Snowfield Exit) ==&lt;br /&gt;
&lt;br /&gt;
=== to Icicle Inn ===&lt;br /&gt;
&lt;br /&gt;
== Icicle Inn ==&lt;br /&gt;
&lt;br /&gt;
=== Wonderful Chocobo Encounter ===&lt;br /&gt;
In 100%, the Wonderful Chocobo can be encountered using a manipulation starting in Icicle Inn.&lt;br /&gt;
&lt;br /&gt;
==== From Highwind ====&lt;br /&gt;
It&#039;s also possible to start this manipulation by visiting the interior of the Highwind and exiting it to seed the World Map, which can be done without having to traverse to Icicle Inn.&lt;br /&gt;
&lt;br /&gt;
== Chocobo Sage ==&lt;br /&gt;
&lt;br /&gt;
=== Vlakorados / Trickplay Encounter ===&lt;br /&gt;
100% requires these two fights (for Carob Nuts and L4 Suicide),&lt;br /&gt;
&lt;br /&gt;
== Mideel ==&lt;br /&gt;
&lt;br /&gt;
=== Great Chocobo Encounter ===&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Emerald Weapon Spawn Location ===&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Battle_RNG&amp;diff=1583</id>
		<title>Battle RNG</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Battle_RNG&amp;diff=1583"/>
		<updated>2024-07-01T18:20:17Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* BattleRand16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Battle Engine use its own implementation of a [[Random Number Generator]] to generate unpredictable values. This random number generator is used for most, but not all, apparently random elements in battles.&lt;br /&gt;
&lt;br /&gt;
== Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Battle RNG Table ===&lt;br /&gt;
Battle RNG consists of a lookup table consisting of the following 256 bytes:&amp;lt;pre&amp;gt;&lt;br /&gt;
63 06 F0 23 F8 E5 A8 01 C1 AE 7F 48 7B B1 DC 09&lt;br /&gt;
22 6D 7D EE 9D 58 D5 55 24 39 7A DF 8E 54 6C 1B&lt;br /&gt;
C0 0B D0 43 D8 9A 47 5D 21 02 17 4B DB 11 AF 70&lt;br /&gt;
CD 4D 34 49 72 91 2D 62 97 59 45 F7 6E 46 AA 0A&lt;br /&gt;
A3 C8 31 92 38 FA D4 E6 CB F3 DE 6B BB F1 1C 3C&lt;br /&gt;
D6 AD B2 A9 DD 57 42 95 0C 79 25 1F BC E7 AC 5B&lt;br /&gt;
83 28 76 F2 18 DA 87 A1 61 6F BE 5A 5E 51 EF B0&lt;br /&gt;
C9 15 74 89 BD D1 A2 75 D7 99 85 4C 4F D2 BF 4A&lt;br /&gt;
20 08 56 A0 50 3A 67 26 41 33 B7 BA FB 30 CF 7C&lt;br /&gt;
84 2C 32 E9 1D 16 82 78 A4 80 65 5F 0E 27 B9 19&lt;br /&gt;
C3 A7 B6 00 3B FC 88 E1 C6 93 FE 8B D9 B8 13 69&lt;br /&gt;
2F 64 12 37 FD 77 E2 B5 04 E0 1A 8C 8F B4 CC F9&lt;br /&gt;
60 EB 29 E3 90 A5 68 3D 81 73 3F AB 7E B3 0F CE&lt;br /&gt;
C4 35 94 96 86 71 D3 2A E4 9F 9C EC 4E 14 F5 EA&lt;br /&gt;
40 A6 F6 03 98 C5 07 F4 2B C2 3E E8 9B 36 53 2E&lt;br /&gt;
8D 0D 52 10 66 1E ED 8A 44 9E 05 FF 5C C7 6A CA&lt;br /&gt;
&amp;lt;/pre&amp;gt;This list does not appear to be directly hardcoded but it is not yet known how it is generated.&lt;br /&gt;
&lt;br /&gt;
=== State ===&lt;br /&gt;
The current Battle RNG state consists of:&lt;br /&gt;
&lt;br /&gt;
* Eight 1-byte indexes that refer to a position in the RNG table&lt;br /&gt;
* One 1-byte index that refers to one of the eight above indexes&lt;br /&gt;
* One 4-byte value that influences how Rand16 calls behave&lt;br /&gt;
&lt;br /&gt;
==== Index Array ====&lt;br /&gt;
The Battle RNG Index Array consists of eight 1-byte indexes that each refers to a position in the Battle RNG Table. One of these indexes is selected to be the Active Index by another index. The Active Index is usually incremented when Rand16 is called.&lt;br /&gt;
&lt;br /&gt;
The Index Array is seeded when a battle starts, and the Active Index is always initialized to 0.&lt;br /&gt;
&lt;br /&gt;
==== Counter ====&lt;br /&gt;
There is also another value called the Battle RNG Counter that increments on every Rand16 call and influences its behavior. This value is initialized to 0 when the game starts, but it is never reseeded or reinitialized afterwards.&lt;br /&gt;
&lt;br /&gt;
== Seeding ==&lt;br /&gt;
Battle RNG is seeded by the return value of a single call to [[System RNG]] which is used to populate the Index Array as follows:&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
void BattleSRand(int seed)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  &lt;br /&gt;
  for (i = 0; i &amp;lt; 8; i = i + 1) {&lt;br /&gt;
    BattleRandArr[i] = (byte)seed;&lt;br /&gt;
    seed = seed &amp;gt;&amp;gt; 1;&lt;br /&gt;
  }&lt;br /&gt;
  BattleRandIdx = 0;&lt;br /&gt;
  return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seeding Differences between PSX and PC ===&lt;br /&gt;
Both PC/HD and PSX use a 15-bit value to seed Battle RNG, but this value comes from different sources between the versions. &lt;br /&gt;
&lt;br /&gt;
On PC/HD, a call to System RNG is made for the value that will be used. This leads to the possibility of [[System Clock Manipulation]].&lt;br /&gt;
&lt;br /&gt;
On PSX, the lowest 15 bits of the global frame counter are instead used.&lt;br /&gt;
&lt;br /&gt;
== Interfaces ==&lt;br /&gt;
There are several interfaces used to call Battle RNG or otherwise influence its state:&lt;br /&gt;
&lt;br /&gt;
=== Primary Interfaces ===&lt;br /&gt;
&lt;br /&gt;
==== BattleRand8 ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
byte BattleRand8(void)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  byte out;&lt;br /&gt;
  &lt;br /&gt;
  out = BattleRandTable[BattleRandArr[BattleRandIdx]];&lt;br /&gt;
  BattleRandArr[BattleRandIdx] = BattleRandArr[BattleRandIdx] + 1;&lt;br /&gt;
  return out;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BattleRandIdxIncrement ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
void BattleRandIdxIncrement(void)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  BattleRandIdx = BattleRandIdx + 1 &amp;amp; 7;&lt;br /&gt;
  return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BattleRand16 ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
ushort BattleRand16(void)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  byte lo;&lt;br /&gt;
  byte hi;&lt;br /&gt;
  uint joker;&lt;br /&gt;
  &lt;br /&gt;
  lo = BattleRand8();&lt;br /&gt;
  joker = BattleRandJoker &amp;amp; 7;&lt;br /&gt;
  BattleRandJoker = BattleRandJoker + 1;&lt;br /&gt;
  if (joker != 0) {&lt;br /&gt;
    BattleRandIdxIncrement();&lt;br /&gt;
  }&lt;br /&gt;
  hi = BattleRand8();&lt;br /&gt;
  return (hi &amp;lt;&amp;lt; 8) | lo;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Battle_RNG&amp;diff=1582</id>
		<title>Battle RNG</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Battle_RNG&amp;diff=1582"/>
		<updated>2024-06-30T05:08:28Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Seeding Differences between PSX and PC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Battle Engine use its own implementation of a [[Random Number Generator]] to generate unpredictable values. This random number generator is used for most, but not all, apparently random elements in battles.&lt;br /&gt;
&lt;br /&gt;
== Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Battle RNG Table ===&lt;br /&gt;
Battle RNG consists of a lookup table consisting of the following 256 bytes:&amp;lt;pre&amp;gt;&lt;br /&gt;
63 06 F0 23 F8 E5 A8 01 C1 AE 7F 48 7B B1 DC 09&lt;br /&gt;
22 6D 7D EE 9D 58 D5 55 24 39 7A DF 8E 54 6C 1B&lt;br /&gt;
C0 0B D0 43 D8 9A 47 5D 21 02 17 4B DB 11 AF 70&lt;br /&gt;
CD 4D 34 49 72 91 2D 62 97 59 45 F7 6E 46 AA 0A&lt;br /&gt;
A3 C8 31 92 38 FA D4 E6 CB F3 DE 6B BB F1 1C 3C&lt;br /&gt;
D6 AD B2 A9 DD 57 42 95 0C 79 25 1F BC E7 AC 5B&lt;br /&gt;
83 28 76 F2 18 DA 87 A1 61 6F BE 5A 5E 51 EF B0&lt;br /&gt;
C9 15 74 89 BD D1 A2 75 D7 99 85 4C 4F D2 BF 4A&lt;br /&gt;
20 08 56 A0 50 3A 67 26 41 33 B7 BA FB 30 CF 7C&lt;br /&gt;
84 2C 32 E9 1D 16 82 78 A4 80 65 5F 0E 27 B9 19&lt;br /&gt;
C3 A7 B6 00 3B FC 88 E1 C6 93 FE 8B D9 B8 13 69&lt;br /&gt;
2F 64 12 37 FD 77 E2 B5 04 E0 1A 8C 8F B4 CC F9&lt;br /&gt;
60 EB 29 E3 90 A5 68 3D 81 73 3F AB 7E B3 0F CE&lt;br /&gt;
C4 35 94 96 86 71 D3 2A E4 9F 9C EC 4E 14 F5 EA&lt;br /&gt;
40 A6 F6 03 98 C5 07 F4 2B C2 3E E8 9B 36 53 2E&lt;br /&gt;
8D 0D 52 10 66 1E ED 8A 44 9E 05 FF 5C C7 6A CA&lt;br /&gt;
&amp;lt;/pre&amp;gt;This list does not appear to be directly hardcoded but it is not yet known how it is generated.&lt;br /&gt;
&lt;br /&gt;
=== State ===&lt;br /&gt;
The current Battle RNG state consists of:&lt;br /&gt;
&lt;br /&gt;
* Eight 1-byte indexes that refer to a position in the RNG table&lt;br /&gt;
* One 1-byte index that refers to one of the eight above indexes&lt;br /&gt;
* One 4-byte value that influences how Rand16 calls behave&lt;br /&gt;
&lt;br /&gt;
==== Index Array ====&lt;br /&gt;
The Battle RNG Index Array consists of eight 1-byte indexes that each refers to a position in the Battle RNG Table. One of these indexes is selected to be the Active Index by another index. The Active Index is usually incremented when Rand16 is called.&lt;br /&gt;
&lt;br /&gt;
The Index Array is seeded when a battle starts, and the Active Index is always initialized to 0.&lt;br /&gt;
&lt;br /&gt;
==== Counter ====&lt;br /&gt;
There is also another value called the Battle RNG Counter that increments on every Rand16 call and influences its behavior. This value is initialized to 0 when the game starts, but it is never reseeded or reinitialized afterwards.&lt;br /&gt;
&lt;br /&gt;
== Seeding ==&lt;br /&gt;
Battle RNG is seeded by the return value of a single call to [[System RNG]] which is used to populate the Index Array as follows:&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
void BattleSRand(int seed)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  &lt;br /&gt;
  for (i = 0; i &amp;lt; 8; i = i + 1) {&lt;br /&gt;
    BattleRandArr[i] = (byte)seed;&lt;br /&gt;
    seed = seed &amp;gt;&amp;gt; 1;&lt;br /&gt;
  }&lt;br /&gt;
  BattleRandIdx = 0;&lt;br /&gt;
  return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Seeding Differences between PSX and PC ===&lt;br /&gt;
Both PC/HD and PSX use a 15-bit value to seed Battle RNG, but this value comes from different sources between the versions. &lt;br /&gt;
&lt;br /&gt;
On PC/HD, a call to System RNG is made for the value that will be used. This leads to the possibility of [[System Clock Manipulation]].&lt;br /&gt;
&lt;br /&gt;
On PSX, the lowest 15 bits of the global frame counter are instead used.&lt;br /&gt;
&lt;br /&gt;
== Interfaces ==&lt;br /&gt;
There are several interfaces used to call Battle RNG or otherwise influence its state:&lt;br /&gt;
&lt;br /&gt;
=== Primary Interfaces ===&lt;br /&gt;
&lt;br /&gt;
==== BattleRand8 ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
byte BattleRand8(void)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  byte out;&lt;br /&gt;
  &lt;br /&gt;
  out = BattleRandTable[BattleRandArr[BattleRandIdx]];&lt;br /&gt;
  BattleRandArr[BattleRandIdx] = BattleRandArr[BattleRandIdx] + 1;&lt;br /&gt;
  return out;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BattleRandIdxIncrement ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
void BattleRandIdxIncrement(void)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  BattleRandIdx = BattleRandIdx + 1 &amp;amp; 7;&lt;br /&gt;
  return;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== BattleRand16 ====&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
ushort BattleRand16(void)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
  byte uVar1;&lt;br /&gt;
  byte uVar2;&lt;br /&gt;
  uint uVar3;&lt;br /&gt;
  &lt;br /&gt;
  uVar1 = BattleRand8();&lt;br /&gt;
  uVar3 = BattleRandCounter &amp;amp; 7;&lt;br /&gt;
  BattleRandCounter = BattleRandCounter + 1;&lt;br /&gt;
  if (uVar3 != 0) {&lt;br /&gt;
    BattleRandIdxIncrement();&lt;br /&gt;
  }&lt;br /&gt;
  uVar2 = BattleRand8();&lt;br /&gt;
  return CONCAT11(uVar2,uVar1);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Demons_Gate&amp;diff=1581</id>
		<title>Demons Gate</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Demons_Gate&amp;diff=1581"/>
		<updated>2024-06-16T03:16:39Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demons Gate is the last boss in the Temple of the Ancients.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!HP&lt;br /&gt;
!MP&lt;br /&gt;
!ATK&lt;br /&gt;
!Magic Atk&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Def&lt;br /&gt;
!Dex&lt;br /&gt;
!Def %&lt;br /&gt;
!Luck&lt;br /&gt;
!Exp&lt;br /&gt;
!AP&lt;br /&gt;
!Gil&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|10000&lt;br /&gt;
|400&lt;br /&gt;
|150&lt;br /&gt;
|96&lt;br /&gt;
|100&lt;br /&gt;
|450&lt;br /&gt;
|120&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3800&lt;br /&gt;
|220&lt;br /&gt;
|4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elements ===&lt;br /&gt;
Poison (0%)&lt;br /&gt;
&lt;br /&gt;
Gravity (0%)&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
Gigas Armlet (100%)&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Tifa with Powersoul ===&lt;br /&gt;
&lt;br /&gt;
=== Yoshiyuki with Fury Ring ===&lt;br /&gt;
&lt;br /&gt;
==== No Long Range ====&lt;br /&gt;
&lt;br /&gt;
== AI Script ==&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
SpclChance = 8&lt;br /&gt;
Count = Rnd(0..4)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Count == 0 or 1) Then {&lt;br /&gt;
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then {&lt;br /&gt;
        Choose Random Opponent without Slow-numb and Petrify Status&lt;br /&gt;
        Use &amp;lt;Falling Rocks&amp;gt; on Target&lt;br /&gt;
    }&lt;br /&gt;
    If (Rnd(1..SpclChance) == 1) Then {&lt;br /&gt;
        If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then {&lt;br /&gt;
            Choose Random Opponent without Slow-numb and Petrify Status&lt;br /&gt;
            Use &amp;lt;Falling Rocks&amp;gt; on Target&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    Count = Count + 1&lt;br /&gt;
} Else If (Count = 2) Then {&lt;br /&gt;
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then {&lt;br /&gt;
        Choose All Opponents without Slow-numb and Petrify Status&lt;br /&gt;
        Use Cave-in on Target&lt;br /&gt;
    }&lt;br /&gt;
    Count = 3&lt;br /&gt;
} Else If (Count = 3) Then {&lt;br /&gt;
    If (At Least One Opponent has neither Slow-numb nor Petrify Status) Then {&lt;br /&gt;
        If (Rnd(1..SpclChance) == 1) Then {&lt;br /&gt;
            Choose Random Opponent without Slow-numb and Petrify Status&lt;br /&gt;
            Use Petrif-Eye on Target&lt;br /&gt;
        } Else {&lt;br /&gt;
            Choose Random Opponent without Slow-numb and Petrify Status&lt;br /&gt;
            Use &amp;lt;Falling Rocks&amp;gt; on Target&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    Count = Rnd(0..2)&lt;br /&gt;
} Else If (Count = 4) Then {&lt;br /&gt;
    Choose Self&lt;br /&gt;
    Use &amp;lt;Advance&amp;gt; on Target&lt;br /&gt;
    Demons Gate&#039;s IdleAnim = Demon Rush Position&lt;br /&gt;
    1/3 Chance: Count = 5&lt;br /&gt;
    2/3 Chance: Count = 6&lt;br /&gt;
} Else If (Count = 5) Then {&lt;br /&gt;
    Count = 6&lt;br /&gt;
} Else {&lt;br /&gt;
    If (At Least One Opponent doesn&#039;t have Petrify Status) Then {&lt;br /&gt;
        Choose All Opponents without Petrify Status&lt;br /&gt;
        Use Demon Rush on Target&lt;br /&gt;
    }&lt;br /&gt;
    Choose Self&lt;br /&gt;
    Use &amp;lt;Retreat&amp;gt; on Target&lt;br /&gt;
    Demons Gate&#039;s IdleAnim = Normal Position&lt;br /&gt;
    Stage = 0&lt;br /&gt;
    Count = 0&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Counter - General ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot; line=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
If (Demons Gate&#039;s IdleAnim = Normal Position) Then {&lt;br /&gt;
    Demons Gate&#039;s HurtAnim = Flinch (Normal Position)&lt;br /&gt;
} Else {&lt;br /&gt;
    Demons Gate&#039;s HurtAnim = Flinch (Demon Rush Position)&lt;br /&gt;
}&lt;br /&gt;
If (Demons Gate&#039;s HP &amp;lt;= 25% of Demons Gate&#039;s Max HP) Then {&lt;br /&gt;
    If ((SpclChance == 3) &amp;amp; (Stage == 0)) Then {&lt;br /&gt;
        Count = 4&lt;br /&gt;
        Stage = 1&lt;br /&gt;
    }&lt;br /&gt;
    SpclChance = 2&lt;br /&gt;
} Else If (Demons Gate&#039;s HP &amp;lt;= 50% of Demons Gate&#039;s Max HP) Then {&lt;br /&gt;
    If ((SpclChance == 4) &amp;amp; (Stage == 0)) Then {&lt;br /&gt;
        Count = 4&lt;br /&gt;
        Stage = 1&lt;br /&gt;
    }&lt;br /&gt;
    SpclChance = 3&lt;br /&gt;
} Else If (Demons Gate&#039;s HP &amp;lt;= 75% of Demons Gate&#039;s Max HP) Then {&lt;br /&gt;
    If ((SpclChance == 8) &amp;amp; (Stage == 0)) Then {&lt;br /&gt;
        Count = 4&lt;br /&gt;
        Stage = 1&lt;br /&gt;
    }&lt;br /&gt;
    SpclChance = 4&lt;br /&gt;
} Else {&lt;br /&gt;
    SpclChance = 8&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Stepgraph_2.png&amp;diff=1580</id>
		<title>File:Stepgraph 2.png</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Stepgraph_2.png&amp;diff=1580"/>
		<updated>2024-06-10T06:22:39Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Stepgraph_1.png&amp;diff=1579</id>
		<title>File:Stepgraph 1.png</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Stepgraph_1.png&amp;diff=1579"/>
		<updated>2024-06-10T06:22:26Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-4.jpg&amp;diff=1578</id>
		<title>File:Sg-ff7-boss-guide-guard-scorpion-4.jpg</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-4.jpg&amp;diff=1578"/>
		<updated>2024-06-10T06:21:22Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-3.jpg&amp;diff=1577</id>
		<title>File:Sg-ff7-boss-guide-guard-scorpion-3.jpg</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-3.jpg&amp;diff=1577"/>
		<updated>2024-06-10T06:21:13Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-2.jpg&amp;diff=1576</id>
		<title>File:Sg-ff7-boss-guide-guard-scorpion-2.jpg</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-2.jpg&amp;diff=1576"/>
		<updated>2024-06-10T06:21:00Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-1.jpg&amp;diff=1575</id>
		<title>File:Sg-ff7-boss-guide-guard-scorpion-1.jpg</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Sg-ff7-boss-guide-guard-scorpion-1.jpg&amp;diff=1575"/>
		<updated>2024-06-10T06:20:32Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Sg-ff7-walkthrough-part-2-25.jpg&amp;diff=1574</id>
		<title>File:Sg-ff7-walkthrough-part-2-25.jpg</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Sg-ff7-walkthrough-part-2-25.jpg&amp;diff=1574"/>
		<updated>2024-06-10T06:19:42Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Guard_skip.jpg&amp;diff=1573</id>
		<title>File:Guard skip.jpg</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Guard_skip.jpg&amp;diff=1573"/>
		<updated>2024-06-10T06:18:26Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Arm_pixel.png&amp;diff=1572</id>
		<title>File:Arm pixel.png</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Arm_pixel.png&amp;diff=1572"/>
		<updated>2024-06-10T06:17:30Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Cloud_position.png&amp;diff=1571</id>
		<title>File:Cloud position.png</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Cloud_position.png&amp;diff=1571"/>
		<updated>2024-06-10T06:17:03Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Gspixel.png&amp;diff=1570</id>
		<title>File:Gspixel.png</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Gspixel.png&amp;diff=1570"/>
		<updated>2024-06-10T06:16:29Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=File:Zolom_Box_Outline.png&amp;diff=1569</id>
		<title>File:Zolom Box Outline.png</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=File:Zolom_Box_Outline.png&amp;diff=1569"/>
		<updated>2024-06-10T06:12:27Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Import from old wiki.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1568</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Main_Page&amp;diff=1568"/>
		<updated>2024-06-10T06:04:36Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Final Fantasy VII Speedrun Wiki.&lt;br /&gt;
&lt;br /&gt;
== Speedrun Categories ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |PSX&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |PC&lt;br /&gt;
!HD Console&lt;br /&gt;
|-&lt;br /&gt;
|[[Any% No Slots]]&lt;br /&gt;
|[[Any%]]&lt;br /&gt;
|[[No Major Skips]]&lt;br /&gt;
|[[All Bosses (No Slots)]]&lt;br /&gt;
|[[100%]]&lt;br /&gt;
|[[PC Any%]]&lt;br /&gt;
|[[PC NG+]]&lt;br /&gt;
|[[All Bosses (Warps)]]&lt;br /&gt;
|[[Any% (Boosters)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Speedrun Information ==&lt;br /&gt;
&lt;br /&gt;
* [[Version Differences]]&lt;br /&gt;
* [[Speedrun Timeline]]&lt;br /&gt;
* [[Random Number Generator]]&lt;br /&gt;
* [[Minor Optimizations]]&lt;br /&gt;
&lt;br /&gt;
=== Field Map ===&lt;br /&gt;
&lt;br /&gt;
* [[Field Maps Directory]]&lt;br /&gt;
* [[Field Map RNG]]&lt;br /&gt;
**[[Final Descent Manipulation]]&lt;br /&gt;
**[[Elevator Manipulation]]&lt;br /&gt;
* [[Steproute]]&lt;br /&gt;
** [[Field map encounter mechanics]]&lt;br /&gt;
** [[Preemptive Boss Battles]]&lt;br /&gt;
** [[Stinger Skip]]&lt;br /&gt;
* [[Paralysis Dodge]]&lt;br /&gt;
** [[Jesse Skip]]&lt;br /&gt;
** [[Bar Skip]]&lt;br /&gt;
** [[Barret Skip]]&lt;br /&gt;
** [[Picture Skip]]&lt;br /&gt;
** [[Shell Hut Skip]]&lt;br /&gt;
** [[Corel Skip]]&lt;br /&gt;
** [[Save Crystal Glitch]]&lt;br /&gt;
* [[Naming Skip]]&lt;br /&gt;
* [[Guard Skip]]&lt;br /&gt;
* [[Movement during Cutscenes]]&lt;br /&gt;
** [[Junon FMV Skip]]&lt;br /&gt;
** [[Raid on Midgar Skip]]&lt;br /&gt;
&lt;br /&gt;
=== World Map ===&lt;br /&gt;
&lt;br /&gt;
* [[World Map Directory]]&lt;br /&gt;
* [[World Map RNG]]&lt;br /&gt;
**[[World Map Manipulation]]&lt;br /&gt;
** [[World Map Manipulation Directory]]&lt;br /&gt;
* [[World Map Encounter Mechanics]]&lt;br /&gt;
* [[Kalm Skip]]&lt;br /&gt;
* [[Zolom Skip]]&lt;br /&gt;
* [[Cosmo Canyon Skip]]&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle RNG]]&lt;br /&gt;
* [[Battle Mechanics]]&lt;br /&gt;
** [[Powersoul]]&lt;br /&gt;
** [[Yoshiyuki]]&lt;br /&gt;
**[[Slots]]&lt;br /&gt;
**[[Vincent Mug Glitch]]&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
&lt;br /&gt;
* [[Materia Smuggling]]&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* [[Wrong Warp]]&lt;br /&gt;
**[[Mt. Nibel Wrong Warp]]&lt;br /&gt;
**[[Reactor 1 Warp]]&lt;br /&gt;
**[[Yuffie Warp]]&lt;br /&gt;
* [[System RNG]]&lt;br /&gt;
* [[Game Moment]]&lt;br /&gt;
* [[Chocobo Racing]]&lt;br /&gt;
* [[PSX Memory Map]]&lt;br /&gt;
* [[PC Memory Map]]&lt;br /&gt;
&lt;br /&gt;
== Bosses and scripted encounters ==&lt;br /&gt;
&lt;br /&gt;
* [[Guard Scorpion]]&lt;br /&gt;
* [[Air Buster]]&lt;br /&gt;
* [[Aps]]&lt;br /&gt;
* [[Turks:Reno]]&lt;br /&gt;
** [[Mighty Grunts]]&lt;br /&gt;
* [[Sample:H0512]]&lt;br /&gt;
* [[Hundred Gunner and Heli Gunner]]&lt;br /&gt;
* [[Rufus]]&lt;br /&gt;
* [[Motor Ball]]&lt;br /&gt;
** [[Midgar Zolom]]&lt;br /&gt;
* [[Bottomswell]]&lt;br /&gt;
* [[Jenova∙BIRTH]]&lt;br /&gt;
* [[Dyne]]&lt;br /&gt;
* [[Turks (Gongaga)]]&lt;br /&gt;
* [[Gi Nattak]]&lt;br /&gt;
* [[Lost Number]]&lt;br /&gt;
* [[Materia Keeper]]&lt;br /&gt;
* [[Palmer]]&lt;br /&gt;
* [[Rapps]]&lt;br /&gt;
** [[Gorkii]]&lt;br /&gt;
** [[Shake]]&lt;br /&gt;
** [[Chekhov]]&lt;br /&gt;
** [[Staniv]]&lt;br /&gt;
* [[Godo]]&lt;br /&gt;
* [[Red Dragon]]&lt;br /&gt;
* [[Demons Gate]]&lt;br /&gt;
* [[Jenova∙LIFE]]&lt;br /&gt;
** [[Snow]]&lt;br /&gt;
** [[Icicle]]&lt;br /&gt;
* [[Schizo]]&lt;br /&gt;
* [[Jenova∙DEATH]]&lt;br /&gt;
** [[CMD.Grand Horn]]&lt;br /&gt;
** [[Attack Squad]]&lt;br /&gt;
** [[Gas Ducter]]&lt;br /&gt;
** [[Wolfmeister]]&lt;br /&gt;
** [[Eagle Gun]]&lt;br /&gt;
* [[Ultimate Weapon]]&lt;br /&gt;
** [[Submarine Crew]]&lt;br /&gt;
* [[Carry Armor]]&lt;br /&gt;
* [[Emerald Weapon]]&lt;br /&gt;
* [[Turks (Gelnika)]]&lt;br /&gt;
* [[Turks:Rude]]&lt;br /&gt;
* [[Diamond Weapon]]&lt;br /&gt;
* [[Ruby Weapon]]&lt;br /&gt;
* [[Turks (Midgar)]]&lt;br /&gt;
* [[Proud Clod]]&lt;br /&gt;
* [[Hojo]]&lt;br /&gt;
* [[Jenova∙SYNTHESIS]]&lt;br /&gt;
* [[Bizarro∙Sephiroth]]&lt;br /&gt;
* [[Safer∙Sephiroth]]&lt;br /&gt;
* [[Sephiroth]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Yuffie_Warp&amp;diff=1567</id>
		<title>Yuffie Warp</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Yuffie_Warp&amp;diff=1567"/>
		<updated>2024-06-10T06:03:17Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: 1 revision imported: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yuffie warping is a glitch only present in the PC version of the game. Similar to the [[Wrong Warp]], it allows the player to be warped to incorrect locations when attempting to recruit Yuffie. This trick is used heavily in [[All Bosses (Warps)]].&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
To perform the Yuffie warp, the player must make a save file on the world map in or near a forest where you can encounter the Mystery Ninja enemy. Then they must load another save on a field that the player wishes to warp to, and enter a battle. In the battle, the player must intentionally trigger a game over. The player must then load their save in the forest, then find and defeat Mystery Ninja. Because the PC version of the game does not clear memory after a game over, it will erroneously reload the field previously died on instead of the field where the player can recruit Yuffie. If the player triggered the game over in a scripted fight, e.g. a boss battle, the player will be warped directly back into that fight.&lt;br /&gt;
&lt;br /&gt;
== Encountering Mystery Ninja ==&lt;br /&gt;
There is a flag in the game that determines if the player can encounter Mystery Ninja, stored in memory at &amp;lt;code&amp;gt;DC0A61x01&amp;lt;/code&amp;gt;. By default, this flag is off, and is first turned on after watching the Turks cutscene in [[Mythril Mines]]. If the player has not recruited Yuffie, it will also be turned on in the [[Cargo Ship]], or at the end of the first [[Cosmo Canyon]] sequence.&lt;br /&gt;
&lt;br /&gt;
The game will check if the player has recruited Yuffie either by checking if she is present in the global party, or by querying a separate flag at &amp;lt;code&amp;gt;DC0AABx01&amp;lt;/code&amp;gt;. If the player desyncs these values through sequence breaking and/or using the [[Debug Room]], it is possible to encounter Mystery Ninja even after recruiting Yuffie.&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Wutai_Area&amp;diff=1565</id>
		<title>Wutai Area</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Wutai_Area&amp;diff=1565"/>
		<updated>2024-06-10T06:03:17Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: 1 revision imported: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Encounter Tables==&lt;br /&gt;
&lt;br /&gt;
===Grass===&lt;br /&gt;
Encounter Rate: 64 (256 danger per check)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Standard Table&lt;br /&gt;
!Chance&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|160&lt;br /&gt;
|Tail Vault, Razor Weed x2&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|161&lt;br /&gt;
|Razor Weed x4&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|164&lt;br /&gt;
|Edgehead, Tail Vault x2&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|165&lt;br /&gt;
|Tail Vault x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wasteland===&lt;br /&gt;
Encounter Rate: 64 (256 danger per check)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Table&lt;br /&gt;
!Chance&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|2/64&lt;br /&gt;
|172&lt;br /&gt;
|Thunderbird x3&lt;br /&gt;
|Back Attack&lt;br /&gt;
|-&lt;br /&gt;
|2/64&lt;br /&gt;
|173&lt;br /&gt;
|Tail Vault x2&lt;br /&gt;
|Back Attack&lt;br /&gt;
|-&lt;br /&gt;
|10/64&lt;br /&gt;
|174&lt;br /&gt;
|Bizarre Bug x3&lt;br /&gt;
|Side Attack&lt;br /&gt;
|-&lt;br /&gt;
|4/64&lt;br /&gt;
|175&lt;br /&gt;
|Tail Vault, Thunderbird, Bizarre Bug x2&lt;br /&gt;
|Pincer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Standard Table&lt;br /&gt;
!Chance&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|168&lt;br /&gt;
|Thunderbird x4&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|169&lt;br /&gt;
|Bizarre Bug x2, Thunderbird x3&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|170&lt;br /&gt;
|Tail Vault x3&lt;br /&gt;
|-&lt;br /&gt;
|16/64&lt;br /&gt;
|171&lt;br /&gt;
|Tail Vault, Bizarre Bug x2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Chocobo Table&lt;br /&gt;
!Chance*&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
!Chocobo&lt;br /&gt;
|-&lt;br /&gt;
|L/128&lt;br /&gt;
|162&lt;br /&gt;
|Chocobo, Tail Vault x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L/128&lt;br /&gt;
|163&lt;br /&gt;
|Chocobo, Razor Weed x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L/128&lt;br /&gt;
|166&lt;br /&gt;
|Chocobo, Tail Vault x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L/128&lt;br /&gt;
|167&lt;br /&gt;
|Chocobo, Tail Vault x2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wutai Bridge===&lt;br /&gt;
Encounter Rate: 20 (819 danger per check)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Special Table&lt;br /&gt;
!Chance&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|8/64&lt;br /&gt;
|178&lt;br /&gt;
|Bizarre Bug x3, Tail Vault x2&lt;br /&gt;
|Pincer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Standard Table&lt;br /&gt;
!Chance&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
|-&lt;br /&gt;
|32/64&lt;br /&gt;
|176&lt;br /&gt;
|Bizarre Bug x5&lt;br /&gt;
|-&lt;br /&gt;
|32/64&lt;br /&gt;
|177&lt;br /&gt;
|Bizarre Bug x2, Tail Vault&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beach===&lt;br /&gt;
Encounter Rate: 96 (170 danger per check)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Standard Table&lt;br /&gt;
!Chance&lt;br /&gt;
!Fm ID&lt;br /&gt;
!Enemies&lt;br /&gt;
|-&lt;br /&gt;
|64/64*&lt;br /&gt;
|179&lt;br /&gt;
|Adamantai&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Actually two separate entries, each with a 32/64 chance&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
	<entry>
		<id>http://ff7speedruns.com/index.php?title=Wrong_Warp&amp;diff=1563</id>
		<title>Wrong Warp</title>
		<link rel="alternate" type="text/html" href="http://ff7speedruns.com/index.php?title=Wrong_Warp&amp;diff=1563"/>
		<updated>2024-06-10T06:03:17Z</updated>

		<summary type="html">&lt;p&gt;AceZephyr: 1 revision imported: Import from old wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrong warping is a glitch only present in the PC version of the game, which allows the player to be warped to incorrect fields, most notably allowing for access to the [[Debug Room|debug room]].&lt;br /&gt;
&lt;br /&gt;
== Execution ==&lt;br /&gt;
In order to perform the wrong warp, the player must trigger a game over on a screen with a battle flag that sends the player to the field module at some point. The player must then load a save on the world map, where the battle flag will still be loaded in memory. Then, after entering a fight and completing the conditions for returning to the field (usually winning the fight), the game will erroneously send the player to the field module instead of correctly sending them back to the world map.&lt;br /&gt;
&lt;br /&gt;
There are a few variations on this glitch:&lt;br /&gt;
&lt;br /&gt;
* [[Mt. Nibel Wrong Warp]]&lt;br /&gt;
* [[Reactor 1 Warp]]&lt;br /&gt;
* [[Yuffie Warp]]&lt;/div&gt;</summary>
		<author><name>AceZephyr</name></author>
	</entry>
</feed>